Been playing Helldivers 2 recently and

Holy crap that looks amazing.

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So you need mods and fooling about to achieve it… so you can’t.

Out of the box and straight solo, it’s DEI and ESG tick box baby!

HAHAHAHAHAHA!!

That’s too funny.

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Didn’t they do that before though?

I was watching a LTT live show recently talking about pirating. Some industry/company had problems with piracy, lowered there price so people could actually afford it and piracy stopped.

Investor/corporate greed causes the vast vast majority of piracy, nothing else.

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Couldn’t agree more.

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I did it on the PS5, so no you dont need mods.

Better yet, Full Party Building like in Never Winter Nights 2 Expansion or Temple of Elemental Evil.
Especially Temple of Elemental Evil. God I loved that game. Gaming used to be so much better. And Troika got also shafted hard. Only 3 games under their belt, each of them legendary. And they got effed by releasing their most banger game at the same time as Half-Life 2, because of a contractual clause and publisher demand. So stupid. :frowning:



The irony of Ubisoft calling their latest trainwreck Quadruple A. Meanwhile, those French Boys released Rayman 1 in 1999, a standalone game with the prettiest hand drawn graphics and pack full of content. And it wasn’t even full price.

How times change. Suits have sucked the living soul out of Gaming, just because it’s profitable. There is a special place in hell for them.

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There was a BG remake using the Neverwinter Nights 2 Engine.

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Personally I don’t get why everyone has this fanatical loyalty to Arrowhead. I like their game a lot but apparently they can do no wrong.

If you like this system fine. But to me it just seems like arbitrarily gating off content in a very lazy way, even for a time, for some engagement.

Again have to reserve judgement for the whole thing etc etc, maybe it’s better than I’m making it out to be and we get the mines in a week or something but in general it leaves a bad taste in my mouth.

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Because arrowhead are not treating their fan base like cash cows and shoving a BS insane agenda down everyone’s throat at every opportunity.

It’s refreshing not to be treated like sh*t.

It’s so simple to get people on your side.

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I assume you meant to say “aren’t?”

And yes I like them a lot but I can still disagree with decisions they make.

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And nothing wrong with disagreeing and it still doesn’t change the fact, they are not treating players like cash cows, idiots, and shoving a BS narcissistic agenda driven by bunch of nut jobs down everyone’s throat.

And arrowhead, has stuck two fingers up at the insanity surround so much other stuff and are getting rewarded for just making a fun game that doesn’t screw the players over.

That is why people are hailing them.

It really isn;t hard to work out.

Now DT on the other hand, screws players over left, right, and centre with their RNG garbage, which creates tensions and frictions.

There was nothing stopping them putting a in a basic crafting system that didn’t involve RNG, spending millions of Dockets just to get one weapon that is sort of in the ball park of what you want.

It’s disgusting quite frankly, and hardly surprising that FatShark’s player numbers have dive bombed.

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Sorry for the low quality of the image. But for those who do care about it, apparently both the AT Mines and the Airburst Launcher you can get as the experimental free Stratagems aren’t working correctly, and should be fixed next week. Probably on Tuesday, although if in the hotfix might take longer.

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I’m an old gamer (time goes fast…), but even then I don’t think I have the historic perspective to answer with any meaningful depth. I can give you a personal perspective:

For one, the first game has created many dear memories for me and some good pals of mine. Sitting on the couch throwing back beers and having a laugh, specially during the lockdowns, HD1, along with AHGS’ other titles (Gauntlet, Magica etc.) became important to us at the time.

And so, when the trailers and info for HD2 started circulating, and considering the rather timid campaign AHGS mustered, I was naturally intrigued and quickly saw the labor that’d gone into it.

tl;dr 1: I was a fan long before HD2.

Now, for kicker #1 - I joined the Discord about a month before launch, and that same day I saw devs, CMs and even the CEO come into the channels, chat away, meme and answer questions.
It was so refreshing! Ofc, old gamer as I am, I tempered my expectations. “Decent folks, but let’s see the game, ye!”

