All heros have a ranged focus class, a melee focused class and a balanced class which all lend themselves to distinctly different play style. This is not the case with Sienna.
Unchained steps up to the melee role very well and is a great class. The problem is battle wizard and pyro are too similar with battle wizard being curretly inferior. Both classes have 10% bonus ranged damage vs unchained which does nothing to vary play style.
The first issue is ability usefulness. The burning head is an incredibly powerful ability having high damage, strong knockback and a relatively short cooldown. Firewalk in comparison is very weak and is mostly used to vent overcharge rather thsn as an actual ability.
The second problem is passive traits.
Pyro benifits from bonus crit chace at higher overcharge which automatically a better user of the beam, bolt, flamestorm and fireball staff dur to the heat sink perk. Battle wizards passive trait to vent overcharge requires the player no to use thier ranged weapons to actually feel the effect of it, this synergies poorly with sienna’s mediocre melee weapons. The passive and perk abilty to reduce charge is only noticeable on the fireball and conflag staff with the fireball not benifiting due to rapid fire charges being more effective.
This culminates in battle wizard being a better user of a single staff and possesing a far less useful ult.
Some changes need to be made to raise the viability of this class vs pyro and unchained. An exclusive melee weapon with high armour effectiveness could achieve this.
It would be nice to see more variation than beam staff pyro in every level.
Agree? Disagree? Share your thoughts.