Assail nerf

:thinking:

Uhm, I don’t know how to tell you this…
They are the dev’s. It’s their game. They develop it. Who else could decide on what to balance to be a main weapon and what not to?

2 Likes

-devs nudge you into actually engaging with game systems that game is praised for
-It somehow makes the game more boring than just standing back and clicking lmb without even needing to aim

???

5 Likes

Assail is capable of dealing with anything that isn’t Unyielding or Carapace armored, and is great at dealing with groups of most things (arguably is more effective against groups than many single targets, I’d rather deploy it against 5 Ragers than just 1). , It’s capable of reaching across most distances to engage distant targets and the shards guide themselves. Is there a better tool for wiping Pox Hound packs or groups of Shotgunners or a squad of shooters or the first wave of a horde than Assail than just spamming left-click assail? I really don’t think switching to melee is really the best immediate option if you have Assail present in those scenarios.

BB is great for bapping hard to hit targets and bosses, but is slow and awkward. Smite is great CC, but relies on the rest of the team to kill anything. Assail is trivially easy to use and dramatically enhances your ability to put on some burst damage and clear in close proximity. It remains highly effective alongside a Voidstrike staff, but you have to use the Voistrike staff more often.

4 Likes

Since they decided to nerf the cooldown, I think they should have tried 2.5 sec base cooldown, before hitting it so hard, by nerfing it from 2 to 3 seconds.

It does feel pretty terrible, having to wait for 12 seconds after killing a few things, before i can assail a single elite gunner.

1 Like

Tbh, i was personally for making it closer to vet nades. Where you wait for example 30 seconds, but get 5 shards after that period. So each 60 seconds you get full 10 shards, which, let’s be honest, are still more effective at horde clear than frag nades.

Yeah, but to work well assail needs to have clear separated groups which is wrong and boring from enemy composition point of view.

I don’t think 5 ragers instant spawn are healthy to gameplay.

Also if these elites are in horde purgatis, smite or melee will do a better job imo. Don’t forget BB has lock on target so you can kill anybody from behind a corner.

Assail is good for instant group wipes from stealth, nothing more. It even has range limit so distant snipers are problem too, I checked.

There is so many nuances with assail that you better forget about it and use reliable tools instead of this niche one.

Smite can save you and your team from 5 crushers.
Brain Burst can save your team from snipers and gunners.
Assail can wipe a few elites if they are not looking at you.

Yeah well man sorry, but looking at your scoreboard it seems you are playing sedition or malice or something, not saying you have no right for opinion. Cause there are things difficulty doesn’t matter for feedback.

But in terms of pure balance it’s just your expirience can’t be objectively applied furhter malice and maybe (just maybe) your game understanding about some things isn’t evolved enough yet so you can miss some important hints. Again, not trying to say “git gut” or something.

Well, means you can go for higher difficulty, thing will become fun and dopamine will flow again, trust me.

1 Like

Ok, played a little bit more with it. Maybe you are right.
But it feels so unnatural to spam LMB untill they dile like literally a few seconds after you start spamming.

I think it is highly reasonable to ask full auto on hold or massive burst release as a QOL feature.

its cuz u clearly (mostly) go for the lesser enemies, with a hammer ; thats why u dont deal a lot of damage compared to the psyker brain burst

just a tip for the future, get the updated scoreboard with more in depth damage results, for all we know the psyker almost never used melee and just bb/dodged the whole game, who knows

additionally u had the least amount of uptime, if anything u should be happy about ur performance

Assail has a pretty good right click.

Use empowered psionics. You should be getting so many free casts the number of daggers you have doesn’t matter anyways. Play on Auric and have the talent that gives you an EP charge on elite kill or whatever.

Even pre patch i never ran the cooldown reduction supporting talent for assail because it wasn’t needed.

2 Likes

My sense is that assail is primarily of benefit when you’re running a staff like Pugatus or maybe gun psyker with an autopistol. Assail gives you a tool to deal with threats at longer range when youre primary ranged weapon isn’t well suited for that task.

That said, IMHO as a support tool for dealing with ranged threats BB is just way more reliable and effective, and dovetails with other talents better, that I don’t really know why you’d use assail at this point. BB with empowered psionics is pretty awesome.

2 Likes

The problem with Fatshark is the opposite. They are too trusting on player feedback at times (but only on things of this nature).



This is what I read in my head. Can’t help it, but Assail wasn’t even a contestant for main weapon. Not if you were serious to begin with.

1 Like

Bro, come on. People absolutely were using assail as a main weapon in maelstrom missions.

1 Like

And this is what I read IN THE PATCH NOTES

Can’t help it, but assail was acting as a third weapon but was never supposed to be one.

1 Like

Damnation too. Auric even. Pre-nerf, many psykers had their staves play second fiddle to assail since assail dealt with essentially anything that wasn’t armored and wasn’t a monster.

edit:
I had a brain fart and got “maelstrom” mixed up with “malice”

As a thought exercise (and because I don’t quite know myself), can anyone give me a one-sentence pitch on why you’d take Assail?

For comparison,

  • Brain Rupture: You can take out single targets at long range, with upgrades to improve chain casting
  • Smite: You can stun anything that isn’t a monstrosity
  • AssaIl: _________

Assail functioning like as a primary weapon was (IMO) stupid, but I don’t quite know what purpose it’s meant to fill. Pre-nerfs, I would’ve pitched it as something for quickly dealing with clusters of enemies, but I’m not sure if that’s still applicable with the LMB damage nerf (and personally, “quickly” isn’t a word I’d associate with repeated RMB casts)

I’ve had more than a few games with an Assail psyker, where I’ve asked myself the question “What ranged weapon is this guy using?”. I’m sure at some point during the game, they used it… but it could be so infrequently that it would’ve gone unnoticed.

1 Like

I don’t use assail but I’ve seen it decimate rager packs.

So? It wasn’t on the power level of actual real weapons.



The “not supposed to be” I take a great issue with.
Vermintide 2 sucks in the gameplay department compared to the early life cycle of the game and it’s precisely because of this mentality.
“Oh, this is a thing, it’s not supposed to be viable as another thing”
“Oh, this ability is not supposed to be that good at ability thing”

I don’t want to see all the fun stuff in this game nerfed because people don’t even allow random other people to have fun in a COOP game of all things.
This needs an attitude adjustment, not “balance” adjustments.

Assail’s LMB will still kill groups of enemies faster than almost anything else in the game. There is no better tool for wiping a pack of Pox Hounds, the first wave of a horde, a hallway full of Brutes, or a group of Shotgunners. Everything Assail did well before it still does well now, it just needs more time in between dumping all the shards. Assail also works well with both Warp Siphon and Empowered Psionics, unlike BB or Smite that both really work way better with EP than WS. It’s also much more responsive than Brain Burst, and can serve some of the same purpose with the right-click.

Smite’s stun is glorious, but is entirely a support ability and relies on everyone else to do the killing. If your team is otherwise distracted/dead/incapable/bad/etc, that can get awkward. Ask me how trying to clutch a run with just a Shield Ogryn and Smite Psyker standing goes :rofl: