they need to add public lobbies and backfill and remove demotion. the edgelords can still run premades. it feels like a huge chunk of game content was tailor made for “true propagandists” which is dumb af. and ive been rank 40 every season so far. so its less a skill issue more an inclusion issue. I want to play with everyone not a select chosen few.
It’s like being in a loop until you realise it’s a spiral - the only exit is to realise that none of this matters much, if you have something else going on in your life. But it can be fun typing about it with other people sharing the same anxieties about what the game’s future holds.
I’m all in for people holding the devs accountable for what they say, because it’s a forum culture classic at this point, but it is a bit daunting at what scale it’s being done and with how little understanding there is to be sought in trying to understand whatever is the dev cycle at FS without them engaging. And one man - the current CM - is not enough, nor is it probably required of them.
If they can’t change that themselves, then it’s the culture that the forum will foster.
and i think there is still a problem where if players quit by using alt f4, then new players cant join
and ofc demotion should be removed, it doesnt make any sense, not even in weaves in vt2 which apparently many people here saying it is the same thing (it isn’t) it didnt have a derank system
the derank just there trying in a desperate way to boost player retention but people gave up on havoc already, it would gain more players if they would remove the derank
they need to add the thing if you dont complete an auric for a week you have to unlock auric missions again, new derank decay system on regular board too
But where is it in the priority list after 3 years? The game had major issues on release, so delaying Solo until those were fixed makes perfect sense. But, the game was improved enough for them to add Havoc, and Solo still isn’t a priority. Then they added Mortis, and Solo still isn’t a priority. They’ve added two paid DLC classes, and Solo still isn’t a priority. Now they added Expeditions, and Solo still isn’t a priority.
If you were told the restaurant’s kitchen was short staffed at a restaurant and your side dish would be “coming out shortly.” And then watched as people who were seated after you got their full meals while you’re still waiting on a side dish you ordered over three hours ago, you’d have questions.
the answer is kinda in your question, if the development is slow with updates, and they have difficulties internally, what makes you think Solo should be an immediate priority? it makes more sense to release solo mode during the final stages of the game, aka when the game is about to die officially due to the low playercount
i’d much rather we get a different game mode, since fatshark are taking inspiration from other popular multiplayer games. i’m hoping for a lethal company or among us inspired mode next, then a roguelike deckbuilder mode inspired by slay the spire 2
Exactly why several players have pushed for changes on crafting for 2 years… So, you think they should have just waited for a miracle?
I won’t bash the CMs… because I feel it is more Fatshark’s fault. CM are never authorized to talk to us. Or, 3 days before a major patch…
And yes, I hope a company will work on a similar concept with melee and ranged combat. I don’t care of Warhammer, it could be in any universe, that already exists or created from nothing.
And mainly because of Fatshark. I said it, I have never seen a company with a so disastrous communication. Dune awakening, Elite dangerous (released in 2014), and a lot of games… you know what will come. And games that don’t publish a road map, like Helldivers 2, you exactly know what you can expect (war bound here).
Fasthark is the strange company that seem that being silent is the best way to communicate.