Arbites can't use generic human cosmeitcs (will be fixed in Hotfix 70)

I’ll be honest, it’s hard for me or anyone to take the “lore” or “aesthetic” standpoint of justifying the removal seriously when the Krieg outfits exist…I mean the second any reject SPEAKS it makes those outfits completely outlandish and just there for “Rule of Cool.”

Same with Krieg Ogryn haha.

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Yeah, Have to agree with the other posters, the fact that you are not even acknowledging the feedback is unilaterally negative has me not optimistic.
Will change both my Reviews for Darktike and the Arbites DLC to negative now, if the very clear message in here isn’t loud enough.

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Y’all need to go through the veteran cosmetics and enable any non-specifically guard/commissar ones for the arbitrator, especially bionics and other augments. Bionic eyes especially. Bionic eye with commissar hat, okay that should be veteran exclusive, I agree. But bionic eye with bare head? No reason not to let the arbitrator use it as well.

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No, you’re not. It’s been made abundantly clear by the community and you are not able to put up any defense for this decision.

The biggest outrage here is that finally FS shows how fast you actually address something, as long as you think it’s important.

This is a canned response and if this is what you stick to, you should wonder what your added value is over having the beancounters address us via a “caring” ChatGPT?

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That’s good to hear!

But that just makes the removal of the cybernetics even more bizzare.

How come the cybernetics are a no go on Arbitrators while the backpacks - with some of them being super duper wacky (in a 40k kind of way) - are ok?

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Why? They use the same face models as the other 3 humans that can use the cosmetics.

There is zero reason to allow the cosmetic on all the free human classes except Arbites, the one you have to pay for.

Now I’m locked out of making loadouts because I want to have the Bionic Eye that I paid money for equipped.

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Oh, then they can say it to us…
Do you really think, one second, that GW would oppose to this?
With all what we see in the warhammer games?

I have seen same argument about colors. And still, wse have system to change colors like we want in a the majority of the warhammer games.
Did Fatshark got a discounted license? a licence where GW decides for them? Then maybe they should pay full price to get the same opportunities as the other companies working on warhammer 40k games! (SM2, DoW mainly…)

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GW can be extremely fickle and strange in what it allows and disallows.

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I don’t think this situation is accidental.
Marketing move, black PR is also PR. You underestimate the marketers of Fat Shark. Cosmetics will be returned, there is no doubt about it.

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Then… maybe… communicate?

This is really a big problem for Fatshark…

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tell FS that, not me lol

it’s also still possible this choice had nothing to do with GW, it just wouldn’t surprise me if it did is all

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This is what I do…

I perfectly know that you’re not FS. Like I know that CM are not responsible of the current lack of communication.
I have been part of a game project, I know that communication is something decided by the company itself.

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Can you (that is, FS) provide an explanation as to why it was considered a bug versus intended behaviour?

While it doesn’t impact me significantly, it does seem like a cop-out to say that generic human cosmetics not being available on the new human class is a bug without further explanation.

Is there some technical reason for this, or did Fatshark/GW decide that there would be no automatic overlap between the original human classes and the Arbitrator?

There’s been other cosmetic related bugs where it was apparent that the issue was a bug (e.g. shirtless), but this doesn’t seem like an obvious bug.

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Apart from the obvious irony of this statement, it’s definitely a much bigger signal than any statement you could make that a MTX related bug gets squashed IMMEDIATELY whilst many gamebreaking bugs have to be brigaded around for them to be fixed within a “reasonable” 3-6 months period, if at all.

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I know you asked for an official statement but it just seems like the Arbites class just wasn’t supposed to have access to those cosmetics and they forgot to lock them. That’s all the bug is/was.

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I like the idea of pipe guns but the ones in Fallout 4 are stupid and would not work.

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that doesn’t change the fact that they should still have them.

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As a playtester for another GW game I can confirm that GW are indeed very, very fickle and strange on what they will and will not allow.

Ive seen stuff not be approved for “lore” reasons despite there being well documented lore of said things, said things also being used in other GW games / media, and more importantly actual purchasable miniatures of said things!

If you ask them for approval of something on a day ending in “y” then good luck on getting a straight answer.

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Yes and I never argued against that. I simply answered a question

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Quickpaw called these “bugs,” but they’re more mistakes than software bugs. I’m pretty positive the master items list was simply changed to remove (and now for the backpacks, add) the Arbitrator from the list of classes that can use the cosmetics.

Contrast that with an actual software bug, with an unknown source, unknown knock on effects, etc etc and it’s pretty easy to see the difference.

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