Auric, Havoc, and Bringing back the 'Casual High End Player Experience'

Yeah, I already made a large af post a good while ago with my general Havoc distaste for the systems used to bar entry to it.

But this was more created as a ‘concession’ post, realizing that they are going to double down on this system for the forseeable future, and just going like ‘hay, I realize this is how you want to keep things difficult for players, but you are leaving the ‘quickplay auric’ players in the dust. This is like a vast amount of your dedicated player base, and you’re going to see your consistent player numbers dwindle dramatically if you don’t make changes to allow us to enjoy ourselves again/keep your population consistent’.

In loo of fixing havoc, I proposed the above to at least allow some semblance of enjoyment to be had, for as most have stated, Arbite and the general class reworks combined with Auric getting it’s difficulty removed, has made the game a complete cake walk in any mode capable of being quick played into. And that’s 99% of the population of the game now becoming bored, and that’s not good.

I’ll lament about Havoc and the obscene systems forced onto what could have been a real fun game mode all day, but realizing that Fatshark will sit on it for another 2-4 years before finally conceding to the community stares at weapon crafting I felt this would be a nice ‘bandaid fix’ to at least stem the bleeding while still allowing them to ‘keep all their bad ideas’ until they iterate enough internally to realize they are bad themselves.

Top end havoc stays the same so Fatshark is happy, lower end havoc/20-25 and below havoc becomes the place for us ‘Auric Andys’ to finally enjoy ourselves again in a quickplay capacity. I just hope if any dev does look into this, that they ‘see the vision’ as well, if not just rework how players are allowed to get into/engage with havoc all together.

(and as a side note to the topic in general, glad others are feeling similar feelings as me as well and are voicing them here. May we get our ‘moderately hard quickplay experience’ back someday…somedayyyy…)