Maybe I’m just a “loser” or whatever but I still think the older Repentia models were over sexualized. Like I said I think a better comprise could’ve been made.
The conversation of sexualization and grimdark makes me feel very old. Like all longstanding works, 40K will be judged according to the times, and hopefully with the understanding of when it was made and under what circumstances (interesting history, that).
That said, the modern understanding of sexualization, specially the more left-leaning tendencies, are ridiculous to me. I’m not one to call anyone a loser for what they like or don’t like. That’s entirely subjective and personal. But when we’re observing a work and commenting on the internet, I think there’s something to be said about getting offended or finding something overly-anything.
A roided up, genetically and surgically modified human female (which, iirc are all sub 6ft tall for some reason, but anyway), brainwashed with religious fervor and trained to madness to undertake the will of centuries old clerks should not in any way be a matter of sexualization. Yet, here we are, looking at fanart and discussing whether tanktops and pieces of paper are sexy…
Says something about us, the fans, more than it does the actual source material.
I think there’s a bit of a problem, both among the fans and within the game itself, with understanding exactly what “power level” the player characters are supposed to be in Darktide, and it’s been giving people weird expectations as far as potential new classes goes.
All of the background options and the general narrative vibe of the game suggest that we’re Literal Nobodies who wouldn’t even get a mention as anything other than death statistics in most 40k lore, militia/PDF/guard recruits that messed up somehow and got drafted into a suicide mission, but then we drop in and we’re single handedly taking down numbers of heretics that a space marine tactical squad wouldn’t balk at. There’s a real imbalance in how we’re supposed to view our characters and what they’re capable of in game, almost like they didn’t really think about it that hard. The Rejects thing probably would have worked a little better if the gameplay were a bit slower paced and focused on survival rather than killing hordes of plague zombies.
I love that we’re getting a good look at street level stuff in the 40k universe, it’s one of my favorite aspects of the lore, but at the same time this type of gameplay makes a lot more sense with “hero” characters like we had in VT.
Yes, absolutely. You got it spot on.
I understand what you are saying, but I still feel the older models are a bit egregious. I’m not saying that if you like them you’re bad, or that whoever designed them should be vilified, but I feel despite the lore they were designed ti be more sexy than lore fitting lol.
Like I said before, if we got a classic repentia who was just full insane with scripture nailed into her body etc that would be fine. Just don’t take it too far is what I’m saying.
I definitely think people will take stuff too far when they get “offended,” although something I don’t like is that the expected counter of western media being super against sexualization is that people are going to the opposite extreme. I don’t want every piece of media I consume to be soft-core porn, but I also don’t want every female to be as unattractive as possible.
True when we start, but as acolytes by level 30 we are quite high in the power scale. Back in my day, if memory serves, inquisiyorial acolyte models were 2 wounds with access to a great* stats line. (For baseline humans). We have great gear too.
An inquisitorial shock trooper (the vet sharpshooter is this essentially) is around the same power level as a Sister of Battle. So is an Ogryn for that matter. Even accounting for the power armor an Ogryn is actually tougher in tabletop terms at T7 with 3 Wounds and a 5+ save, not accounting for shield options. This is Vs a Sister at T3, 1W and Sv 3+. Plus equipment wise a sister has what…power or chain sword and bolter? Its totally within our power level. But youre right we exceed any realisitic expectation within any given mission.
That’s kind of my point though, the fact that it only starts making sense once you hit max level is part of what causes the thematic inconsistencies I’m talking about, because you have to go through 29 levels thinking “wait, aren’t I supposed to be some random sh*t kicker?” before it feels like you should actually be able to do what you’re doing. The gameplay is straight power fantasy, but the narrative wants you to feel like you’re struggling to the top, and it stands out as a design flaw. Doesn’t ruin the game or anything, just makes you go “huh, wish they did that differently” if you think about it too much.
Also mostly why I want the framing to change from Rejects to something more empowering (Redeemed?) after a while, so our character progression is actually acknowledged. Honestly wouldn’t be complaining if they had to retcon the existing “story” to make it work better.
