Arbites has shown a lot of weaknesses in Vet

My suggestions for new auras are:

  • Highlight enemies through smokes and pox-gas for teammates in proximity

and

  • The heads of suppressed enemies are highlighted for teammates in coherency. (Similar to Ogryn’s taunt VFX)

they are still asking for nerfs to the vet so im not hopeful about it

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I’d prefer for the Veteran to get a proper facelift, similar to what happened with the Ogryn. Last year, FS was promising some good stuff for Veterans, but so far, not much has happened beyond a few minor adjustments. I love his arsenal, but it’s clearly the weakest class when it comes to build diversity. Hopefully, it’s finally his turn now.

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Right, but does that really have to involve looking at the ranged part of the talent tree and going “it needs more melee”?

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Id love stamina efficiency to cone back into his kit in some fashion. Ever since they removed VANGUARD.

Seriously, give us back vanguard. Bake weapon swap speed into weapon specialist’s base.

Give his marksman keystone some cleave on headshots too.

So this part about replacing the ranged aura in a ranged part of the tree with an aura that makes Vet engage in a melee didn’t happened?

Now i know this is gonna be controversial for some of you because it requires thinking, but if you want Veteran more engaged in a melee, the melee part of the tree is probably the place to go and the place to tweak.

On the other hand, doing that in the ranged part of the tree is…kinda stupid, ain’t it?

That’s it and despite some lunatics thinking otherwise, having the ranged part of the tree not being about melee is actually perfectly fine!

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Fair enough, now tell me how did you managed to conjure that up by looking at the ranged part of the tree.

And i don’t care what you think Darktide predominantly is, lets us stick to variables we can universaly agree on. There’s a ranged tree and you want to make it more melee instead of tweeking the melee tree instead. Why?

Kindly explain this thought process, thanks.

There’s no need to be condescending about it. I can see his reasoning. Move fireteam and close n kill over one slot, put in a new melee oriented aura. Close n kill is arguably utility, not just melee. This way, fireteam can be the default aura for ranged vets if they have inbuilt survivalist.

Not what I would do. I still prefer weakspot/crit damage aura.

A stamina aura would inherently boost melee and also have synergy with Deadshot.
Who crapped in your cereal this morning? Jesus.

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Okay so here’s my detailed thought process:

Blitzes:

  • Shredders are good.
  • Kraks get a shorter timer, otherwise fine.
  • Smokes are replaced by a detpack, deploy it and hit your blitz key again to set it off. It deals massive stagger and damage, basically a smaller Ogrynheimer. Doesn’t break stealth if used.

Ultimates:

  • Exec Stance needs a threat reduction node or can just take the keystone to make it good enough via toughness regen. Either is fine.
  • Shout probably just needs to be less spammy, can be accomplished by CDR talent adjustments.
  • Stealth…not great. Not sure how to change it given other options and the fact Zealot does it better. Maybe a ‘kill to stealth’ thing that massively lowers your Threat so long as you kill elites? Something to encourage chaining it rather than dipping like Zealots?

Auras:

  • Goal: lean into team support and on-kill buffs
  • Move Survivalist into the middle tree for ‘support’, ditch the cooldown OR buff the ammo gain back, seriously stop balancing round Auric/Havoc enemy density
  • Right hand is stamina refresh on elite kill
  • Left hand is ranged damage boost on kill (maybe finesse/rending as well?)

Keystones:

  • Remove restrictions and make more viable overall versus nodes, emphasize each tree properly
  • Left side: Improved Surgical, buff ADS fire with toughness regen, rending, and damage. No movement restrictions.
  • Middle: Straight tag buff, no stacks and waiting, just go for it. Have benefits given to team be decaying stacks, but damage buff should be direct
  • Right side: Honestly fairly good as is. Would recommend just taking Agile Engagement talent, buffing the duration a little, and making THAT the keystone, since it does the exact same thing without screwing around so much.
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too bad fatshark wont do any of this

Imo Execstance should be less punishing when you get kill steal by teammate, or well, Veteran overall have to be less punishing when he doesn’t get to kill.

Most of his early toughness regeneration have something to do with killing enemies, when he doesn’t have a chance to do so he’ll likely be sitting duck.

The Catch a Breath buff was a huge improvement on this since he now have a way to regen toughness outside of killing enemy/VoC spam. We still need more of that though.

Eh, they should just make it Veteran only thing and then change all his aura to be more competitive with some of the other classes.

