I tried all sorts of things. In havoc 35+ you pretty much need meta shout build. You could make revolver work, but it will feel terrible compared to the plasma gun. Everything is too tanky and ammo is too scarce to rely on the revolver. You can use whatever melee weapon you want just stack damage blessings.
I don’t know why you guys keep posting advice on the weapons OP didn’t ask for. OP’s request was to share revolver/shovel build advice. And yes, I know about the recon lasgun build, it’s my most played build on Havoc, and I have lots of 40 clears.
Revolver is not that ammo efficient, so removing Uncanny Strike from the shovel is limiting yourself in terms of how well your build deals with armored targets and if you can save ammo against solo targets which you don’t need to spend ammo on.
skullcrusher being what it is makes it great for bosses
I’m not sure it applies to bosses for as long for you to notice the drastic damage difference. You don’t need that much damage on Captains, because most successful runs they get dogpiled by the team anyway. And I believe on other bosses it only works as long as the target is considered staggered which is not long for bosses, unless you chain hard CC.
Shovel with +25% carapace and Uncanny Strike can deal with Crushers and Maulers with light attack spam and adding a few push attacks into the mix for faster kills. Although the damage is much lower than your basic Duelling Sword build, at least there’s an option for when you want to save ammo.
I found this to be enjoyable, just spam nades and keep uncanny up so the nades kill armor and hordes and enjoy free reloads and crits for the revolver. Very cookie cutter you can run this concept with a double barrel shotty too, or with a plasma and no wep specialist, or with a dueling sword if crutch is needed (keep uncanny). Surprised to see anyone here recommend anything but shredder nades + uncanny with an uncanny melee wep. Can’t beat the value on Havoc 40.
Can maybe replace revolver maniac with unarmored or something I don’t actually know Havoc 40 breakpoints (nor do I really care that much about em everything is bleeding or on fire anyways)
Any pus hardened enemy nullifies Skullcrusher, because they have insane resist to stagger. You’re pretending as if Skullcrusher always applies to the enemies unlike Uncanny, when it’s clearly not the case. Even Dreg Shotgunners and Dreg Gunners have armored parts on their body, so Uncanny Strike is never not useful.
Which targets do you need the additional damage of Skullcrusher, compared to Uncanny? Specials get perma staggered by light attacks, and I’d rather not using heavies against them when they can instantly jump me, normal horde enemies die in 1-2 hits anyway, depending on crits. Meanwhile you’re trading the ability to deal with 3 of the most dangerous enemies in melee with just light attacking them.
You’re telling me it never happened to you where you need to kill Crushers in melee in Havoc? Not even when you needed to reload and simply couldn’t? Not to mention that just one frag grenade can stun the whole patrol and let you melee them as long as you please… Even with Recon Lasgun I’ve had Havoc 40 games where I ran out of ammo during one part of the mission.
I don’t know where you got those 6 heavies from, my Uncanny/Decimator shovel kills Armored Ragers in 3 lights+push attack. By the time you do two heavies to proc Skullcrusher, MK1 shovel can make around 3-4 light attacks, unless you instantly let go of the heavy in which case damage is not ideal.
Good build. Demolition Team is a must have perk in Havoc 35-40 in my opinion. I’d run something similar to this too, except I’d trade 25% toughness and +20% against Ogryns for something else probably. You spend the majority of your time in ADS mode with revolver, so I’ll probably get Determined specifically for revolver and +15% against elites.
And I agree, I also considered Unarmored for some weapons. Vet is the main guy who should deal with Scab/Dreg Shooters, and their HP pool is ridicilous on high Havoc. The problem is both flamers won’t die to one non-crit headshot anymore if you remove maniac.
Pus hardened gives stagger immune?
Well, if you read, you’d know that the 6 heavies where in reference to maulers specifically, where as I also do 3-4 hits to drop a rager, with 1-2 for anything below that.
But, as I also said at the end of my post, ‘they function the same’, so it’s to whatever your preference is xD as Cole pointed out, if you have a separate weapon that deals with armor (like, a revolver), you can melee everything else with this set up to generate ammo then shoot just the things that need to be shot.
But I also said (again, reading), if you have puss hardened enemies, then yes, you want uncanny for all the reasons you mentioned xD and also, probably don’t want to be using the Mk1, as you can just use the MK VII and drop a crusher in one flipped poke to the head, while still light spamming the wave if that’s your preference.
The MK I I tend to use as a heavy machine, due to how effectively it knocks things over (which you can also do with the shove/poke forward), and because of that, I like the ease of use of skullcrusher on top of the fact it leans into actually using the revolver every so often instead of that just kinda sitting on your hip. But, you like uncanny, cause instead of knocking things over with heavies you like spamming lights instead. I don’t really like the light attack strings of the shoves as they are too single target for me, but you do, so have at thee.
Sorry, the forum system seems to have eaten what you are asking to be slimmed xD
if you mean the build:
- Just a heavy attack spam revolver build, shoot armor for Weapon Specialist procs, krak armor as well, and heavy/light attack spam the wave to keep it knocked over and dealt with. Reload with at least 1 bullet in the mag for faster reloads.
if you are refering to the skullcrusher ‘debate’
- Both skullcrusher and uncanny strikes allow for the same ttk on most enemies you would ever be using the MK 1 shovel on, so it’s personal preference. But if you want to be able to deal with EVERYTHIng with your shovel, I’d recommend a MK VII with Decimantor and either Uncanny Strikes or Thrust (build functions largely the same, just gives you the ability to ‘flip poke’ ogies/maulers instead of flailing at them, at the cost of your light string being not as effective for the wave. Probably swap ‘maniac’ for carapace too).
No offense but this is terrible advice. Most people doing above a 20 will instantly kick you for running stealth > shout, most don’t want a Vet in their games to begin with.
I don’t agree with that assesment by them but its sort of the way things are right now sadly.
but yeah
Not really the meta is what matters, i admit that the bubble and the chorus is very good for higher havoc, but what really matters is the skill of the player. My experience is most of the meta players are bad, players who not playing the meta are mostly better.
Like I said, I don’t agree with the assesment, but even with True Survivor I get declined / kicked / asked to swap, even for sub 35 games.
show me some video, I’d love to see some agrip on 40
I don’t record/stream, best I could show is a scoreboard. With survivalist aura I don’t really think any weapon on vet ever runs into ammo issues. The only class I’ve had troubles with ammo on is just psyker.
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