Assail troubles

The problems come from the other players using crappy builds and not killing those elites fast enough, therefore prompting the Psyker to go “oh, these useless idiots haven’t killed that horde yet? I better use all of my Assail so we don’t all get slapped around I guess”. The solution to the problem? 2 things, buff the other classes and those classes in return have gotta play better and that will make Psykers not feel obligated to do all the work, because the team is pulling their weight. Reduce Ogryn brace time and the Vet grenade fuse, for example. That’ll discourage Psykers from using up their whole Assail to carry the team.

I’m going to disagree and point out that most of them are pretty directly comparable. Yes, they have some variation, but most are a thrown grenade of some sort that does one of three things for the most part, an anti-horde tool, an anti-big thing tool, and a CC or utility tool, with some variation and distinction within that.

Ogryn gets a box of normal grenades to hit one thing hard then blow up a bit around, a rock to hit one thing extra hard, or a single big frag grenade. Veteran gets frag grenades, Krak greandes to hit one thing hard, and Smoke grenades to disappear. Zealot gets immolation grenades, stun grenades to CC stuff, and throwing knives. All of these have limited use and regeneration. Psyker gets Brain Burst (analgous to a Krak grenade or Rock, if a bit different), Smite, and Assail, and while each of these are able to be used much more often, Assail is the odd one out by far in terms of power, capability, and general sustained utility even relative to the other Blitz abilities of it class in its current incarnation.

I would note that this build isn’t really optimized specifically for Assail. There’s only three points devoted to Assail, and that’s Assail, Ethereal Shards, and Quick Shards. Everything else works with and boosts the Force Sword and Voidstrike staff just as much.

On resiliency, this doesn’t feel like it particularly suffers because I can kill so much I don’t get hit as often. I go down much more often on my Vet than on my Psyker. I have infinite dodge with the Force sword, can block gobs of ranged attacks with Deflector and Kinetic Deflection, have a handy “get away from me” button, and literally everything I kill replenishes toughness. Relative to my Veteran builds, I’ve got a bit less Toughness but a bit more Health. I suspect my build probably has much more health than yours, vs the Toughness your build appears to have gone with, so I’m not sure it’s really much less resilient, just vulnerable to different things and using different Curios. Crit chance can definitely be nice, but I don’t miss the crit chance when I can just cycleswap between Assail and the Voidstrike (with particularly intense horde encounters I can actually entirely purge a full Assail dump using the Voidstrike’s Transfer Peril while cleaning up) and never not be putting out killing power.

Don’t get me wrong, there’s definitely utility to things like Telekine dome, and it’s not the toughest build in the game, but when I can match the Veteran for Specialist/Elite kills and kill as many lesser enemies as the rest of the team combined in many games, and feel less squishy while doing so, something is wrong.

Ultimately however, you don’t really need to build that deeply in to get most of that killing power either. You can take Assail and its two related talents, and still get Telekine Dome, Anticipation, and True Aim, and spam Assail just as effectively as that other build (you just won’t get the constant Warp Charge bonus damage or the Shriek Emergency Button my build runs).

I mean, it’s fun, but it’s probably not fine. When I’m using the Blitz ability more often than I am my 549 total rated Voidstrike staff most of the time because that’s the more effective tool, that’s an indicator something is wrong. No other Blitz ability is can or is intended to be used in anything near that way. They certainly can’t do it with that level of power, consistency, and sustainability. They aren’t letting you match the output of fully kitted 30 chars popping their Ults just by hitting “G” and left clicking (see below). There’s a reason Smite isn’t seeing the same sort of angst.

I took issue with this statement as I believe it to be false, so I went ahead and put this to the test in the Pyskanium at Damnation level. Again, either I’m terrible with every other class and build, or there’s something wrong with Assail.

I cannot kill that same selection of (stationary) enemies with Voidstrike headshots in 10 seconds from across the arena (even with Warp Flurry, takes too long to charge), nor hack through them with the Force Weapon at close range in such a short span. Definitely can’t do it with Brain Burst. With the quick Smite builds I tried (I admittedly haven’t really run this much), I couldn’t manage it either.

I can do it with an Ogryn Gunner build using a 530something level Mk IV Heavy Stubber and the Ult, if I’m at close range walking through them. Cannot do it with a Melee build. I can do it on Veteran against stationary targets with Volley Fire and an entire magazine from a 530something Infernus +flak/maniac Rending Recon Lasgun (or a similarly kitted Kantrael XII nailing headshots). Couldn’t manage it with a Plasma Gun (heat management).

