Castrating our best support skill to help manage hordes and keep teammates topped off during assault waves was one of the worst things you could have decided to do. Rolling in the revive shout CD increase baseline and giving us nothing back for it was a kick in the balls. No one is going to take revive shout anyway because then it turns our shout from a support and management button into a “we need to hold this just in case someone goes down and I don’t want it to be on cooldown when I need it.”
It was reasonable to cut 50%-75% uptime on a +50 max toughness boost when those changes came through, but now you’re just wanting to push Veteran players out of VoC into overall less useful, less effective abilities.
What else does Veteran really bring to high difficulty content? I ask you, honestly.
This has to be satire as well, there’s just no way, I don’t believe you’re being serious. I mean, gold toughness has always been broken in that it totally negates you from taking damage for small periods of time. I think CDR nerfs on it is a smart choice just like Zealot’s Chorus. Something that powerful shouldn’t be spammed that constant. It totally invalidates risk & makes the entire mission a cakewalk, plus not to mention that now you have to be more strategic when using it, which is great in my eyes. If it was me, I would’ve reworked it, so you don’t get damage immunity from it, you just get toughness back at the very least, but that’s just me. I don’t find this nerf unreasonable in the slightest. I mean, is another roughtly 5-10 seconds going to kill you? What a crutch to die on, man, lol.
No. I genuinely am serious, I hate when my favorite class gets kicked in the balls because it’s only viable tool is ‘too good’ and the other options are still miles away from being on par.
This was exactly that; Fatshark kicked every vet main in square in the bollocks and said “that’s all you’re getting, be happy it’s not worse.”
Okay, other classes got it too not just Vet. Zealot got CDR nerfs to the gold as well. I don’t believe you should be able to spam it that constantly. This is all well-deserved nerf actually. Don’t worry, man… You’ll rip that band-aid off eventually with a 5 second CDR nerf, which is practically nothing, lol.
I’m starting to get the feeling that FS doesn’t nerf yellow toughness not because they won’t, but because they can’t. They probably have no clue how they made it work the way it does and don’t want to touch it in case it breaks something.
It is probably more than meets the eye in its complexity for sure, which I don’t doubt. But I still believe this is a reasonable nerf at the very end of the day. I don’t find it crazy at all. The funny thing about it is that people will complain about this nothingburger & look at Psyker & not bat an eye.
Again, with regards to Psykers eating the nerf bat too; Why such a drastic measure? Why try to attack a ‘meta’ strategy with no compensation factor as to improve the gameplay? This is all knee jerk and heavy handed nerfs without any real testing or evaluation by the community. It’s clear FS has a shoestring budget for dev teams to actually playtest.
You think that roughly a 5-second nerf is drastic? LOL… Dude, get over yourself. If things negate risk & make it a cakewalk, then what’s the point? You need a crutch THAT bad? I could smell these nerfs coming eventually for literally years my man. I’m not shocked that they did this at all. Plus, I played Vet today & hardly notice any difference to the gold. Overexaggerate-maxxing. If it was me, it would be slightly more ‘drastic.’ This is literally nothing at all.
executioners stance can be extended almost indefinitely, and with marksmans focus, can allow for 16-24% toughness regen passively before taking into account kills, and he has plenty of ways to stack tdr to make all of that toughness stretch super far. it just makes him pump out ranged damage, and you can easily get away with taking stray melee hits from the sheer amount of tdr and regen you get.
Again, with regards to Psykers eating the nerf bat too; Why such a drastic measure? Why try to attack a ‘meta’ strategy with no compensation factor as to improve the gameplay?
over the last couple patches, psyker has gotten a zillion buffs to scriers gaze, its been giga overpowered for a long time too, you have other options on both classes if a couple second cooldown increase is such a drastic change for you that the ability is now ruined.
Regarding the execution posture, I still think it is a skill that is not quite adapted to darktide. Because it is very difficult for you to carry out continuous and precise shooting when being attacked by the enemy at close range, and most of the combat environments in Dark Tide are indoor CQB. On the contrary, voc can repel the enemies around me, creating a precious window of opportunity for me to kill elite enemies. By the way, sometimes voc can also help my teammates.
i just came out of a havoc 37 on my climb back up to 40 after the reset, where i ran devils claw, helbore, and exe stance with mmf, and did as much damage as the purg psyker and was able to spend plenty of time shooting while in melee range due to just how tanky you are with this kind of build. it also wasnt even a good map for it, chasm logistratum in the 2nd half is really not a good fit for helbore but it still did pretty well regardless despite both the environment not being in my favor and me personally not having the best aim (i tend to play melee builds significantly more on all classes)
Hi, I literally just got to Havoc 40 again on the first day of the update, with 9/10 of those games being on Veteran (last one being Desperado Hivescum to prove it’s still excellent for Havoc)
Kraks that delete crusher clowns cars or stagger a monstrosity
Shout, it’s still goated to give teammates yellow toughness, 10s barely makes an impactful difference, and it’s effectively even less time since you’re gonna be killing lots of specials in Havoc which means faster CD
Plasma is still the best anti special weapon in the game, just jump if there’s a horde between you and the special/gunner. And now that the alternative fire was buffed to use less ammo, using alt fire against packs of shotgunners or ragers coming ar you is extremely viable
Nah, it’s pretty explicitly accounted for in the damage calculation code. If they wanted it to work like normal toughness it’s not at all a big lift. If they wanted to nerf it so you can’t regen gold toughness, that also isn’t too hard, but would probably be hard if they wanted something like you can’t regen gold toughness only after reaching the max value. E.g. you’re a psyker at 0 toughness and get shouted so you’re at 50 and then you want to stand in bubble until you’re at max base toughness +50.
While i’m okay with the nerf, this is yet another rose tinted glasses best case scenario you’ve been recently using to dismiss any point being made!
Its perfectly within the realm of possibilities to actually see no meaningful CD reduction for a prolonged periods of time in Havoc. There’s a big difference between camping a doorway for the dog packs and the mutant that you just dodged, just as there there’s no need to mistake elites for specialits…
Its just as viable as it was before, what are you on about? Ammo had nothing do with it!
I just wish the change wasn’t 10 seconds, it it were 5 seconds id be totally fine but 10 was a fast change out of left field and challenging to adjust for especially when so used to it.