Some Battle wizard suggestions.
Centered talent: Using centered over the other 2 venting talents is like 2-3’ish seconds faster to vent a full bar once Tranquility is active. The only thing where this talent is “better” then the other 2 is when you can fire spells while tranquility is active, So for example: Holding beam staff’s beam on a boss you can hold it longer on it before having to vent, but its not even such a big improvement. This seems very lackluster, unless i’m missing other cases where this is usefull, haven’t really found any.
Immersive immolation: Please make it work on beam staff’s shotgun attack. It didn’t work when it was released and still doesn’t. Unless its intended.
Burnout: Reduce burnout’s timer to use the second ult to 5 seconds. Currently its way to long, overshadowing volan’s quickening by alot. Burnout should be an ult where you have to use the ults in quick succession. It would probably still be a top pick, purely due to its mobility and fact to stagger 2 times, but it would help lessen the shadow it’s casting over volan’s quickening while also making a bit more sense for burnout’s identity without harming it too much.
Kaboom: Make kaboom actually do more damage then burnout. If we compare the 2 below.
kaboom / Burnout
Bigger radius / Smaller radius
Does 6x6dmg / Does 3x6dmg per burnout use, so total 3x6dmg + 3x6dmg
One usage / 2 Uses
Less mobility / more mobility
Bigger stagger area / Smaller stagger area (same as radius basically)
I tried to test the radius differences, and its basically around the spot 1 slave rat takes. It was pretty scuffed so don’t take my word for it, might be wrong here.
Unless kaboom’s more damage comes from it being able to reach more enemies, so having a higher effective damage then burnout because it affects a bigger area, but i think this shouldn’t be the only thing, i feel like it should have higher damage on its dots. If people are worried about powercreep, reducing burnout’s dots is an option.