After couple of days playtesting WoM changes (not gonna debate about general issues or good things about this patch), as a Sienna-focused player, I really enjoyed most of her changes for Battle Wizard and Unchained.
But what i’ve noticed - while both Unchained and Battle Wizard provides unique gameplay feelings (playing around with Overheat and some interesting tank-style interactions as Unchained, or Igniting enemies with BW and trying to balance the overheat with Tranquility), Pyro is basically just focused around Crits and ranged damage, which is fine, yes, but…well… there are no interesting combinations or interactions. It is cool to see how 1 fireball can blow up Boss’s Health Bar with drastic damage, but there are no interesting features or interactions within her talents.
Before Patch, with pyro you could run in Ranged Only style, controlling overheat with no overheat on crit Staff + venting it with Burning Head’s talent (and + grim venting speed increase). That was maybe overpowered, but sure unique way to play.
Maybe i am wrong and i am not seeing a new way to play Pyro, but right now, at least for me, Pyro is really boring and trivial