With Assail…I don’t need any of that gear, nor the use of an Ult, don’t need to manage the precision, don’t need to worry about ammo, and don’t need to worry about range. All I need to do is ready my Blitz ability, click in the general vicinity, click a lot, and I trivially match the peak killing power of those other classes with Assail every 14 seconds. Don’t even need to be fully spec’d as my earlier linked build to manage that, just take Assail+Ethereal & Quick Shards.

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Ok I haven’t used assail enough to chime in on the rest of this but I gotta chime in on this.

My dude. If you’re sitting on an Ult that gives you a 20% attack speed boost for 10 seconds, which you can easily recharge in 10 seconds or less, just for when your see crushers or maulers rather than using that thing non stop to murder everything around you and your team about 20% faster then it is most definitely you who is playing sub optimally.

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Zealots don’t need to use it on everything they see because they are ALREADY a power house. I’m a Stealth Zealot so I’m really sorry that I’m not a waste of my team’s time. Using Chastise on a small group of goddamn Poxwalkers is a MASSIVE waste if a monstrosity bursts through the wall and starts mopping the floor with your team on Hi-STG Auric Malestrom Damnation and I will die on this hill.

Yeah but there’s few nodes near as good as the crit refunding ult, even on builds without the crit talents up near the top. And why would you not have 2 charges of fury. Meaning you are basically near 100% uptime on that attack speed buff in combat without actually trying to be, and not using that is wasteful. Learn the few monster spawns on the maps instead if you’re that worried about them. Most times now they’re just getting stun locked to death anyway, hammer’s just a nicety in doing it quickly.

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Oh no I had to wait 5 seconds to get chastise back in return for clearing threats faster and allowing the team more room to deal with the monster unhindered. Such a terrible team player. Shroud is an entirely different ability so not sure why you brought that into it. Regardless if you’re playing chastise and sand bagging your overall DPS to “be conservative” with your 2 charge ability you can regen at absurd rates I guarantee nobody on your team is thanking you for that.

That’s ok maybe by the 8th person to tell you this you’ll listen.

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And waste all my movement and attack speed points? No thanks, I’ll just stick to a good build.

I really enjoy Psyker now because of the wall and Assial. However, I agree the projectiles are too damn strong. If you were to ask me how to nerf it? Easy, cut the amount we can carry in half. Everything else is the same. Make it less spam-able in one go so people can’t just throw out 10 to effortlessly take down a group of elites. Can only throw about 5 max at a time sounds just perfect to me.

Dont feed the troll. The guy is going offtop besides.

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Their effectiveness is quite overstated in this thread. I tried them several times myself with various other talent combinations. They do not have the power to be in line with a main weapon, unless you compare them to something really undertuned at the moment.

Only way to get Assail as strong as people claim is to build 10 Disrupt Destiny stacks or more. Before then there are also plenty of specials that eat Assail shards without dying:
Muties. Scab Flamers. Pox Hounds. Trappers. They can soak up quite a few.

Moreover, you do run dry if you use them as a main weapon. You will be caught pants down with 0-2 shards as you get surrounded, high peril and Venting Shriek in cooldown.



Good on you for anticipating the aiming argument, because I’d have brought that up actually.
What people still gloss over is that a Shard can go missing entirely. It happens often enough. They also bounce off walls and pillars. That is not always a good thing.



Mechanicus Casino cracked me up. It is not on par with a good main weapon, though. And the people who claim it is are being somewhat sensationalist about this issue.

Reminder: Assail has 100 damage a shard, 150 only if you use empowered psionics. Everything else comes from critical hits, weakspot hits and their bonusses people roll as well as the rest of the build.
You can get the same damage output with any other ranged build that is built around a proper critfishing build.



What? No. How? How are they directly comparable? They are totally different in concept and clearly treated as such.
Ogryn: Fewest uses, powerful impact, total screen clear in 2 of 3 instances
Zealot: Few uses, strong impact, CC or area denial or or quickkill - Give the team a break
Veteran: Many uses, easy to replenish, ‘average soldier like’ grenade types
Psyker: Frequent uptime, easy to use but hard to master, less clutch’able than the others

They are further extensions of the character that you already play. Psyker gets frequent uptime because you still have to manage peril and positioning of the squishiest class in the game.
I simply cannot agree here.



