Be Methodical penance

Yet another penance that’s clear as mud.

It says keep volley fire active for 20 seconds. What on earth does that mean?

I selected the Relentless ability modifier but it doesn’t seem to do anything. If I kill a glowing enemy every couple of seconds they still stop glowing after the default time. How on earth do you keep it “active for 20 seconds”? Why don’t they include any instructions on these things.

This is exactly how you do it. It can feel like longer than 20 seconds when you are trying to get it! But you need to keep consistently killing enemies, and additionally you need a gun that reloads fast enough to not end the ult early.

I don’t believe there is a bug stopping Relentless from working. However it is Darktide and that is always a possibility.

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Use the modifier that refreshes the duration, and just keep killing glowing enemies until you get the penance.

Note that switching to melee will end the timer. Even if you switch back to ranged and kill another highlighted enemy, the timer will not refresh and volley fire will end 5 seconds from the last ranged kill on a highlighted enemy.

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It means that you have to keep volley fire active for 20 seconds.


Have you read the descriptions of the ability and the connected modifier nodes?


This is about the 5th post of you complaining about a description not being clear, or a description not existing at all, when in fact there has been a clear description every single time that you complained (afaik there really was no exception).

At this point, i have to ask: Are you trolling?

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Weird as the timer has seemingly been reseting despite me killing the enemies.

Does missing a shot also reset it like switching to melee?

no
but getting disabled/blasted with a barrel will cancel it, because those things cause you to not hold your gun in your hand

anything that involves not having your gun in your hand, will instantly cancel the ability, or at least prevent a refresh

also, look at your buff bar:
image

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Relentless works fine and extends the duration for 5s per kill. If yours breaks before then it’s likely because you switched to melee, as that cancels the ult.

That’s one of my biggest issues with Exec Stance. I mean, the whole left tree and precision weapons in general are the worst at dealing with hordes & AoE which, given the game’s meta guarantees you’ll have random trash nipping at your heels from every direction at all times. So an ult that’s too weak to even qualify as an ult, highly bloated with subtalents, has bad adjacent talents and then also cancels when you switch to melee for even a fraction of a second? It makes no sense at all.

I will admit that someone with better aim than mine might still find it worthwhile, especially if they play with friends who can be relied upon to handle the trash. But in T5+ pubs those other 2 ults bring 10x more value and specifically to the kinds of builds & weapons the left lane would use, all for a cheaper investment and with way better value from the talents through them.

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Reminds me, it’s absolutely infuriating how getting knocked back by an explosion swaps your weapon to your fists (for some reason, but it does) and cancels exec stance

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Are you kidding me? What is wrong with you?

In absolutely no possible way does this game have clear descriptions. It’s unanimous that way more information and descriptions are needed. The game requires website browsing to find out half the actual useful info about perks etc. You might have forgotten this if you’re incredibly familiar with the game and can remember all of the various intricacies. I’m baffled if you can though.

And no, complaining about the terrible design of a penance and the poor description of another - is not trolling.

I’ve also asked for pointers and noticed a bug. Pretty standard forum stuff that, again, you are berating me for.

Just answer the topic or leave me be. Stop provoking for no reason.

I am not gonna argue with you about the things you just said.

Just one question:
What kind of description would you have wanted for this penance, for it to be clear enough?

This one in particular should at least state “by using the Relentless perk”, which I had obviously already worked out but it’s such a small description that leaves no room for confusion, that it should be included. But my confusion was because the timer kept resetting despite me killing targets and I’m sure I didn’t swap weapons etc. Perhaps was a bug when I noticed it but it confused me.

This is not the most confusing though. The most confusing are the weapons buffs which rarely state cooldowns/limits and other vital parameters. Some of them simply state “stacks 5 times”… And then what? Does it discharge instantly or is it timed or does it work some other way? This is a common issue amongst a vast array of buffs and menus in the game. A game so reliant on heaps of micromanaged tweaking sure does like to leave us guessing what half of them are.

The weapons menu in general is pure voodoo.

For example where it states “dodge distance” as a plus and minus… A plus and minus from what and to what? There’s always some vital bit of info missing that needs Googling in order to understand.

I only found out today what “power” actually does in game. It’s literally not described anywhere so we’re just left to guess.

I’ve never had to Google a games mechanics so much in my life. By a long shot.

There’s even an argument between seasoned players in another thread right now about how rending and brittleness work. If they can’t understand it what hope does the average casual gamer have.

Game needs a codex.

Why?
The description of the ability clearly states, that the ability lasts for 5 seconds by default.
I think that a child could figure out, that something else is needed.
Something to modify the ability in some way.

