Played battle wizard（Conflagration Staff） in Legend for a while，here’s my personal feelings：
biggest charge attack against horde
littlest charge attack keeping intercept stormvermin and chaos warrior
in chaos situation（like boss and horde come out at the same time）, hit and run , against horde alone
Fire Walk cant do good damage,but it can knock down horde/packmaster/gutterrunner,help you to revive teammates
Conflagration’s normal attack is good at kiling Mauler/Plague Monk/Savage,also it can damage special enemy if its necessary
low health but with AOE killing and necklace(30% healing effect),battle wizard will still gain much temporary health
So I think Battle Wizard is a perfect fire support hero,not like Pyromancer’s high blast damage with precision strike,Battle Wizard is focusing on control and intercept enemys.
ONLY ONE THING i cant really enjoy is her Passive Ability “Tranquility” ,its weird,its too slow,if I want to use Tranquility to remove overcharge or Level 15 talents,I have to wait for 8 SECONDS…
When horde comes,8 SECONDS is not short at all.
And when my Battle Wizard got high overchage and my Fire Walk(Talent:burnout ) is not ready, why not cost temporary health to remove overcharge? its much faster than Tranquility and its also much safer than you think.
Battle Wizard’s everything is almost fine,but Tranquility? I ONLY DOUBT this.
Melee:Dagger( Block Stamina Cost 30%,Push/Block Angle 30%, Parry ) or Sword (can pick up Crit Chance 5%)
Staff:10% infantry,10% chaos, 20.0% less overheat
Necklace:20% health,Block Stamina Cost 30%,effectiveness of healing 30%
Charm:10% infantry,10% chaos,50% duration of potions
Trinket:10% Cooldown reduction,33% Curse Resistance