You run Voidstrike Staff, the greatest weapon of mass destruction this game currently knows and you say it’s less effective. I’m pretty sure this is on you. Your talent picks kinda confirm this.
You probably also don’t have Surge on your Voidstrike Staff.
The combo is the following: Surge summons a second Voidstrike Staff projectile on crit and with the talent True Aim you get a guaranteed crit every 5 headshots (also stacks when using melee weapons).
So the combo is: You get any random 5 headshots and then you grab your trusty Voidstrike Staff and make Papa Nurgle cry as you kill all his little babies with 2 fully powered, critical projectiles for +1k damage a pop.
It is -much- more effective than Assail has any chance to ever be. It has the power of all 10 assail shards in one go with an equivalent cleave potential.



Flat out wrong, too. But don’t take it to heart. Appearances deceive easily.

Smite can stunlock over 20 targets at once and is quite flashy. It has more team utility and secures the win more easily than Assail or Brainburst can. The reason it doesn’t get picked as often is that it is pure utility. You have no killing power with Smite. So you don’t get to feel like the powerful hero when you’re just holding everyone in place for the others to kill. Still, it stands to reason that it’s very powerful.
It is unironically a better option than Assail, if you take the ego out of the game. On paper it is just that much better.

Brainburst is totally underutilized and that’s partially because everybody was forced for a full year to brainburst just about everything. Most players are sick of brainbursting, so it gets overlooked an awful lot.
Despite this, Brainburst in combination with Venting Shriek and Empowered Psionics is capable of doing something that your Assail Shards and Smite can’t do - It can bring down an Unyielding entity or a Boss type enemy down in record time. Only rivaled by good Zealot Anti-boss builds or Krak Grenade spam. It can also target any special in line of sight, even when that enemy is hiding out 150 meters in the distance.
With brainburst you theoretically could hide behind a corner and pop anyone down to zero as long as somebody else holds the line. The utility in this is huge. But again, it’s not as cool as the flashy Assail. So it gets less use.

I hope, you now see that the entire Blitz group of Psyker is quite strong. And they have a right to be. They are balanced by peril, need for quelling and limitation of appliance. And yes, Assail also is limited by this, even if the importance of it is being sold short in this thread just to get enough argumentation going that the “Nerf Assail” thesis holds.



And I take issue with you being unable to do this.
My Zealot build allows me to one-hit kill every special that is not an Ogryn. Yes, I can one-shot kill muties.
With a Twin-linked stubber Ogryn you can also melt through specials fairly quickly.
That you can’t kill these specials in 10 seconds tells me that you simply have unoptimized builds or you got unlucky in Hadron’s Blessing Casino.

To me it is apparent you just haven’t fully explored the insane possibilities Patch 13 brought in yet. And how could you? For the first time since half a month we can have proper build variety that was never before seen in a Tide game. Assail is good. But it’s not the top end of the spectrum, not even close. Which is why I find calls for its nerf way too hasty and irrational.

What scares me: If people think Assail is already broken, then I don’t want to see what they think about the other classes and their potential.

I foresee the fun nerfed out of this game, just like in VT2 all the “broken” builds were nerfed.
This type of “if it works it must be broken / cheesing” mindset is fueled by dimwits like “Legend of Total War”, who calls legitimate strategizing in games (partially strategies that have been used in real wars by the way for millenia) “cheesing”. And this mindset is slowly transfering over to everything else.

That Ceaseless Discharge boss fight in Dark Souls you can end by throwing it off the ledge? That’s not intended story-telling design. That’s “cheesing the bossfight”.
Kiting enemies around until they are dead by a squishy class that relies on it? Oh that’s not a playstyle, that’s cheesing the fight. That’s “broken”.

This is the very same mindset.
“Oh I took a mediocre ability (Assail base is mediocre) and boosted it’s effectiveness until it’s actually good? CHEESING! BROKEN! NERF IT!”

People focus on it’s strengths and ignore it’s weaknesses. Then sell everything else short to give their argument weight. “Ooooh I can’t kill 6 specials in 10 seconds”. What? That’s ridiculous. Everybody can do that. Even if they can’t. You focus on the short burst damage that the ability provides at 10 daggers present. Prolonged use looks different.

And then after making the point, still wipe ingame on Poxbursters. See this is the thing. I’d shut my trap if I saw lobby after lobby of Assail Psykers clearing house, leaving everyone else in the dust.
I’d join your chorus right in and get my pitchfork.