I think they were part of the Adeptus Ministorum. As Preacher for example is a rank in it
Yes! Thank you.
I just want to say as far as the game has portrayed we are ABSOLUTELY NOT classical acolytes. Maybe for how Grendyl runs things sure, but this is pretty low as far as rankings go. Not even an “Auric Class Operator.” Every mission VA still looks down on us. Sent into the exactly the same mission. Has roughly the same equipment (Doesn’t the Psyker get a Force Sword and Staff before they reach level 10?). No contact, either directly or indirectly with the serving Inquisitor. Doesn’t even report to the Interrogator in control of the current operation.
Basically what I’m saying is, as far as Fatshark has portrayed us, we’re still conscripts with nicer looking clothes, and all Rannick did was give us a “promotion,” “no more doubts,” and “a formal place in the warband,” which has changed absolutely nothing. Just a recognition of hard work from the boss with no raise.
If they want me to believe that we’re actually acolytes, there needs to be some significant story changes which I highly doubt will be coming.
Toughness 5. And also I would say an important distinction is they are far, far less respected that Soriritas.
This is the point, they are almost in orgasmic state with religious zeal. Look at this art - bdsm-alike drip, red lipstick, almost moaning “oooh god empraah aahhh”. Such grotesque and crazyness is the identity of Warhammer. Everything that “inappropriate” by some new modern standarts is that makes Warhammer what it is.
True when we start, but as acolytes by level 30 we are quite high in the power scale. Back in my day, if memory serves, inquisiyorial acolyte models were 2 wounds with access to a great* stats line. (For baseline humans). We have great gear too.
An inquisitorial shock trooper (the vet sharpshooter is this essentially) is around the same power level as a Sister of Battle. So is an Ogryn for that matter. Even accounting for the power armor an Ogryn is actually tougher in tabletop terms at T7 with 3 Wounds and a 5+ save, not accounting for shield options. This is Vs a Sister at T3, 1W and Sv 3+. Plus equipment wise a sister has what…power or chain sword and bolter? Its totally within our power level. But youre right we exceed any realisitic expectation within any given mission.
Just out of curiousity…
What are Chaos Spawn, Daemonhost and Plague Ogryn stats in the tabletop game? Cause most of us can solo the latter two without all that much effort in hand to hand combat. Even the Chaos Spawn, with abit of patience is soloable in melee (at least as far as Zealots go, haven’t tried with the other classes yet, though I’d imagine the Psykers would have an even easier time).
In your opinion, how would that translate, in terms of power level?
This too, we’re not even half way to being considered full acolytes and the Inquisition is handing out force weapons, power swords, bolters, and the narrative doesn’t really try to justify it. It doesn’t even need to be that well thought out, I’d accept some pretty flimsy explanations. It’s just annoying that nothing substantive has been done with the Rejects concept so far, even though it’s like the whole reason we’re playing nobodies in the first place instead of actual recognizable factions. They have this really cool and unique setup for a 40k game and they just don’t do anything with it, it so frustrating.
I understand there are gameplay reasons you can’t lock all the coolest and most iconic 40k gear behind max level, progression would be even less rewarding if the good stuff wasn’t evenly parceled out, but most of the time when gameplay limitations require certain things there should be considerations for that within the narrative to minimize suspension of disbelief.
It’s not like they are handing artificer grade Force Swords and Power weapons, those we get are not common, but they aren’t rare either
This too, we’re not even half way to being considered full acolytes and the Inquisition is handing out force weapons, power swords, bolters, and the narrative doesn’t really try to justify it. It doesn’t even need to be that well thought out, I’d accept some pretty flimsy explanations. It’s just annoying that nothing substantive has been done with the Rejects concept so far, even though it’s like the whole reason we’re playing nobodies in the first place instead of actual recognizable factions.
I understand there are gameplay reasons you can’t lock all the coolest and most iconic 40k gear behind max level, progression would be even less rewarding if the good stuff wasn’t evenly parceled out, but most of the time when gameplay limitations require certain things there should be considerations for that within the narrative to minimize suspension of disbelief.
