Auto Guns Variances has a serious problem

Been noticing a lot of similarities with the Infantry Autoguns. More specifically the two guns listed below:

Agripinaa Mk I Infrantry Autogun

Graia Mk VIII Infrantry Autogun


Owning all three of these guns and testing them within the meat grinder, the stats on these guns don’t add up on what they are supposed to do. Because normally, the variances for the type of weapon usually falls into three categories.

Low Firing Rate / High Damage / Low Clip

Agripinaa Mk I Infrantry Autogun

Mostly Effective at Far Range combat
About 15m or 30m+

Mid Firing Rate / Mid Damage / Mid clip

Graia Mk VIII Infrantry Autogun

Mostly Effective at Mid-Range combat
About 5m to 15m

High Firing Rate / Low Damage / High Clip

Columnus Mk V Infrantry Autogun

Mostly Effective at Close Range combat
About 1m to 5m

These guns are setup this way (for now) in order to give each gun its own different feel within the game. But the these guns in particular does not offer that kind of variances at all. In fact, just taking a look at the base percentage of the gun (So 0%), you can see that these guns do not follow the logic up above based on the modifiers:

These stats were taken from within the game and highlighting each statistic when within the inspection window.

This same issue also applies to the Headhunter Autoguns as well. Note that the yellow highlighting within the image below is a guess as to what these values could be. However this does not effect the DPS that is seen on the fair right of the table.

However surprisingly enough, the braced autoguns are the only guns within the game that follows this rule.

ive noticed they seem unbalanced and have for the most part avoided them. the only autogun i like is the columnus braced II. that mostly comes down to ammo capacity and it packs a decent punch. though, i usually end up back on lasgun. it’s too good at pretty much everything but armor. and also :flashlight: clicky clicky i love to see most weapons rebalanced so they can all feel useful. but i think they shot themselves in the foot when they scrapped attachments. all these variants should have been based on parts the player chooses. but i guess CoD is too deep and complex for FS.

Wait Graia and Columnus have their roles reversed for Infantry Autoguns compared to their Braced variants?

They do, the detailed stat screen just shows the wrong values. For example the Mk V at 0% Damage should have around 50 Damage, not 75. The MK I should have around 105 Damage at 0%.

The real problem is the balance. Low RPM weapons are much better than high RPM weapons imo.