Beastmen need a nerf

I like bestigor’s appearance too but it contradicts it’s functionality. They should at least remove bestigor’s body armor.

Have to disagree with some of the OP on this one. Not sure but they way you wrote seems like you want them to be more similar to the other two factions we allready have in the game?

Dont want them to be a generic faction with just changed characters/texture.
Now that we have 3 factions to fight against in the game, love that they made them feel very unigue compared to the other two factions and you have to use a different strategy to stay alive.

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I agree with this sentiment. But having a horde with less Gors and more theoretical Ungors-without-spears instead, or having smaller hordes, would both keep their unique feel while making their difficulty on par with other enemies more.

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Also like that they are a bit harder then the other factions at the moment. They are new and we have to take into consideration that we/you havent found out the best playstyle against them yet.

And about smaller hordes… Dont want this. This is vermintide, like the feeling of getting surrounded and barely scratch my way out with a sliver of health. Every horde that comes should feel dangerous.
The way the game was before this expansion didnt have that feeling. Just my opinion though :+1:

The role of a horde is not to be dangerous. It’s to have something to do while progressing and providing chip damage and not pin you in place like elites should.

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I agree the role of hordes maybe on recruit and veteran diffuclty shouldnt be the main threat, But if your playing on Legend and above and your saying the Hordes should only be there for you to have something to do? Have to disagree with this one also :sweat_smile: The title in the game is “vermintide” its the bread and butter of the game and you think the hordes should be easy on higher difficulties? :hear_no_evil::see_no_evil::hear_no_evil:

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Exactly.
Difficulty comes from combining game elements that by themselves are not, or not as much.
A horde, ambients, specials, a boss, a patrol are not a real threat for a skilled player.

This is why difficulty is created by the AI director.

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In general, it’s never a single type of threat (horde, specials, Elites, Bosses) that makes things difficult in this game, but rather a combination of two or more where you have to split your attention.

The Beastmen do shift that somewhat by making their hordes far more resilient than the others, pretty much because of them being mostly made up of Gors. They’re still not a huge challenge by themselves, but it does take a significant effort to clear them compared to the other Factions, and that gives other threats more chance to appear.

While seeing a short-weapon Ungor added and made in the major horde component would help, it would also bring the Beastmen towards the other factions in style, too, and thus make then less different threat. It’s also not as simple as it seems; they’d need a different (at least slightly) set of animations.

I think that slightly moving the horde composition from Gors to Ungors, as they both are now, could also achieve some of what people in this thread are searching for. The Gors provide a meatshield, the Ungors strike nastily but are quickly dispatched when you get to them.

There are other tweaks to do to the Beastmen, too (at least making some of the units more easily recogniseable).

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The biggest problem is that beastmen are not a real faction, maybe a half.
They don’t have the unit variety that the other 2 factions have, so it makes it hard do scale them to the others.

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Agree they didnt flesh out the beastmen as much as the other factions, but feel like they did make their strong side being during hordes. Think maybe that was FS intention also.

Most of their units are for hordes or helping hordes, so make sense that is their “strong point” compared to skaven and chaos who got specials.

Just dont want them to turn into generic horde like the two other if you take away their specials units. Thats what afraid of would happen if this changes in OP would bring. Beastmen loosing their uniqeness…

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That’s a good point, hadn’t looked at it that way. Beastmen focussing on being a dangerous horde while the Skaven need their specials for the maximum threath. Problem is just that non-beast specials plus a Beastmen horde is way more dangerous than other situations that should be comparable. Guess if Dark Omen didn’t have Skaven specials it would be a lot less hard as well…

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Maybe some tweaking in the director could help to delay other stuff while a beastmen horde is up.

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Both ok and not ok with this if make sense. Think this is something that should be looked at later/in awhile. Let people get adjusted to the new threath first. I feel like alot of small things to weapons/talents will come after the fire that been on reddit and here also quess. Lets see where they go with the patches first.

  • Beastmen being unique/having their own personality on maps is what makes them great at the moment!

Every old map we allready have, we have to use a different strategy because if beastmen shows up.
That adds alot more gameplay/longevity to the game compared too if they where closer to the other factions.

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Think you are giving too much credit to people not being used to it. Some people commenting here have been playing vs beastman enemies for good month already.
While i personally haven’t played yet with today’s patch i’m not expecting anything major to happen.

