Yeah I know the game just released but guess what, I have complaints for the manager
The Battle Wizard is pretty much completely outclassed by the Pyromancer. I don’t mean this in that the game favors the Pyromancer’s style, I mean that the pyromancer can do what the battle wizard can do, just better.
For instance, once you have a grimoire, the Pyromancer has equilibrium up all the time. The Pyromancer can vent heat by using The Burning Head, which is a much much faster cooldown than Fire Walk. The Pyromancer can block at only 32% heat for the stamina reduction the Battle Wizard gets, and 32 ain’t 100. About the only thing Battle Wizards can claim is that they charge spells faster and can have one more shield.
But those two things don’t help the playstyle, which is huge amounts of casting and then fighting when you’re too hot. The pyromancer might actually be better at this, because once they are at very high overcharge they have a greatly reduced block cost. They can also use the quick-recharge Burning Head to pick off specials even if they’re too hot to cast, and that can even reset their heat.
Let alone the thing I dropped in passing, that the class gets better with a grim. That makes it the “u good?” class, since it rewards a risk taken by the team. Since a part of the challenge is finding and taking as many grims and tomes as you can, not playing the pyromancer when you’re sure you’ll probably be taking that evil book is a bad choice.
My suggestion is to really look at the Battle Wizard again, and try and make it shine in its role. Maybe make equilibrium come faster, maybe make talents that increase the AoE of spells, maybe give it talents that reward taking tomes. I don’t know, you guys are the experts. But the pyromancer outclasses the battle wizard in the playstyle the battle wizard was supposed to excel at, and that’s a problem.
good game by the way