My psyker post had some traction, and someone asked if that post allowed for responses on other classes, which is fine, but given the amount of replies the post received, and that I’m picking the Veteran again, I wanted to see what you guys are running on the Veteran?
Since the Veteran can rarely be caught off guard by snipers, flamers, bombers, I’m wondering what curio perks work best on him?
Psyker post was great, some good info in there and shows you can mix and do some fun things with psyker to adjust to your gameplay.
I’ve been dabbling with veteran lately as well but I’ve gotta say veteran felt harder to pick curios for at first. This is mostly because camo expert is so insanely amazing that I/you dont really need defensive stuff. It’s just good to have something to give you a safety net towards lag and current engine bs.
So I’ve been using x3 health with combat regen and sniper resistance and it’s been pretty great.
Sniper feels like the only resistance that is needed for me, because there’s been way too many times when a sniper spawns and shoots without any indication or sound, just instant pops me.
I’ve also been unfortunate and been the target of a sniper while locked down by a dog… More than once…that hurts, but survivable with resistance.
Combat ability regen feels like the most obvious since it’s the only offensive choice. With it I can often skip reloading weapons and simply let volley fire do that for me.
I am currently testing out adding stamina and stamina regen to this. Since enabling x3 stamina with stamina regen might make deadeye build a decent/viable choice, since I feel it drains stamina a bit too fast normally.
I did try out toughness curios and mixed with health and variations, but I never felt it was worth it. Since when I needed toughness, 200 is more than enough, and when you instant loss toughness, than it won’t help me. So it felt like I was just wasting that curio.
On psyker it’s great having a single toughness since it helps with keeping chip dmg away and a small buffer when melee slapping, but you get that for free here.
So tldr,
Go for health, if you wanna use deadeye, stack up on stamina and sacrifice as much health as you are comfortable with.
Sniper resist and combat regen feels the most useful, and add stamina regen if using deadeye or using push a lot.
All veteran toughness Feats replenish % toughness, so toughness curios are best on veteran. For instance Sustained Fire replenishes 60% toughness, so if you have 200 you’ll get 120 back whenever you use it. If you have 3x +max toughness curios (perks and blessings) for a total of 332 toughness, every time you use your ult you will regain 200 toughness (it’s rounded up). So you can instantly regain 200 toughness on demand, provided your ult is not on cooldown.
I have been running 3x +max toughness on veteran for months now and frankly I can’t understand why anyone would want to use +max hp instead. Obviously you need to know how to dodge for this build to work. You can go for 3x +3 stamina for speed-running, or even 1x +3 stamina for Damnation if you melee a lot, but it’s not a game changer like on psyker. +1 wound is the worst curio blessing.
For perks I use +5% toughness, tougness regen, stamina regen, 1x sniper resistance. Other than that you could go with whatever fits your playstyle.
tl;dr 3x +17% max toughness with +5% toughness perk curios will take you all the way to high-int Damnation and beyond. But don’t take my word for it. Grab 3x +max toughness curios and give it a try!
Yeah I wasn’t lucky enough for sniper resistances but toughness, toughness regen and stamina regen are hugely important. I get him to around 180 HP too for the irritation of grims. I run a +3 stamina on him atm for giving me more time to run deadshot, just out of things to mess around with.
Toughness is not better on vet. Toughness doesnt save you from poxburster damage and other random chip damage you get throughout a match. If you play vet the way its meant to be played you dont need more then 200 toughness but you do need more health to save you from the oh sh it moments where you need to take 1 bit of damage to avoid getting hard cc’d. With only 150 hp you will die from anything that hits you. Its not worth it unless you dont actually play hi int shock troop then it doesnt really matter but dont listen to this guy toughness is the wrong way to go. I think every new vet wants to get toughness thinking the percent scales better so it must be better. I tried it and moved on from it and so will they if they ever plan on carrying a game thats not low int or reguler.
Snipers deal 122.5 health dmg on damnation.
The damage gets a 10x multiplier (1225 dmg) against toughness and if it manages to deplete your toughness, it still deals full 122.5 dmg to your health.
Damage resistances stack multiplicatively (which prevents you from getting too close to, or even beyond 100%).
With unwavering focus (75% toughness dmg resistance while ult is active) and 2x 20% sniper dmg resistance from curios, you get: 1225 x 0.25 x 0.8 x 0.8 = 196 toughness damage from snipers.
