Assail nerf

No time to explain, nerf reload time x3!

Good job!
Why even bother to press Q if you can clear just around 10 trash mobs? I will do this better with my melee.

“But everybody use assail only!”…
Yeah, a few weeks after a “new thing” released.
Everibody play vet now, it doesn’t mean he is OP.

Back to purgatis + brain rupture I guess.

As if careful gradual nerfs are not an option…

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edit just read the post xD thought it was another nerf post

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It feels to so slow now my staff does more dmg over all for less perils cost and more speed all they did was take away the perk of it being just a weak staff shot with out needing to aim that much which made it so fun to use,

I could sit back and play level after level with some need to do stuff like keep my perils down but I didn’t need to aim so I could keep an on on everything else so much better…

Thanks fatshark you made the game some how even more boring

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There is nothing worse and pathetic than game designer that is afraid of feedback section or can’t read statistics or doesn’t know at least fkng basics of it.

Depressing.

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Assail’s feeling pretty ok now.
I can switch to it to kill a horde of pox hounds, and it’s a decent fallback when running low on ammo on a gun psyker - also ok to get the odd disrupt destiny target.
And of course still more useful than brain burst, but I guess that’s not a high bar. I do use brain burst on more builds, though, just on account of where in the tree it is.

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I can’t main it with out needing to pull out my staff for a good 15 to 25 secs at a time which is annoying since the whole point of it was so you can take out small unarmored ones super easily,

While the big ones took lot less dmg so you need to hit them with 5-6 times while throwing it at them only which can cause you to blow up if you don’t stop for a bit which in turn in most cases just lets who ever else runs by steal you’re kill and take what ever buff you would have got from all of that work just to kill ONE now do that 6 more times before the first few buffs run out and keep it that way by killing one more every 20sec,

This was fine before when I could just throw them faster then the big ones could run at me so even if there was 4 or 5 hitting me I could just run around them hitting them in till I got either help or killed them

This is THE POINT. You weren’t supposed to main it. None of the blitzes are supposed to be a virtual third weapon.

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Why is it up to the devs on what should be a main weapon or not when that could be said about the other two but i don’t see those getting nerfed

I should be able to use what ever psyker power on the list with the right build make it into the main weapon if I get good with it why does everyone got to call for a nerf on weapons as soon as it gets popular godforbid I have fun with this crap game for once with out some one who can use the same builds I’m using thinks it’s to op when it’s only good at killing the lowest npcs with hp

Like my brother in christ are we not playing the same game you are only one stopping you’re self from being “OP” it’s takes secs to make the build and run it but it takes time to get good with it like any other build in the game

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That’s cause the other two would be garbage main weapons, one of them does no damage dood.

I feel like if they increase the Cool Down on Assail they should at least balance it by giving the the original base damage it had before.

But I am fine with increase Cool Down on Assail because it was certainly very spammy. Just give it’s original damage back.

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It was blatantly obvious that assail was the gross outlier. Every other blitz was bound by restrictions that prevent them from remotely being usable as replacements for your primary weapons.

  • Every single non-pysker blitz is bound by very small ammo pools that are replenished by very rare grenade boxes or replenished at a rate of 1 per minute in the terms of a vet talent, or if you get your hands dirty and kill some elites in melee for the zealot knives.
  • Brainburst is bound by a lengthy casting animation and low overall DPS that relegates it to being a niche tool for usage against armored opponents or a handful of opponents that are inconvenient for your primary weapons to engage
  • Smite does only token damage and is a crowd control tool bound by heavy peril gain

Assail was the sole standout in that it had HUGE damage output and its ammo replenished at a rate that let you use it as a virtual extra staff and even use it as your primary weapon. This is in stark contrast to every other blitz that are all niche tools designed to provide answers to specific battlefield conditions.

The writing was on the wall. No one should be remotely surprised by this change. It was too spammable full stop. Reducing the ammo replenishment rate was option. Another option would be to completely remove its ammo and force you to cast each individual knife with a casting timer just like brainburst has a casting time for every burst.

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I disagree that could be said for the others sure as they are either things you throw or just use to help you for a few secs Psyker on the other hand is all just psychic disciplines AKA the things Psykers in lore using as a main weapon and use the staff is a backup weapon and is used most times to give them more power to cast the main spells but fatshark doesn’t read into lore before they add anything to the game clearly

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It had a huge dmg out put in till they nerfed it the first time so zero need to nerf it again as it did what it said it was meant to do kill low hp unarmored npcs and do little to no dmg to high armored ones


The psyker in this game was using Brainburst and did way more dmg then me with my thunderhammer should fatshark nerf this one next he is doing way more dmg then assail ever did with my build even before the nerf and was main using it as a main weapon

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The Thunder Hammer is trash. Solved your scoreboard. :slight_smile:

That why I can solo run with it and carry the team most times

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Ok? Doesn’t change the fact that the Thunder Hammer is bad.

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100% this. Its in a great spot now.
I had avoided it before the nerf because I felt like I was ruining other peoples fun. Now it’s all I’m using on pysker, its still incredible against hoards and elites. I didn’t even realize the recharge time had been nerfed until I read the patch notes. You already naturally switch between weapons unless you’re specifically trying to stand back from the action. I’ve yet to be in a situation where I pull out assail and don’t have shards available when I need them.

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That’s fairly fundamental facet of the basic gameplay design. You have a Primary and Secondary weapon, things with item levels, blessings, and perks, that are supposed to be your general killing tools. Blitzes are there to solve problems your normal tools aren’t suited to.

when that could be said about the other two but i don’t see those getting nerfed

Running Smite as a primary weapon won’t kill much of anything, you need someone else to help. Trying to Brain Burst everything is way too slow and awkward between the casting speed and channeling requirement, it’s there to solve tough targets not kill everything.

Assail is functionally an auto-aiming headshot-seeking multi-body-penetrating autogun with half sized magazine but infinite ammo, meaning recharge speed is the easiest way to tune it down without changing much about the core functionality. Being able to dump 13-14 shards in about 10 seconds (they recharge as you’re shooting) and be back up to full thirteen or fourteen seconds later, and often never needing to shoot all of them for many engagements, basically meant that you could just sit on and left-click spam Assail most of the game and do just fine. With this change, Assail still kills packs of Pox Hounds and Shotgunners in seconds by just left-clicking down the hallway (though you may get 1 or 2 fewer shards before hitting zero when dumping), will still clear out the first wave of a horde effectively, and still can nail those gunners on the gantry above you, it just can’t keep doing it in place of using a stave of an actual gun for most of the game.

I should be able to use what ever psyker power on the list with the right build make it into the main weapon

The Psyker powers are not intended to be your main weapon, and none of the Blitz abilities on other classes can be used as main weapons either. You can max out Assail’s lethality before you hit 30 and Assail doesn’t care about your gear, so keeping that in mind, I don’t think there’s a good case to be made that an undergeared character below max level should be able to turn a Blitz ability into a main weapon capable of matching top tier damage output.

It feels to so slow now my staff does more dmg over all for less perils cost and more speed

Assail should be there for burst damage, close range clearing, and hard to hit targets, but your staff absolutely should be doing more overall damage, that’s how things should feel.

3 Likes

Brain rupture = elite killer
Smite = mass stun for 10 sec
Assail = 10 random bums killed in front of you. Maybe 7 idk.

Last time I used it I just find myself with melee weapon instead.

Assail was a good option to clear hordes in pair with voidstrike or surge to deal with elites. Now it is useless “fun time”.

At least on max difficulty.

I guess this game needs to rest like 6 months before they ballance out this mess. If.