Even more refreshing when their claims were reinforced time and time again. No FOMO (still debatable, but lightyears ahead of what the term is generally associated with). Content schedule (held up so far). Direct communication that leads to changes?!

Kicker #2: they kept on going and going. The game’s launch was nearly a disaster, but those devs produced patches almost daily at some point. Daily. I’ve not seen that, well, ever. The player count - skyrocketed. The memes. The back and forth… Hard to believe that was just 3 months ago.

tl;dr 2: Unique combo of fun game, Live Service and competent independent devs.

Lightning in a bottle, as I’ve said above. But my personal loyalty stems from these circumstances:

  1. The little, unknown couch coop banger I played with the pals for so long is taking the industry by storm, and there’s something poetic in that. I feel almost a sense of pride, observing that amount of success and thinking where it came from.

  2. F**k the industry. I’ve been disappointed so many times, going back 20 years, and I’ve heard every argument and every perspective so many times… For every Eternal Crusade, WoW Cataclysm or any of the hundreds of duds, failures, lies and outright scams, there’s one game that did it well.

  3. Now that I’m a grown-ass man, I still get to defend Super Earth with the same pals, with the same laughs.

I hope this makes for some conversation… Alas, personal perspective is the best I can answer this…

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On this note, honestly I think the biggest thing dragging down BG 3, for me at least, is the rigid adherence to the tabletop experience.

We’ve got a computer to handle the back end for all the rules and mechanics, sitting through things such as dice roll animations and the like feels painful to me. There’s a ton of micromanagement, UI aspects, and features that make sense as a a representation or homage to the tabletop experience, but that detract from the experience as a video game. If one is looking for a great story but don’t care at all about tabletop gaming, a ton of the game’s content and experience can be extremely annoying.

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Yeah. Instead of an Airburst Rocket Launcher, Arrowhead ACTUALLY gave us a portable version of the Eagle Cluster Bomb.

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Personally, my optimism comes from their accountability surrounding the things that they HAVE done wrong. For example: Arrowhead ACKNOWLEDGES that they are not very skilled at balancing Stratagems/Weapons yet they are always actively working on fixing that by eagerly listening to community feedback.

I personally have a VERY long list of Stratagems/Weapons balancing complaints.

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There are stuff i personally disagree with and i do find it extremely annoying that some of the long awaited fixes seem to take ages to implement.
The stark contrast with fatshark and arrowhead tough is that at least they try to explain why something takes long time to implement.
They already admitted that adding content every month is strangling their resources, but that is something they promised so they don’t want to back up on that promise.

Fact is they have mostly kept up with their promises and the game is constantly getting better and better.

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Feels like it takes ages in relation to the tempo they set. This is an important note.
When comparing the speed at which they address issues with most other Live Service/GaaS Lights etc, the difference is startling.

I feel their own tempo will slow down a bit, before it ramps up again, to account for the hiring and onboarding process we know they’ve undertaken. That said, even with the fraction of the patience I’ve shown for other titles, HD2 is on pace to improve at a stunning pace.

Naturally, these are unfair comparisons to some extent, but here’s the angle that makes HD2 historic among the popular view - if AHGS can do it, it’s possible. The industry standard is pushed now. And by a studio that’s hardly a behemoth among the industry, on a 40 money game, with an old and deprecated engine…

I’ll say - whether these comparisons are fair or not is largely irrelevant, competition drives innovation.
Had FS reached the current point of development in 3 months instead of 1.5 years with DT, the numbers would be different, I’d definitely still be playing and we’d be looking at an itemization update right on time for the “We’re sowwy…” letter, instead of for next Oct…

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I have to agree, the worst part, is that DnD 5e is just bad system. Altough they really tried to spice things up, with additions here and there, it still has plain not fun core.

I’d bet Larian was forced to do that. Their system in Divinity 2 is kilometers ahead, no way they didn’t know that. Wizards of the Coast just couldn’t pass up occasion to advertise their system, even to the games detriment.
Yet again, corporate greed, bane of good stuff.

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