Yes, which is a terrible way to go about it in a game with as many weapons as Darktide. It makes in-universe sense, but it’s horrible from a game design perspective.
hopefully never.
No it doesn’t but if you can provide some proof, I might be convinced.
Lol no, they are not, not even close for all of them except the MK V infantry auto and that one is just good, not OP.
Sorry lad but this is an L take i’m afraid.
Then we need also to nerf plasma rifle, ripper guns, heavy stubbers, revolver (zorona), psyker staffs, lasguns.
Good news, headhunter would become somewhat not bad.
I never think HH is bad, what make you think so?
Well, unless you’re comparing it to plasma/revolver ofc. Also I don’t think Riper gun/Heavy Stubber is on the same level as them and mkV IAG lol
I quite like weapons with clearly defined weaknesses, and recoil to work around seems a lot more fun to me than an arbitrary damage falloff.
Of course, that would require a different way to simulate recoil than what Fatshark is doing.
I think it is quite underwhelming when comparing it to a Laspistol.
Though fun to use (the semi auto version at least).
The burst variants could do with less first-shot recoil, and the mk7 is just atrocious against Maniacs.
Headhunters? Yeah, IRL burst fire is basically full auto that stops every two/three rounds. If you spam the trigger you end up with almost full auto, there is NOT an artificial ‘pause’ in the middle except for you needing to be fast on the trigger.
Games always act like there’s a half second before you can shoot again. There isn’t, and it makes the games feel goofy. The main point of burst is to conserve ammo by making the weapon stop after only (whatever designed) rounds are fired so you take the time to aim more carefully.
A really skilled guy who could call three rounds on full auto and a burst fire weapon would be indistinguishable to a third party.
Also, buttstrokes with wire stocks are silly.
Idk how this is underwhelming.
I’ve yet to roll a VII that wasn’t garbage or good and subsequently ruined by Hadron.
But the Vraks III is excellent, particularly with high stability + full auto mod.
That’s your ult at work there. It makes all armor categories count as one category lower while keeping any benefits you had against the original armour. So, yeah, hosing crushers with a weapon that shreds flak will be good for 3 seconds after your ult but terrible at all other times. It works great even with braced AG or shotguns which have some of the worst crit dmg boosts in the game.
And a lot of Zealot’s crit bonuses don’t apply to ranged. Only Blazing Piety and Shroudfield crit boosts affect ranged attacks.
The only thing that needs a nerf is the frequency of posts calling for nerfs. No. This is ludicrous. And it’s only happening because there’s nothing else going on right now. I don’t believe for a moment that this thread would have even been started if we actually had some new content, communication, or updates coming in from FatShark. As things stand at this moment, any nerfs would only be detrimental. Leave it be.
I’m generally only in favor of nerfs in a PvE game for particularly egregious examples where a single weapon is overshadowing everything else by a large margin, or if the best weapons also happen to be, by far, the easiest to use. In the case of the latter, the gap in actual performance doesn’t have to be as wide for me to make a fuss.
The autoguns don’t fall into either category. Leave them alone.
Not pictured here:
The atrocious sights without mods, and the poor moving spread settle.
The damage is pretty good, and the semi-auto is probably the best of the bunch. The burst variants are usually just clunky, though I admit there’s the interaction of Weapon specialist with crucian roulette.
But the weapon still has a lot of requirements to reach its potential; it is really dependant on its blessings.
Which gets back to the “crafting sucks” issue.
Honestly, I would use the mk7 occasionally if it wasn’t for the revolver. Though I suppose that’s mostly because I don’t like the feel of the IAGs, and I’ve got good memories of the mk7 before the patch changes - the mk9 I just can’t bring myself to use.
But I suppose that’s veering away from the topic.
Generally problems are best solved with buffs to other weapons, and if that makes everything too much, buff the enemy as well. But that means buff their AI so they behave more realistically, not just turn them into unkillable sponges.
HH7 is 2nd best in practice not first.