But that is not what I see. What I encounter on the daily is people who get downed in the silliest of ways. Some leftover Ogryn or Zealot clutches his way through the map and is ultimately netted by a trapper. THAT is what I see.
Using the Quicksearch button and joining into a mission with 2 guys down and the third just got grappled by a dog. Where are my easy Assail Psykers? Where? I was promised ez runs, zero challenge and free Emperor’s Gifts. WHERE ARE THEY, MOLONIOUS? WHERE?!

the-dark-knight-christopher-nolan



Nothing in the Psyker stack is tied to ammo. Why do you keep bringing that up?
You got peril to manage.
You also do need to worry about the range because it takes you 3 assail shards to hit a sniper hiding cover 70 meters away. And if you don’t at least get the general direction right, you won’t hit it either. IT’S LIES! EVERYTHING IS LIES!



What do you do in those 14 seconds? I mean, you clearly can’t kill a few specialists in those 14 seconds, as you clearly stated. Do you die?

Perhaps the Assail claims would stop if people realized how much carrying is done by the rest of the team. You can throws those Shards out only because there is 3 other dudes giving you the breathing room to do it. Totally neglected by every argument I had on the Assail topic now.

My TL;DR and conclusion on this actual topic:
Assail Psykers get carried by the better players. Just like Knife Zealots.

Yeah, because cleary I should be able to kill 7 shotgunners in 4 second with my 5 shots revolver.

Inb4 it’s ‘skill issues’ because I could just line them up and kill 3 shotgunners each shot with penetration.

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Revolver is not made to do that.
But it has massive stagger that assail does not have.
And it has crusher damage that assail does not have.

There are plenty of other guns with relatively weak stagger, that can kill 7 shotgunners in ~4 seconds.

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Let see your demonstration then. Is it gonna be Headhunter? Laspistol? or maybe Autopistol?
These gun are not good against cursher or cause massive stagger either so it should be able to do that right?
Also for extra challenge, don’t get hit while doing it because the origin video also didn’t take damage.

And even then Assail still doesn’t required to be reload like gun, more mobile and doesn’t cause your team any ammo whatsoever.

What exactly do you want to be shown?
Any class deleting these guys about as quick, as assail would?

As per my own tests, a veteran with auto pistol or infantry lasgun can kill the specialist+ shotgunner/zerker blobs in the psykhanium in about the same time as a psyker with assail. And that is despite that situation offering perfect conditions for assail (enemies tightly packed and no obstacles for assail to hit).
A group of shotgunners is probably the ideal target for assail, but they are also incredibly easy to kill with a bunch of guns. The ttk of assail might be a bit better in that case, but to such a small degree, that it simply does not matter.

I never recorded gameplay and i do not intend to learn how to record, edit and upload a video of my tests, just to prove something to a random person on the internet.

Having to do it without getting hit, is bs. Why would i care about getting shot a little, when playing a veteran who gets a bunch of toughness back for every elite and special that i kill?


Correct. You do not reload assail like a gun.
After you magdump a gun, it takes 1-2 seconds of reloading and then you are back to using it at full dps.
After “magdumping” assail, it takes ~15 seconds of not using assail, before you can go back to using it at full dps.

More mobile? That depends on the gun you are comparing it to.

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And there it is, the ‘I can do it but I’ll not show you’

Of course I’m random person on internet so it’s not like you’re under any obligation to provide me anything so ¯\(ツ)

but I’ll not believe your bs either so it’s perfectly fair, still, too bad you can’t do no hit run though.

Oh, did you know that after ‘magdumping’ that one guy in the vid did and killed 7 shotguners, he still have 4 assails at his diposal.
I wonder how many shotgunners it would take to make a Psyker run out of assail and actually have to sit out for a while hmm.

Why don’t you show me that what you claim is true, by recording it for me and then uploading it on the internet for me?

This is not the right place for someone with an attitude like yours.

Nice of you to try and attack me personally, but that is not what i actually said.
I said that it is bs of you to have “not getting hit” as a requirement, when it simply does not matter if you take a hit or not.

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Oh, if anything I said is inappropriate then sorry about that. English is not my first language so I might say something too harsh at times.

Let stay on the topic though, I don’t know what you want me to show but if you mean the 7 Shotgunners it’s just the one from Pysker Assail Problematic - Videos

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yes, there’s variation, but again, mostly they fill do the same things. they’re not identical but are hardly incomparable. Most are thrown grenades, and you have your AOE option for clearing lots of little dudes, big single target options, and a utility throw.