Coincidentally, Relentless is an ability modifier talent, that is directly connected to the ability, and very easy to find.

No need to tell the player to use it.

There already is no room for confusion.

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And I’m the troll?

So I’m simpler than a child now and the game is obviously crystal clear to absolutely everyone. OK then.

Bye Flawless. You’re impossible to discuss things with.

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I said, that it is simple enough that a child could figure it out.
You figured it out.

The conclusion of that is not, that you are dumber than a child.

OK then I apologise. I misunderstood but that’s what it sounded like as I thought you were talking about the stacks 5.times comment.

The penance doesn’t tell the player exactly which perk is needed. Relentless is needed. There will be some who get confused by this.

My post was a response to the thing you said in the citation that i provided in my post.


A person who gets confused by this, will probably also get confused when someone tells them to “open the door in front of you”, when the door is locked and there is a matching key lying on the floor.

The door doesn’t open. There is a lock on the door and a key on the floor.
Connect the dots.


And yes, there are people arguing about what exactly brittleness and rending do to armor (which is not explained in game).
However, the original question of that thread, is about the difference between rending and brittleness (OP assumes that both are debuffs). The fact that one is a debuff to the enemy, while the other one is a buff to the player, is something that is in fact clearly displayed in game.


Completely agree with that.

I mean… you are right, overall. But in the case of Exec Stance it’s description is indeed very clear. It’s active for 5 seconds, period. If the penance expects more than that, then it’s obvious you’d need to look into the subtalents to find a way to keep it active longer than that. And Relentless likewise is very clear about what it does.

Ofc. I understand it might not be as simple for non-English speakers but that’s not really Fatshark’s fault.

But as said, overall, you’re quite right. The game has absolutely tons and tons of minutiae and details most of which are either found sporadically spread here and there in random forums and Steam guides… or not found anywhere at all. I literally made a google sheets project for the game half a year ago for all the stuff I’ve discovered. :sweat_smile:

But afaik that’s also an intentional design choice. At least a short while back when the lead gameplay designer left the company, they said in their farewell letter that seeing people delve into the game to discover and investigate the intricacies of the game, finding surprising little bits and bobs of infromation even this long into release is what they were going for and take great pleasure in. And, honestly, I agree!

I mean it’s not a black & white thing, I was right there with you for a long time after the game got released. Darktide’s complexity & depth combined with its small community, and the relative ease of the endgame means there’s far more info than the community can handle. So finding the real info is a huge issue, especially when you don’t even know to ask the right questions or what to look for, and yet the community is absolutely filled with completely wrong information on top! There are people all over the place spreading complete ignorance and even flat out lies with all the authority of an expert, and newbies have no idea what or whom to believe.

(That other Rending vs. Brittleness thread btw has a small flurry of blocked posts, and I only ever block the toxic and willfully ignorant, so I can imagine whatever argument you think is there probably comes from them)

But even then… as annoying as Darktide’s nuances can be, it’s also come to be a huge part of its charm. How many games today can claim to have the kind of depth where even 1.5 years later people still discover new things all the time? When almost every game no matter their seeming complexity and number of choices always devolves into 1-2 cookie cutter builds with the same BiS gear on everyone, no real choice or variation at all, Darktide’s ability to provide hundreds, thousands of powerful build variations many of which have nothing at all to do with the meta while being even way stronger than that meta, is a literal miracle! I can’t help but appreciate that. :smile:

While I empathize with the pains of newbies, personally my biggest problem is with Fatshark’s own consistency. Like, it’s ok (imo) to leave stuff hidden for us to discover. But it’s not ok to expect us to doubt every single thing the game says, because there’s a good chance some of it is just flat out wrong. Like blessings claiming to work on repeated hit when really they require chained combos (Exorcist - Force Swords). Or talents like zelly’s Thy Wrath be Swift which literally states “Enemy Melee Attacks cannot stun you. On taking Damage, gain 15% Movement Speed for 2s.”, when really melee has nothing to do with anything and the talent works for all dmg from nades to fires to ranged, which makes you an unstoppable juggernaut and is considered one of the best offensive utility talents they have - if you know what it actually does.

But yeah. Game seriously needs both better tutorials and at least some basic codex for stuff like that Power you just mentioned (which btw, just making sure, affects Dmg, Cleave and Stagger… it’s really pog). Speaking of Power, another great case in point for the misleading & wrong descriptions: The Rampage blessing was changed from dmg to Power idk 5-6 months ago, longer? Yet the description is still wrong. The fact that it’s Power, not dmg, is one of the big reasons for why the meta shifted from cleave blessings like Savage Sweep & Wrath into Rampage. Yet how can people even tell, unless they just know?

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