Quite frequently in threads that discuss the balancing of certain weapon/skills/characters, you see others bringing up the point that balancing in a not PvP game is unnecessary.
I think it would be nice if that could be discussed in this seperate thread instead.
That way in the future you can just reference to this thread instead of having to go through the same argument over and over again.
In my opinion a good balance between weapons, Skills and characters is important in PvE games.
The more viable gear the more different builds the more replayability. Thats especially important for long time players. Of course you can always use less viable gear/skills/characters that objectively perform worse in all or most aspects, but there are a few problems with that.
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Some players play a game for the challenge.
Using stuff that makes learning all the games mechanics unnecessary and less challenging is not fun for those players. -
Using less viable gear/skills/characters can sometimes feel like you’re sabotaging the Team and team members might even call you out for that.
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If you are the only one in a team who is not using the most broken builds it can happen that there is nothing to do for you as your teammates just do everything way to fast for you to contribute. (Happens mainly when it is already to easy)
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Using less viable stuff gives you quickly the feeling that you don’t meaningfully contribute to the Teameffort which is a very bad feeling.
Those points push you into using the most optimal gear/skills/characters which greatly reduces the gameplay variety and its replay value.
I do understand that many players don’t plan to play the game for several hundred hours. Like my friend said, he expects to play Darktide for maybe 40 hours before he likely gets bored. He will use one character with his favourite gear and thats it. Of course good game balance and a large variety of builds doesn’t mather for him. Getting that one build that feels good and might be overpowered is what he wants. He also will likely stay on the lower difficulties, as they give you a stronger feeling of beeing powerful while long time players usually end up on higher difficutlies. So I would argue it is more important that the higher difficulties where the long time players spend most of their time, are well balanced. I also think it is not possible to balance a game for 5 difficulties without balancing everything specifically for each difficulty. So the game not being perfectly balanced for lower difficulties is totally fine for me.
- Gears/Skills/Characters in Darktide need to be well balanced
- Gears/Skills/Characters in Darktide don’t need to be well balanced
0 voters
PS:
Equally balanced doesn’t mean everything has to do everything equally good.
It means everything has to have sufficient pros and cons. Nothing should outshine something else in every aspect.