Beat every hi intensity damnation map with this ONE SIMPLE TRICK (that fatshark doesnt want you to know)

Literally just run backwards.
Running in circles is even better in areas with flank routes.

Between running and dodge sliding nothing in this game is designed to be able to catch up to you and with how strong ranged combat is for players you can easily just clear everything.
Enemy gunners will trickle around the same corner on to the corpses of their 50 fallen comrades that died in the same exact spot.

Simply by running away in this manner you can easily clear mixed hordes with multiple bosses, tons of elites and everything else you can think of.

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Even on Heresy, when a horde of shotgunners spawn in, the easiest solution is to just walk back to the last chokepoint and hunker down… If you don’t, you most likely will die trying to advance too quickly.

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eh the movement is slow on purpose so you cannot outrun anything so idk what you are talking about

you can do the dodge and block cheese from vermintide though, you can just dodge backwards forever since dodging does not use stamina

I feel like I get a bit more distance if I’m dodging and sliding sideways to disengage to reposition. It might just be a psychological thing

only if you’re ogryn rocking a shield maybe. As Ogryn with a knife I can easily mosh out of any group that might be in front of me and kite them away.

On other characters its basically cheating, 1 slide dodge with my duelling sword and I have enough room to fully charge any staff. I can hit ragers with heavies and fling myself backward at the same time without getting hit. VT2’s dodge is so pedestrian by comparison.

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Ogryn with a shield has the same movement speed as ogryn with anything.

However, enemies move faster (than you sprint) if you turn your back on them, it’s one of the completely inane game mechanics, so either dodging sideways with your side to them, or snapping back and forth while sliding away is what circumvents this.

Itt: people not understanding OP.

He means to fall back a bit once you encounter rooms with what feels like a hundred gunners. If you break line of sight too long and distance yourself the ai will leave it’s fortified position and chase you.

That’s when you can wait around a corner and simply slap each gunner to death. It’s a very simple but effective strategy. Only takes a bit of extra time to execute and you will get a few more disabler spawns due to not moving fast enough.

Ogryn shield has a very high cost to sprint and no stamina. This is integral to properly kiting enemies instead of claiming ‘it can’t be done’.

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-visible confusion-

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Anyway, like @jackjackson said, the point is to back up out of LoS, something a ton of people I’ve played with don’t seem to understand. Most prominent example I experienced recently was a dude who really needed to stop constantly pushing forward and eventually triggered a massive pack of shooters in a terrible spot. He also kept whining the whole time about how the game was being BS. (After dying of course) When at the end I told him he needed to slow down a little he got absurdly defensive and tried to say something along the lines of “WHAT DO I NEED TO PLUG IN A JOYSTICK AND TILT IT SLOWLY OR SOMETHING.”

It’s still a joke with a friend and I now. What’s unfortunate is that he was otherwise relatively solid in terms of core gameplay, he was just… lacking in strategy, to put it nicely. You don’t have to always push forward, sometimes not doing so is the smarter move. Especially since patrols still exist, they just aren’t as clear cut as in Vermintide (For better or for worse).

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It’s definitely something that should be learnt. In VT2 there aren’t as many shooters, but you learn where the boss/patrol triggers are so you don’t trip them in a middle of a horde.

You have to understand that a large portion of people playing the game and even commenting here are barely able to get through malice and consider heresy to be way too hard. It’s mostly because they suffer from bad habits they picked up in malice and below.

If they paid the slightest bit of attention to the way the AI handles itself, they’d realize that it can be abused to hell and back. Especially gunners. Taking your time and slowly push pulling effectively invalidates any form of difficulty the game has to offer. It was the same with VT2, only less apparent.

Which is why I don’t bother with this strategy tbh. Only if I’m helping run friends through damnation for the frame. It just sucks out the fun of everything. The true endgame is rushing through the hardest difficulty with off meta weapons and fking around on the way with your friends

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Oh, I do, it makes discussions… frustrating less than ideal when you can tell somebody hasn’t had experience with even heresy, let alone damnation. Or if they do have experience that they weren’t doing it very well.

Oh yeah, I definitely don’t just sit and wait every time or anything, but even just ducking around cover long enough to trigger the AI moving out of cover is more than enough to solve any bind you find yourself in, without just sitting there slapping them mindlessly at corners. Just don’t be that guy that seems to think the solution to “Oh no, we’re pinned down and I’m at 10 toughness and 40 health! Surely this time the AI will miss me when I poke my head ou-” dies

I generally play with at least a PUG or two (Most often I’m duoing with another friend when I’m playing) so we can’t just go pure mess around. It’s just mind boggling to see people complain about a situation they literally put themselves in, over and over throughout the run. EG: The aforementioned run where the guy was just running forward, totally ignoring the patrol + pack of shooters on the side, with a daemonhost nearby. I’ve never been huge on whatever the current meta hive mind thing is, I just use what I find effective and go from there. It’s already been entertaining watching the popular consensus shift on things like ogryn shield (Which I never liked), psyker/brain burst (Though this is still contentious), and most recently people are finally realizing that no, the revolver isn’t worthless.

Run backwards… right into all the things that spawned behind you.

There seems to be some confusion about the running back part.

I meant what i said literally. If you have infinite space behind you and infinite mobs coming at you it is still impossible to die to anything in this game because enemies simply have no tools to catch up.

To spell it out - there are exactly 3 enemies in this game that can catch up to the player just backing off: mutant, doggo and plague ogryn charge.

Besides those you simply can not die as long as you keep moving in 1 direction away from the enemy and since ranged exists you can kill everything coming at you while doing that.

Hiding behind corners to abuse the braindead gunner ai is still good and still works just the same after cleaning up melee. But very specifically - just backing off will allow you to kill pretty much anything the game spawns even on highest difficulty currently in the game.

E.g. i played a map where a guy was speedrunning far ahead and pulled 2 bosses + a bunch of crushers maulers and a ton of other stuff. We killed all of it with 2 players - other guy was a random so not even coordinated - simply by backing off along a large loop.

Most of the time you wont have anywhere near as many spawns in “normal” hi intensity damnation gameplay and just going backward in linear fashion will give you more than enough time to kill everything with 0 risk.

As a result the only interesting content overall are events that need to be completed since these tend to spawn enemies everywhere in the event area and the obj forces you to be in spots. Everything else you can just clear by “casually walking” away from it (use dodge slides and reset effective dodge count etc).

You’re watching the definition of insanity with some players. I find it kind of funny. As an Ogryn Main, I get the benefit of typing like a moron in game to ease their pain. SAH, JUST DOING ME DUTY SAH.

Cowardice is heresy, the only way is forward.

Well trapper/poxbursters as well. GAMMA… GAMMA… BURSTER!

They still have a snively habit of teleporting behind.

I agree, on the highest difficulty barrels and the occasional misstep become more dangerous.

The game really, really punishes you for trying to speedrun on Heresy and Damnation. Running headlong into a big group of elites spells death a lot of the time.

In contrast, taking it slow makes Heresy kind of a cakewalk. It’s a little like Legend in VT2, only much slower.

You can’t dodge forever, bc like in vt2, dodging has charges tied to weapon stats.