122.5 x 0.8 x 0.8 = 78.4 health damage from snipers (if toughness gets broken).
So when your ult is active while at full base toughness (200), you can fully absorb a sniper shot with your toughness, preventing health damage from it.
If the shot penetrates your toughness, you will take 78.4 health damage.
Running 3 x 20% sniper resistance allows you to absorb a sniper shot while at >156.8 toughness (with the 75% reduction from unwavering focus), which is much more realistic.
So i suggest to try and get 3x sniper resist (at least 2 of them at 20%).
At only 2x 20% sniper resistance, i suggest to run one curio with +toughness main stat to increase the likelyhood of absorbing an entire sniper shot with toughness.
While i do agree toughness curios are great on veteran. i’m still a fan of getting atleast 200 hp for a veteran. you never know if you get into a situation where your toughness gets compleetly drained.
My current stats are 210 hp with 250 toughness. then i have sniper damage resistance as my other priority stat for curios.
I do like stamina regen aswell for veteran, been trying to find some more of that. But this is also the part where allowing only 1 attribute to be upgraded is quiet… brutal.
Toughness regen while its nice, it does feel like a stat that you need on all 3 curious to actually see its effect shine but i feel you can do without this as a veteran.
I play almost exclusively Damnation, save for Sedition/Uprising speed runs to get contracts done. I don’t loose hp throughout the whole mission most of the time. It is obvious to me that my build (full toughness curios) is working.
Don’t disregard someone else’s opinion just because it differs from your own. That would be ignorance.
If you manage to evade everything, you could run without any curios at all.
This still does not mean that running without any curios is generally a good idea.
It also sounded like you are using “Sustained Fire” while most players probably run “Counter Fire” (which means no 60% toughness refresh on demand).
Do you not agree that there are certain situations where you lose your entire toughness and take unavoidable health damage?
Such as being grabbed by a mutant, hit by a poxburster or a firebomb, or getting shot by a sniper without warning.
I think when playing with good (especially premade) groups, these situations are more rare and bonus health probably becomes less important.
But when running pubs (and even in premades, thanks to lags and ghosting), there are a few situations where you will lose your entire toughness and probably take health damage, without any fault of your own.
Can you explain, why toughness curios work better for you, than health or stamina curios would?
This guy probably sits in the back with camo and an mg12 zoomed in 90% of the time and then blames his teamates when he gets 1 shot by something with his 0 bonus health. You cant reason with people who genuinely think during a high int stg you wont have to take health damage. Or think they wont ever get hit by a single flame attack the whole time. Those things happen and you can control them to an extent when you have hp to play with but not when your on the ground asking for a revive because your 300 toughness was 1 shot by a stray flame that just nicked you because you had to dodge a hard cc.
This guy runs bolter/autopistol with BM cAxe. This guy does stay in melee a lot. This guy never used Camo Expert. This guy plays with PUGs ~90% of the time. This guy occasionally takes health damage, slides/dodges/block pushes his way out of harms way and moves on. This guy runs 5+stg with grims with full toughness build, and is most often the person that goes down last, if at all.
Some people just can’t seem to grasp there could be a whole different playstyle than what they are used to. Some people are just unable to get their head out of their ass.
Almost all specials have extremely loud cues, hints and patterns that players can easily look out and avoid for in advance to simply avoid them being able to get you. This, along with the fact that veteran is already very powerful class and is specifically designed to take down specials before they become too much of a problem, basically makes any threat that goes through toughness a non-issue since he should already have those enemies covered.
The only real problem is snipers, but that’s why most people recommend running sniper damage resistance due to how janky they are.
Yes.
Hence me specifying “unavoidable”, “without warning” and “without any fault of your own”.
As you might have noticed, the servers are not entirely reliable.
Sometimes, the sniper shot does not give you a warning before it hits you in the face.
Sometimes you dodge a mutant, but it grabs you anyway.
Sometimes you push a poxburster, but the burster does not care.
Sometimes, a teammate blasts a poxburster to bits, once you are in push range.
Sometimes, a bomber throws grenades while outside of anyone’s line of sight and while you are unable to quickly move away.
Sometimes you get hit by a flamer, either directly or indirectly, when under pressure from other enemies.