Been noticing a lot of similarities with the Infantry Autoguns. More specifically the two guns listed below:
Agripinaa Mk I Infrantry Autogun
Graia Mk VIII Infrantry Autogun
Owning all three of these guns and testing them within the meat grinder, the stats on these guns don’t add up on what they are supposed to do. Because normally, the variances for the type of weapon usually falls into three categories.
Low Firing Rate / High Damage / Low Clip
Agripinaa Mk I Infrantry Autogun
Mostly Effective at Far Range combat
About 15m or 30m+
Mid Firing Rate / Mid Damage / Mid clip
Graia Mk VIII Infrantry Autogun
Mostly Effective at Mid-Range combat
About 5m to 15m
High Firing Rate / Low Damage / High Clip
Columnus Mk V Infrantry Autogun
Mostly Effective at Close Range combat
About 1m to 5m
These guns are setup this way (for now) in order to give each gun its own different feel within the game. But the these guns in particular does not offer that kind of variances at all. In fact, just taking a look at the base percentage of the gun (So 0%), you can see that these guns do not follow the logic up above based on the modifiers:
These stats were taken from within the game and highlighting each statistic when within the inspection window.
This same issue also applies to the Headhunter Autoguns as well. Note that the yellow highlighting within the image below is a guess as to what these values could be. However this does not effect the DPS that is seen on the fair right of the table.
However surprisingly enough, the braced autoguns are the only guns within the game that follows this rule.



