Pyromancer is currently regarded as one of Sienna’s worst careers. She has some noticeable problems when it comes to talent variety, as well as a mediocre ultimate, which members of the community often regard as being just a worse version of Waystalker.
This post will focus specifically on talents and only give some of the simplier solutions, instead of suggesting massive overhauls and drastic changes.
Main goals for the solutions are: simplicity and ease of implementation. The simplier the solution, the less of a balancing headache it is. The easier it to implement, the less time Fatshark needs to add it in.
+5% attack speed is a very miserable talent choice, which grants a very minor bonus and doesn’t influence the way character plays in the slightest.
Make Martial Study grant +15% overall damage bonus BUT reduce Crit Power by 25%.
This will shift some of Pyromancer’s power away from Critical hits (-25% Crit Power makes her crits deal less damage even with the +15% damage modifier), allowing people who prefer more consistent damage output a viable option.
+15% movement speed depending on critical hits is a very weak bonus when we factor in the overcharge slowdown and offers almost no defensive utility unlike Volan’s Doctrine and Soul Syphon.
Make Fleetflame grant +10% Dodge Distance on critical hit, instead of 5% movement speed.
+30% dodge distance souns ridiculously strong on paper, but we need to factor in the fact that Sienna loses a lot of dodge Distance by simply being over 50% overcharge (and Pyromancer NEEDS to be on above this level to take advantage of her + crit chance passive). And on top of that, most of sienna’s weapons already have poor dodge characteristics. As a result, this talent would actually not be as crazy as it sounds.
Add New Passive Ability
Pyromancer is THE ONLY career in the game who has only 2 passive abilities (Critical Mass and Searing Focus). ALL other characters have at least 3, and in case with Shade and Witch Hunter, some are not even listed! And to add salt into injury, Searing Focus is a very simple passive, only granting +10% ranged damage. That’s it.
This makes Pyromancer feel much more hollow when compared to other Sienna careers even.
Give Pyromancer a new passive ability. Something like Spontaneous Combustion, with which Critical Hits set enemies on fire similarly to Atharti’s Delight on Sister of the Thorn.
This will give Pyromancer a more aparrent identity, as well as giving her more synergy with Bolt Staff (it is her iconic weapon, as she wields it on the character select screen).
I do not claim to be “top of the line, balance expert”.
I made these suggestions based on my personal experience and thoughts on how to make the character more enjoyable to play.