Been playing Helldivers 2 recently and

dont worry, “its-all-good-man” :nerd_face:

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i’m loving helldivers right now, but as other people have already mentioned, that aim delay for the little circle to catch up with where you’re actually going to shoot is stupid af. the movement is also some of the worst i’ve ever played. getting stun-locked while not being able to heal is the most bs mechanic. there’s also this thing where you’ll sometimes get “stuck” while you’re prone, either from intentionally diving or getting hit, and you literally can’t do anything other than slowly crawl. that pisses me off more than anything lol you’ll be getting hit while you’re slowly crawling along the ground, unable to heal, all while you have multiple enemies hitting you.

i doubt they’ll fix any of that, but those are the things that i really dislike about helldivers, atm. that being said, it’s still a fun game and i haven’t touched darktide in nearly a month already. if arrowhead releases the mech update in the next few weeks, it’s gonna be a while before darktide gets any play time~

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William Kings Ragnar Series has some nids sprinkled in (i think book 2). Highly Recommend!

Agree to disagree. Movement is like division 1, some ledges arnt fluid. The stun lock from posion is very frustrating, I can agree there. Dive is broken, dive more.

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Apart from crafting/RNG stuff, I think the biggest thing HD2 has that DT doesn’t is just a general sense of aliveness/dynamism. HD2 feels like you’re part of this actual ongoing situation where you’re in this big war against aliens, and there’s updated big picture war goals (everyone pitch in to liberate planet Veld and there’s a big reward if enough people do it!) and interactions in the game to support this. When you complete missions, it actually moves the needle a tiny bit on liberating planets. You can actually see other players’ destroyers orbiting planets and delivering orbital strikes, hellpods, etc while your mission is ongoing. Basically it creates a feeling of wanting to log in just to see what’s going on, how the war is going, what the goals are, etc. Vs DT where you’re investigating Hab Dreyko for the 1000th time, and everything is totally static.

The flip side of course is that HD2 doesn’t have meticulously handcrafted maps. But idk, having played HD2 some, I can see why they made the tradeoff. Imo DT could have the best of both worlds with a Chaos Wastes type of mode…fingers crossed.

Edit to add that imo DT has absolute best in class combat. I’ve got like 750 hours played in DT and would be very surprised if I play HD2 for anything like that amount of time. But apart from the basic combat loop, imo DT could def learn a thing or three from HD2. Remember how many users DT had at first?? Fatshark you see those MILLIONS of sales Arrowhead is racking up? That could have been you! It could still be you! You blew it and are still blowing it FS, all you have to do is stop blowing it!

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haha had feeling it would make the game too easy I guess.

Plasma Vet makes it feel like a 2005 FPS game with no ADS required to hit exactly where you want without sway, recoil, fire through team mates, light cover, easy to do followup shots with little aim reset required, ammo efficient and effective for single file funnelled hordes for through damage. Quake 3 railgun vibe.

Some DT weapons have sway but to much smaller degree than HD2.

I think they just need to tone down the sway for small arms fire. Next question on Playstation version - Is there aim assist to negate this :smiley:

Interesting with HD2 it rewards more for pre-planning in airstrikes and turret placement than being skilled at shooting. More so reinforced pre-planning because as a fast paced shooter the only agility move is dive or strafe, so can’t fight your way through fast aim alone. The movement needs more evasion like jump, dodge, roll then momentum to keep running rather than dive which subjects you to a vulnerable delay to get up again. Alot more team work required.

DT Auric yea I’ve seen plenty of Zealots dance so well they can solo it, I am in awe when I spectate one that’s an example of DT not handicap a skilled player. You won’t get that dodge monkey in HD2 even in most skilled player, aim and movement mechanics can gate a skilled shooter.

But I suppose to counter this - The game is very forgiving when it comes to respawning straight away.

There were threads and requests for COD Warzone DMZ to be pure PvE. HD2 has filled this gap in terms of a smaller open world, travelling to POIs, mini objectives.

DT is based on high intensity linear mission. HD2 is more about pre-planning strikes and turret placements and defensive lines.

They’re just different games in terms of actual gameplay. Happy to bounce between both.

But DT’s awesome melee and ranged combat. That’s more attractive even though it lacks HD2 overall features. I hear HD2 going to add mechs so you can roleplay a Warhammer Dreadnought and pretend I’m in Warhammer lore and universe. I’m not a Helldiver, I am a space marine!

Not sure on PS5 but controller on PC gets no aim assist. That converted my “controller only” friend to finally use mouse and keyboard.

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HD2 in some scenes is pure wh40k, fighting bile titan while there are blows all over the screen always reminds me this art

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the aerial unit are missing for the full picture but it do be close

I was bit curious but found a video showing setting called Sticky Aim. Looks like you can alter strength of this feature too. Maybe it only shows up if on PS5.

But yea probably wouldn’t be effective in this game i.e. Situation where you need 2x railgun hit to Charger leg then small arms fire to flesh on leg. Don’t want anything pulling that aim away to centre mass of enemy.