Well if we are going into that territory, a level 1 Psyker who dug into his or her RL purse, could be running around in the garb of a Primaris Psyker via the Primaris Psyker Gennery Vos cosmetic. Primaris Psykers, also known as Psyker Lords, are considered rare and extraordinary. Not sure how that is really explained short of our rejects cosplaying as their heroes or something lol…
Buddy don’t even get me started on the premium cosmetics narrative clash lmao
The moralizing self-aggrandizing that is going on with the “It’s too sexy” and “Thirsty Losers” comments is hilarious.
I takes you one hour on Instagram / Snapchat / Tiktok / Whatever to see what women commonly default to when they are given “creative freedom” and “artistic leeway”.
In Short: They will wear the absolute minimum they can get away with, pose in positions that border on softcore pornographic content and feel vindicated doing so.
Stop thinking of women as innocent, cute, little angels that get objectified against their will by evil men and start thinking of them as the overtly sexual beings they are and always have been.
Heck, companies hiring them for “soft skills” in many professions is little more than using them for sex appeal in front desk like positions, too.
I really don’t care if the women ingame have a thick platemail or super skinny outfits. But to pretend that women are against indecent clothing is some puritan 19th century opinion, that was actually enforced by the patriarchy of that time because men didn’t want their wives sexualized by strangers (and they were right to be concerned about it as it turns out today).
Ah yes, its their strength that is up to 7 nowadays with the Maul anyway. Sure, but i am basing my “would be used by inquisitors” statement based entirely on the actual lore for character creation im Dark Heresy 1. Jumped up criminals and repurposed penal legionaries mixed with actual tech priests and sorroritas (blood of martyrs) is actually a totally nominal way to create an acolyte cell.
This is actually untrue. As you rise in the ranks the VAs do change how they treat you. Even hadron goes from basically treating you like literal garbage to something akin to a low value human being.
Not that anything is done well story wise but technically speaking we are allowed harder difficulties as we climb the ranks.
I’ve never solo’d a daemonhost. Then again i never practice it. I would say that from a lore perspective we’d get shredded without much chance. In Dark Heresy my party killed a weak one (thrice bound) at the cost of 4 player characters dead and 2 fate points burned for the remaining two. Only the techpriest and a severely maimed Sorroritas survived. Mostly because of regenerative wounds and psychic powers. Not because it was that tough, base anyway.
A chaos spawn and plague ogryn should be around the powerlevel of an ogryn itself but the ogryn is going to be a bit weaker. I don’t have a chaos book on record anywhere but my Dark Heresy texts put a beast of nurgle at T60 (basically T6) with 25 wounds. Which is basically several big bolter magdumps away more or less like it is in the game.
Misanthropy masquerading as altruism. Sexuality and preferences are not a choice, and no reason a company trying to make money, would not cater to it. It is art and does not hurt anyone.
Women dress/costume this way because they know it looks good, and they can pull it off. I’m sure part of this is jealousy from those who cannot.
Looks aren’t everything either, but being attracted to a particular physic is very masculine, and not a choice ether. So you can lump misandry in there too.
In response to what you said, I’d like to add this experience that I think most girls can relate to:
Having that annoying one male friend who lectures us about how we should be careful out late, disapproves when we dress to party and makes passive-aggressive disparaging remarks about our clothing choice, “stands up” for us when we are being hit on, calling the guys who flirt with us creeps and predators when really its them who the ones being annoying AF. I don’t ever recall ANY girl I know ever asking for this kind of “protection”, yet there they are, like some sort of volunteer, unsolicited, guardians or advocates. Like seriously, its the 21st century and that nonsense is so exhausting.
Sorry for the rant, lol. But yea, I’m not exactly terribly pleased that my question about having a single cosmetic outfit for my zealot was immediately politicized with people attacking each other so quickly. It’s just a cosmetic in a game, there’s absolutely no reason to call people “thirsty losers” or put down anyone, be it individuals or groups.