Assail is the only one that can be used as a primary weapon, both based on its recharge ability, lethality against a wide array of targets, and near total lack of needing to aim. You can’t do that with Smite, can’t do it with Brainburst, and can’t do it with any of the other Blitz abilities.

You run Voidstrike Staff, the greatest weapon of mass destruction this game currently knows and you say it’s less effective. I’m pretty sure this is on you. Your talent picks kinda confirm this.
You probably also don’t have Surge on your Voidstrike Staff.
The combo is the following: Surge summons a second Voidstrike Staff projectile on crit and with the talent True Aim you get a guaranteed crit every 5 headshots (also stacks when using melee weapons).
So the combo is: You get any random 5 headshots and then you grab your trusty Voidstrike Staff and make Papa Nurgle cry as you kill all his little babies with 2 fully powered, critical projectiles for +1k damage a pop.
It is -much- more effective than Assail has any chance to ever be. It has the power of all 10 assail shards in one go with an equivalent cleave potential.

Yes that’s very powerful against a single target or cluster of very tightly packed enemies, but it’s not capable of what Assail is. It’s not able to kill those 10 specials in 10 seconds. It’s much more focused and situational.

My normal Voidstrike doesn’t have Surge, but I do have a slightly less stat’d one that does (520 vs 549). Just tried it out in the Psykanum with the build you mentioned, it’s substantially slower than the Warp Flurry/Transfer Peril voidstrike to kill those 10 specials/elites. Great at blapping a Crusher ultra dead or slapping a Plague Ogryn if I’ve already wasted a bunch of mooks (most likely with Assail), but it’s wasted overkill against most targets and not so great at actually killing tons of specials/elites immediately on the fly whenever I need it

Smite can stunlock over 20 targets at once and is quite flashy. It has more team utility and secures the win more easily than Assail or Brainburst can. The reason it doesn’t get picked as often is that it is pure utility. You have no killing power with Smite. So you don’t get to feel like the powerful hero when you’re just holding everyone in place for the others to kill. Still, it stands to reason that it’s very powerful.
It is unironically a better option than Assail, if you take the ego out of the game. On paper it is just that much better.

Yes Smite can be useful, I’m not discounting that, but you usually don’t need that level of stun ability, especially with Shriek and other various CC abilities other classes bring. It’s great, don’t get me wrong, but I’d much rather have an on-demand, head-seeking auto-kill weapon able to clear anything that isn’t an Ogryn or Mutie every 14 seconds. That’s consistently more useful utility. I’ve yet to have a game clutched by Smite, but I’ve definitely saved runs by having an immediately available auto-kill button to clear a disabler or brace of gunners that I could just flick my monitor over to and click a few times and continue on instead of sitting there channelling Smite. Maybe on Auric it’s more impactful, I haven’t played that, but on Damnation that level of CC just isn’t as consistently useful over Assail’s killing power and ease of use.

Brainburst is totally underutilized and that’s partially because everybody was forced for a full year to brainburst just about everything. Most players are sick of brainbursting, so it gets overlooked an awful lot.

I tried Brainburst, I really did. Yes, it’s great at dealing with Bosses. But there’s lots that’s good at that role. What’s far more consistently useful is Assail to clear adds with trivial difficulty while dealing with the boss. I can do that better than any other class with Assail, while other classes often have all sorts of damage-boosting stuff they can bring to bear against a single huge target and I can slap it with Voidstrike balls or Force weapon swings that can also be devastatingly powerful. Outside of bosses, Brainburst has two big uses to me, long range targets and precharging to immediately kill approaching specialists. Voidstrike works almost as well against stuff like Snipers or Gunners (have to aim a bit better and there’s travel time on the voidstrike ball but don’t have to deal with failed lockons due to fence rails or the like) while against targets I’d normally use the precharge against (like Hounds), Assail is magnificently effective against.

I’m going to be real honest at this point, I don’t believe you’re arguing in good faith here now, and I don’t believe this is as solid an argument as you thought.

If your stance is that I somehow leveled multiple characters to 30, kitted and geared them with multiple builds, and consistently play Damnation successfully, but am just bad at this game, well, gonna be real honest, Assail is still a huge crutch that allows me to massively overperform above and beyond every other class and build I run, simple as :upside_down_face:

With excellent gear, at close range, and with an Ult? Sure.

But again, can you do it from across the map, every 14 seconds, without using an Ult and with literally any set of gear no matter how bad?

