Arbite is Easy Mode | Auric HSTG Solo

Zealot do less damage in melee currently. More so, you can play Arbites melee without being deadweight on your team pretty easily on Havoc, but you cannot do that with the zealot as reliably at all, because everyone would prefer the chorus by far.

really, like “really really” READ what i wrote?

otherwise you would have realized i’m totally arguing FOR the OP-ness of the arbi and that neither zealot nor vet comes close right now.

you’re snapping at the wrong calves, delicious calves non the less, but wrong :rofl:

pfui…aus!!!bööööööser hund :joy:

:edit: yes, i bet you commented on the wrong link… but its funny :sweat_smile:
this aint in a serious tone.

Did that not too long ago too. I don’t think I will use the class again outside havoc, it make everyone plying it ffor a long time worse at the game when they switch character, because the arbites (especially with a dog) is too strng defensively whan you know how to build it a bit.

You’re both the best defensively (better mobility than Ogryn + dogo make it so by far) and probably the 2nd strongest in damage (Psyker purgatus or Psyker Melée will still beat an arbites in overall damage) and you’re constantly helped against specialists or ranged elites by a dog.

I read it, but I think I either didn’t answered to the right comment or I dont kow how this thread work, because I absolutely agfree with what you said earlier

i know, hence the jest :rofl:

happens when you “comment on a comment” i guess :man_shrugging:

all good though, had a hearty laugh when in essense i’m the drowsy one today thanks to chemo meds that could sedate a cattle :face_with_bags_under_eyes:

believe me i do some “strange stuff” when side effects hit :smile:

I’m going to assume that Scattershot description is typical FS imprecision and it caps at 60% crit chance and not MUCH higher as the actual words suggest.

I’d appreciate some help funneling people to this thread on the issue if you want Auric restored like I do.

Those are weirdly low numbers for HISTG game. Is that always like that in solo runs? Ina multiplayer HISTG you can easily expect 2000-3000 enemies depending on a map, time etc.

This is from my run today on zealot