The ammo printer aura was never healthy. Revert it back would make everyone have the ‘why are other auras suck compare to Survivalist’ or ‘You’re trolling if you don’t pick Survivalist’ debate again.

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Smokes do not need to be buffed. They turn off enemies, that’s strong enough. They’ve found themselves a use in the vet havoc meta and we don’t need more ways for people to trivialize an entire half of the game’s (most deadly) enemies.

nade regen needs to be removed or turned into a keystone only thing. Arbites shouldn’t have it either, it’s extremely op. Kraks are fine as they are, but if they remove all the nade-related nodes from the class, then it should just be buffed to include them at base.

I rather every class gets nerfed to vet’s level, but since the direction is clearly in buffing the hell out of classes with no concern about the game’s difficulty, it only needs extra toughness and stamina regen to be in line with other classes, removal of every tax node related to those, and the talent tree to be restructured so you’re not forced to take as many points as you path through the bottom half of the tree. You end up with something like 5 extra nodes, maybe more, and that’s more than enough for vet to be pretty powerful.

We really don’t need to do something deranged like bring back infinite ammo or allow vet to tank everything in the game at once.

You make a decent point, in that case I’d say have the middle tree be a buffed version of the current Demolition Team, with a chance of giving grenades back on elite kill.

I can get behind this. If i can make my existing builds with four, or even two more points to use on more nodes, vet would be in a pretty good place. He’s just that starved for points sadly.

Was the first thing that came out of you while talking about a ranged keystone in the ranged side of the talent tree? xD

Say, how about we do the stamina aura in the melee part of the tree and dedicate the ranged keystone to something that boosts ranged directly and isn’t dependable on a different talent for it to have an actual utility for ranged?

Because that’s what you just told me, to use ranged keystone to directly buff melee and make it dependable on other talents when it comes to utility for ranged.

Say is that how you people wanna fix veteran?

Alright we replace Survivalist with 5% ranged damage and nothing else. There, ya happy? Markman’s Focus also has stam regen on a node and that’s a part of the ranged playstyle.

Me when I get pissy at people throwing out ideas in the idea thread.

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Well there’s 5% ranged damage just to get to it, but sure its far better than replacing the ranged keystone with stamina to boost melee.

You when people tell you that ranged keystone should be about ranged first and foremost and you treat it like someone just suggested to eat glass shards.

If we consider how long it took to tilt you in a direction of the ranged talents being about ranged, you might want to drop that butthurt attitude.

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You’re the one who can’t read, and resorting to low effort ad hominems as quickly as you do doesn’t help give your arguments any more credibility. It does get a few chuckles though. :rofl:

There are so many things that make Vets tree less desirable than an Arbitrator. Grenades are very low on that list, in my opinion.

The three major points are toughness generation, abilities, and tax nodes.

Toughness generation. Confirmed Kill, Exhilarating Takedown, and Out for Blood all share the same problem. They need a kill. An Arbitrator just needs to exist to gain tons of toughness. No kills required.

Vet has, right now, one ability that is worth picking. VoC. Infiltrate is VoC but worse, thanks to its higher CD and silly amount of optional nodes. Executioners does not deliver anywhere near the amount of damage compared to either of them to be worth the lack of survivability and utility.

The Arbitrator has three extremely good abilities. One personal invulnerability button with added damage, which can be used offensively, defensively, or for utility purposes, we got stagger everything in front of me on little to no cooldown button that adds another layer of toughness regen, and then there is the Zealots Chorus, but grounded with double the duration and the Arbitrators hands free to act.

Even if Vets other two abilities were worth the pick, VoC would still win the race because of how it is placed in the tree. With the Arbitrator you can pick Talents, Aura, Ability, and Keystone in whatever combination without much trouble. With Vet you get taxed the every living hell out of if you wanna go from Infiltator to the left side of the bottom tree, where Vets extra ammo, Suppression Immunity, Extra Elite damage, or Shocktrooper hides. The Emperor have mercy on you if you try to pick Scavenger, Infiltrate, and try to reach anything in the left bottom tree.
VoC comes with Demo Stockpile, which you 100% always want, built in and offers easy access to the bottom middle tree, which you will access in 99.9% of the builds for the DR and the CDR.

I dont think those problems are hard to fix either. Cut down Infitrations CD, build half the optional into the ability, add some toughness regen nodes that grant toughness without sweating kills, and remove the silly tax lines below Grenades, Auras, and the Abilities.

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