I was really happy when I played Closed Beta and Pre-Order Beta to see how much the game has improved from Vermintide 1 on performance level. Sure it had some hiccups here and there, but it was still Beta… Now I’m getting really pissed off on this horrible performance. Like are you people (Fatshark) just so lazy/incompetent that you cant optimize a game to actually use full power from PC or what is going on?
Playing with High/Med settings to run 120fps. I’m running the game with i7 4770k (4.2GHz) and gtx 1070. GPU usage runs around 50%-60% and doesn’t go higher unless I crank up TAA or some other useless effects that eat up GPU power. CPU running around 40%-70% depending on which core I’m monitoring.
Now why isn’t this game using my full PC power to keep me on that stable 100-120fps when there’s clearly room for it? Why do I suddenly drop fps to the 60’s in some (many) portions of different maps even when there’s nothing happening and both usages stay around 40%?
In Closed Beta Athel Yenlui was working quite well and now I don’t even want to play that map since I get these weird fps problems. What did you change in these maps and why? I’m also seeing these dust/smoke puffs when I hit rats/cultists with my 2h hammer… Can’t disable them like I did in Beta so why is this effect forced when it seems to be a source for some fps drops during fighting?
How do you tested this game when you developed it? Did you have any seasoned players to test this or is it just those guys that are making the game and people like we saw in the stream? Reason why I’m asking this is because I would love to hear why do you make a game that can barely run 60fps in it’s current state and yet most modern gaming monitors start from 120Hz and can go to 240Hz.
Don’t get me wrong, I really enjoy how the game looks and I like new stuff that has been added to the game. Just hoping you would really start looking into these stupid optimization problems and fixing them.