At current I find all the Psyker Blitzes to be kinda lame.
Best way to play Psyker unironically is to spread points out to get every toughness and melee buff modifier and then go full melee shield Psyker. Not even kidding, it’s how I play them. It’s surprisingly effective.
Running +200 toughness, toughness regen on every hit and the dome is always with you. It’s insane how good it is and you can still take the fabled Voidstrike Staff with you to dish out double shots every 5 weakpoint hits.
If you looked at the numbers from the scoreboard mods and the amount of raw damage that assail was pumping out, it was BETTER than many primary weapons.
The only reason I participate in these threads is because Psyker has one of the lowest barriers for entry as far as builds go.
Any time people start talking about builds that don’t require a blessing or godrolled weapon, I like to try it out.
So I am putting in time using the assail and the surge staff and, fwiw, Assail to me seems quite bursty. I can’t claim what the best build for it is, just that I didn’t feel like i was struggling left clicking into a gunner blob or using the right click to target a special the team hadn’t dealt with yet.
Fwiw the assail build was on a gunsyker with warp charges and another with trauma staff
I understand and get this. The problem is that Assail is too brain dead to use to ever justify giving a higher power level. The skill ceiling for it is like non existent. Psyker blitzes in general needs some help, besides BB I literally never use the other 2 ever.
I think you’d have a hard time using any other Blitz as a regular weapon compared to Assail. Even the ones that are necessarily completely limited by availability (Brain Burst, Smite, Veteran grenades with grenade talents, Big Friendly Rock, Blades of Faith), they are either (1) slow to kill, (2) limited by how many they can kill, or (3) cannot be quickly replenished at a moment’s notice*
*Unless you’re standing on a grenade/ammo box, which won’t always be the case.
Assail feels almost no different, especially with the upgrade that makes them charge faster. Especially if I’ve right-clicked at all, it’s usually Peril rather than charges that limits how much I can use Assail.
The issue with Assail is that the right-click is not 2.5 times better than left click but it is 2.5 times more Peril. If they want it to be a viable alternative to left-click, it needs to either do a lot more damage or have a much shorter recovery time. The fact that in almost any situation, 5 left-clicks are better than 2 right-clicks means that right-click is simply too niche.
The RMB does have the advantage of reliability in sniping with the guaranteed first hit headshot although that’s not necessarily a 2.5x advantage
I think the RMB Peril could be tweaked a little (like, 25 → 20). I’d be wary of changing too much more, lest it eating into Brain Burst’s role significantly