Taking a few extra seconds I can do that on my Pysker with no gear with only 7 talent points (no Warp resistance so I have to purge a couple seconds to finish out the shards) using Assail against Damnation level enemies.

Yes, yes you can, as I noted…with an Ult and a high level primary weapon at close range. Again, not from across the map every 14 seconds with just a Blitz ability and regardless of gear.

welp, I posted the weapons already. Hadron’s was fine.

Here are the builds, if there’s some massive source of damage that will radically change these results that’s missed out on, by all means let me know.

Rending Recon

Ogryn Gunner

Kantrael Sniper

I’ll reiterate: if you can kill those 10 specials in 10 seconds with a Voidstrike staff (especially from a cold start without needing to hit something else 5x times first) get back to me. Despite everything raging around that weapon currently, it cannot physically replicate that feat in a way that I’m able to achieve, charge time is too much even with T4 Warp Flurry and landing headshots every time.

If you can do it with a Force Weapon, again, get back to me, because I haven’t done it and haven’t seen it done. Too much time to activate, swing, and move to the next target. Same goes for Smite and Brain Burst.

With a Kantrael XII that can one-shot headshot (without using the Ult) everything that isn’t a Mutie or Ogryn, I can only manage it perfectly headshotting each stationary target, there isn’t physically enough time otherwise. If it’s your assertion that such performance should be routine and expected, and that the requirement for headshots is no big deal, I’m going to feel comfortable stating you have unrealistic expectations of player accuracy and aiming capability, and there just isn’t enough killing power and time to manage that feat otherwise.

With the kitted Rending/Infernus/Recon lasgun with +25%Flak/Maniac, could only manage it with the Ult, again against stationary targets and the talents that give 15% rending and 2.5% rending on each successive hit.

To me it is apparent you just haven’t fully explored the insane possibilities Patch 13 brought in yet. And how could you? For the first time since half a month we can have proper build variety that was never before seen in a Tide game. Assail is good. But it’s not the top end of the spectrum, not even close. Which is why I find calls for its nerf way too hasty and irrational.

so I haven’t had enough time to fully explore everything and am just somehow missing everything despite many hours of Psykanum testing and playing daily for the last couple of weeks, but you’ve had time to definitively do so? And in such a way that completely contradicts the examples I’ve laid out?

I’ll be honest, I don’t know squat about VT2 or Dark Souls, so can’t talk to them. But playing both as and with Assail psykers, I haven’t encountered anything as singularly and notably powerful in the current meta, certainly noticeable in my own play both between Pysker builds and relative to my other classes.

Nothing in the Psyker stack is tied to ammo. Why do you keep bringing that up?

Because there’s no resource generation to manage if I don’t need ammo and can fully purge all the Peril between uses (or with other weapons) and never have to worry about it slowing down my ability to kill stuff.

What do you do in those 14 seconds? I mean, you clearly can’t kill a few specialists in those 14 seconds, as you clearly stated. Do you die?

After I’ve dumped Assail, the pressure is typically substantially less (if there at all). That’s the first thing.

After that, I can switch to my infinite-dodge and projectile blocking Force Weapon and make use of Kinetic Deflection, or whip out the Voidstaff and let it do what it does, then switch back to Assail, rinse and repeat.

Perhaps the Assail claims would stop if people realized how much carrying is done by the rest of the team. You can throws those Shards out only because there is 3 other dudes giving you the breathing room to do it. Totally neglected by every argument I had on the Assail topic now.

I can toss shards willy nilly from any range and with minimal aiming and a quick toggle, Assail doesn’t need much breating room, it creates the breathing room, and Shriek’s available to boot. This line of thinking applies to literally everything you do in the game, that statement applies equally well to Brainburst, a Veteran shooting stuff, or most other things, I’m not seeing how Assail is different here, except that with Assail I need less support from teammates to do my job than with Brainburst or Smite. I can throw those shards out faster and with less care than any other class requires to generate the same killing capability against non-xbox-heuge enemies. I can clear the Rager wave from across the room before anyone has a chance to do anything. I don’t have to channel anything, and can often clear many groups or targets without having to expend most of the shards.

My TL;DR and conclusion on this actual topic:
Assail Psykers get carried by the better players. Just like Knife Zealots.

My testing in the Psykanum, personal experiences in games, and scoreboard records starkly indicate otherwise, and I can carry harder with my Assail psyker than with any other build or class yet (though maybe Zealot with Chorus will change that, albeit in a very different way).

You said it pretty well : it’s blatantly OP.

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