Played battle wizard(Conflagration Staff) in Legend for a while,here’s my personal feelings:
biggest charge attack against horde
littlest charge attack keeping intercept stormvermin and chaos warrior
in chaos situation(like boss and horde come out at the same time), hit and run , against horde alone
Fire Walk cant do good damage,but it can knock down horde/packmaster/gutterrunner,help you to revive teammates
Conflagration’s normal attack is good at kiling Mauler/Plague Monk/Savage,also it can damage special enemy if its necessary
low health but with AOE killing and necklace(30% healing effect),battle wizard will still gain much temporary health
So I think Battle Wizard is a perfect fire support hero,not like Pyromancer’s high blast damage with precision strike,Battle Wizard is focusing on control and intercept enemys.
ONLY ONE THING i cant really enjoy is her Passive Ability “Tranquility” ,its weird,its too slow,if I want to use Tranquility to remove overcharge or Level 15 talents,I have to wait for 8 SECONDS…
When horde comes,8 SECONDS is not short at all.
And when my Battle Wizard got high overchage and my Fire Walk(Talent:burnout ) is not ready, why not cost temporary health to remove overcharge? its much faster than Tranquility and its also much safer than you think.
Battle Wizard’s everything is almost fine,but Tranquility? I ONLY DOUBT this.
My build:
Melee:Dagger( Block Stamina Cost 30%,Push/Block Angle 30%, Parry ) or Sword (can pick up Crit Chance 5%)
Staff:10% infantry,10% chaos, 20.0% less overheat
Necklace:20% health,Block Stamina Cost 30%,effectiveness of healing 30%
Charm:10% infantry,10% chaos,50% duration of potions
Trinket:10% Cooldown reduction,33% Curse Resistance