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I also dont think that they need a nerf. I think there are also more subtle things going on with the beastmen behaviour. On the one hand I have the feeling that Beastmen hordes are different insofar as they are comprised of on large ambush-like first attackwave followed by more units trickling in later but over a longer period of time. I also think there is in fact a specific sound cue for beastmen hoardes. Generally you hear them for some time but at one point there is a single very deep and long bellow which I think triggers the horde. However it’s kind of easy to miss due to the fact that you hear them growl for a long time before the attack.

I think what makes them currently so tricky on legend is that so many other faction specials spawn during a horde. I really enjoy Beastmen as a tough faction which you just have to fight for each inch of ground. Especially pushing towards banners is just such a rush each time. What is IMO really annoying is that they are so often accompanied by a ton of skaven specials which makes some fights just seemingly impossible to win. I also feel that they are just annoying. In a beastmen horde I would prefer to just have more of a martial brawl, going toe to toe with them. Having two assassins flying at you just or a flamethrower bruning more enemies than allies just feels weird and takes away from what i think makes beastmen really shine.

Therefore I think the best tweak would be to change what and how many specials spawn for a particular wave. Maybe add a mechanic that for beastmen hordes there is fewer specials, while skaven get more specials. I think currently on Legend there are allways two specials spwaning so maybe make it only one for beastmen, 2 for chaos and three for skaven or something like that. That would also help to give each horde more of a thematic identity and would showcase the different strategy that each faction employs.

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I really like this suggestion. Beasties being the whole no subtlety at all - full brawling kinda experience. Fits thematically a lot.

I want them to be balanced to the same level as the other two factions because currently Beastmen outclass the others massively. Skaven have the benefit of fast attacks but they’re weak. Northmen are meatshields and hit a little hard but they’re slow as a snail. Beastmen have everything that makes the other factions good but with extra kinds of attacks.
Something needs to be taken from the Beastmen’s arsenal. I’d say just the chip damage to start with. Or maybe remove some cleave resistance or health for gors and ungors on Cataclysm. Beastmen are massive Grind right now.

They are already really unique on their own with archers, charge attacks, and banner effects that triple their health pools. It’s not going to ruin their image by balancing the faction further.

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The way look at it right now since we have 3 factions finally in the game :

Skaven : They are sneaky (asassin/hookrat) + they are low health but keep bringing in more slaves too surround you. [This faction has specials]

Personality :

  • “Sneaky stabby”, surrounds you with low health slaves as many as possible the more the better. Giving their most fleshed out specials time too shine because your being overcrowded with low health slaves.

Chaos : As their name suggest their special, most noticably the Blighstormer bring “chaos” as in splitting up our team. Alittle bit more tanky then skaven and some attacks are slower. [This faction has specials]

Personality :

  • A mix between skaven and beastmen in Healthpool/tankiness. Also they bringing “chaos” with their blightstormer forcing our team to split up many times.

Beastmen : They being big bulky (muscles & tanky) beastmen and kind of guerrilla warfare style and have [no specials] makes them thematically fitting for them to be more resilient as a horde then the other two factions.

Personality :

  • Guerrilla warfare out from the forest style, The most tanky of our 3 factions since they dont have any specials.

Every faction has their own personality, see that as a very good thing!

Say you play a mission three times in a row, the same map. Take Screaming bell just as an example.

And each time you meet one of the factions mentioned above^^
That adds 3 different playstyles to the same map without bringing in different builds,weapons,heroes and careers even (Thats great!) instead of bringing each faction closer and closer togheter in how they play out.

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Since beasmen aren’t fully fleshed out like the othe races…(and I’m sure they never will be) it’s perfect how they are…

having the bulk of their armies consist of marauder equivalents is what makes them unique

Bestigors are weaker than CW and ungors are very rare (playing more of a support role)

what indeed needs to be reworked is the SPEED of the gors special atatcks…they are too fast …while you can allways see a CW punch coming , you can never see the headbutts in time …and most of the times you get 3 or 4 at once…

spawnrate also needs to be reworked …as they seem to spawn right on top of you in the middle of fights

Only played 1 night so far but I like them - I was rampaging through the forest with Spear Huntsman.

Legend. A bot had died and the Maiden left us behind, but even the Zealot teammate with no more vanilla DR survived a good while though I was barely supporting him