Also I saw some reddit threads that mouse does work natively with PS5, which is nice.

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There’s one thing that no one has brought up, and it’s a weird one, now that I think about it.

In Darktide, I “am” the operative I created. May it be the ogryn, the vet, the psyker, the zealot. It’s “my” character. As such, I don’t want to die and this does a lot of things in my head when the in-your-face first-person action hits. We may be playing as “rejects”, but we’re sent against odds we have a chance to deal with, and deal with these odds we do. What I’m trying to say is… there’s a certain power fantasy in DT, which I feel lacks in HD2.

Initially I though in HD2 you also have “your” soldier. You can customize them, after all. But… no, right from the start of a mission you have a reinforcement counter. You’re sort of expected to die. It’s not your character, it’s some soldier. And this feels weird, because if you do die (to anything from the enemy to a friendly shot in the back)… the same soldier is called. But it’s not a clone, is it (there’s no in-world indication that this is the case)?

I feel like had HD2 went all in with the disposable soldier and have each soldier randomized with no player control that’d actually be better (or go all in on the clone’s thing). I can’t exactly explain why, but it’d feel… better. OK, so it’s not your soldier (singular), but your soldiers (plural), and you’re in control of the ship you name and thus the grunts on board.

Now, granted - DT has the whole rescue mechanic, where the operative is dead one moment and magically awaiting rescue the next, sure. But I feel like death is much more discouraged in DT.

Yeah, add here HD1 was some console isometric arcady shooter, so HD2 is kinda their first game in tps genre, that’s an impressive jump. And DT is the 3rd tide game for Fatshark, yet with the same problems as in V1 and V2.

Even if HD2 will become boring and die quite fast, the ammount of credibility Arrowhead earned is insane. While for V3 or DT2 or whatever is gonna be there, even more people will say “ahh that studio, never buy their games on release”

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I kind of feel like that’s part of the joke and some things are left intentionally vague on purpose.

I think by default you also get different voices every time a new reinforcement drops but you can also set it to set voices and such.

These are also the same people who made Magika so I wouldn’t be surprised if it wasn’t just part of the joke.

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I would say that’s largely because if a hell diver dies, while you have reinforcements, it’s a stratagem away to pretty much call them in right next to you.

In darktide, you have to go through who knows how long picking up the slack of a missing player with specials to disable you until you can rescue them.

In HD2 I also find it interesting a bunch of people are just… Frozen. For centuries potentially. Their armor and guns and all to fight some future conflict. Hell, people could have fought over the frozen soldiers and pretended to be super Earth and they would be none the wiser. They easily could clone the soldiers because they would be so far removed from whatever planet and time period they came from

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If you realy want to go that deep - it doesn’t make sense your reject respawns in captivity if he died, especially from a non-human thing. Not even saying if you fail a run you start in the Mourningstar alive after the game over scene with rejects corpses. Death just isn’t a narrative component, but a gameplay mechanic.

Wait, really? It’s the same dev that made Magica?

Well, that explains a lot. Magica was an interesting game that was, in essence, not playable unless you had friends to play with. I have a weird feeling this is translated into HD2.

As in, if you’re like me, i.e still gaming late into your 30s, you probably don’t have a whole lot of gaming buddies (and the few that still play have limited time). Thus you need to rely on random people, and I can’t shake the feeling that DT with randoms is better than HD2 with randoms. Probably because the operatives will chat with each other and comment on what’s going on, which breaks the silence. In HD2 you have some fairly generic voice lines, but no conversations.

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Like I wrote, I know it was a weird observation. :face_with_spiral_eyes:

“Can I get some attention?!” type beat

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I think in HD2 each respawn represents a different Helldiver. Ordinary citizens are recruited into meat grinder then different citizen takes their place. But you still play that new citizen. So back at ship it’s collection of citizens and taking control of last one that survived.

Ubisoft’s Watch Legions has a perma death feature once your character died. You’ll be someone else. Look voice, look etc in your team, well until/if they die too.

Another interesting difference in death/back in the game in DT once you’re rescued you are back at full effectiveness in dealing damage with less health. Your weapons are intact.

In HD2 - Unless your cooldowns are ready you better be careful backtracking to grab your support weapon, samples and drone/shield dropped at death location etc to be back at full effectiveness.

Maybe DT wants to roleplay in that you’re not really dead but the enemies KO slap you to sleep and save you as a snack for later unless you’re rescued :smiley:

But I love the DT voicelines between characters. Between 2 characters they’ll have a full blown conversation for a min. I also like how you get busted for being greedy “Oi don’t take all the ammo”

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Helldivers2 is what DT couldve been
and it saddens me
imagine getting beat by a game where u cant “jump”

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they wouldn’t need stream propaganda recruiting videos if their soldiers were simply cloned, have one indoctinated soldier clone him done, assuming you could clone memories, but why wouldn’t you be able to

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