HH3 is strongest since its basically a slightly clunky IAG with very high single target DPS.
HH9 is absolute trash.
The problem with the HH7 is that it has no penetration. Meaning if you play with an ogryn a lot (like I do) it’s generally quite bad without you having to yell about sightlines. Hell, it’s bad when you get into a situation where you have kite away from a mixed horde, and you are trying to kill the flamer who is hiding behind all of the mobs.
HH7 is such a win-more weapon I find myself preferring manstopper shotguns over it in my testing because those actually get more reliable the more mobs there are with the bugged crit blessing, and I never get “horde fortress flamer” scenarios that only happen when a weapon without enough DPS, or pen being used.
Maybe I should have made my characters taller. Would have helped with the sightlines, but there are too many get down Mr President scenarios with an HH7 not allowing me to kill high prio targets amid hordes despite them being taller than most of the trash mobs.
In psykarium HH7 looks absolutely amazing though. With my full DPS build you can spam out crits that can nearly one shot reapers, but if you don’t have a full 4 man team providing you space it’s probably not going to be better than an HH3 if you want to stick to the same weapon category (Or MK I IAG if you want to deviate slightly) let alone the top meta contenders.
We could use a Zealot nerf thread.
Let’s not. There’s always going to be a strongest class no matter how you slice it, and if you look at the 3 other candidates for it you’ll see zealot is best for game health.
With class power comes popularity, and having more ogryns will make ranged combat unbearable for anyone not using ranged weapons with piercing.
Psyker uses ZERO resources (or has the option to), and has powerful AoE already so making them the strongest is not an option with all the CC they have on their hands.
Veteran is the most resource hungry class by far, and making them the most popular is very problematic since more inexperienced players are going to fighting each other for ammo constantly.
This leaves Zealot our current meta king. Mostly melee, can use throwing knives that replenish on melee kills anyways so you can choose to never use resources, but you can always choose a more resource greedy build anyways. You have choice though.
Furthermore, it’s not like the class is just an automatic I win button. Bad zealots drop like flies unlike ogryns who are capable of surviving almost anything by just heavy attack spamming as long they aren’t hit by a disabler.
And no. I don’t want ogryns nerfed either.
Yeh, that’s also my main gripe with it.
I was just hesitant to mention it because that’s true for most ranged weapons.
Sure, there’s the Plasma, and it’s also a perk of Helbores, and Staves have plenty, but a lot of weapons don’t have cleave. As much as I try to not compare it with the still overtuned revolver, that’s sadly its main competitor, and it just falls so flat against that.
I’m generally in favour of nerfing overperforming weapons, so there’s variety.
I like variety, but, like at least some others, I don’t like having to gimp myself just to enjoy that variety - and I also like a challenge, but if the game is balanced for overtuned weapons, it’s either not fun anymore with the others, or it’s only a challenge because of the others, and in that case, see the above point.
Just, maybe with the exception of the Mk5 being a bit too easy to use at range, I don’t think Autoguns are anywhere close to being a problem.
And as much as I disagree with the eternal cycle of “buff weapons, buff enemies, buff weapons…”, the ball probably lies with some of the mobs right now.
Forgotten vermintide technologies
Damn I want that back. I really want a lasgun that can hit just a few more poxers in a line. Make it single only on flak+ but on unarmored, give me .30-06 AP levels of pen.
In v1 I had about 5 sets of almost perfect orange pistols with that for different experiments. You got two slave rats without, and about 5 with. Also Ammo horder was better then the one that recovered ammo in my tests. (on the pistols, think it was different on other weapons.)
With all the talents Veteran has, one wonders why there’s none to adress those obvious needs.
Could even work with damage falloff after the first target to balance it.
Or a talent that makes the overkill damage carry on, so it benefits slow, hard hitting, low cleave weapons.
Alas, we’ll have to wait for that some more. Eventually, they’ve got to touch the blessings again.
Ok, I wouldn’t bet on it, but I hope.