realistically speaking, picking up ammo and sharing it between your team members is more intuitive and realistic rather then “we can all go over to the same spot and pick up the exact same box of ammo”
if your going to do that, you might as well just have ammo refill stations, because that is essentially, what you would be doing, but having a bunch of tiny ammo refill stations all over the place
to compensate for everyone being able to take ammo from the same refill you would need to remove 1/4 the number of ammo containers on the map OR only give 1/4 the amount of ammo per pickup
i don’t exactly see how that is more convenient then “anyone can pick up the ammo, and the ammo will be automatically shared between players without you needing to think about it”
this is a fast paced game. i don’t want to be waiting around, searching the map for ammo crates more then i currently already am, i don’t want a game where every single player has to go to every single ammo crate, it is beneficial for players to split slightly while roaming the map to collect resources etc, speeds up progress through the missions. which are already quite long as it is, especially if you have a slow team
remember how their were tutorials in the simulacrum?
well, if your really that concerned about players “not knowing where they are getting ammo from” you can add that to the tutorial
also if a player is wondering “where am i getting this free ammo from” it takes those exact words in game, for someone else to say “ammo pickups get shared between all of us”
when i started the game. i had no idea if i had to pick up the plasteel and diamantine or if it was a group thing. or if it was a first in first served type of thing where if they picked it up, would i get it or not? i had no idea, and it took me 2 seconds to ask a question and figure it out
the game has already solidified that, resource pickups are shared between the team, if someone picks up 10 plasteel EVERYONE gets 10 plasteel, considering that, THIS is the concept the game is going for, it would be SUPER weird to have the ammo pickups work in the way you are saying
you should keep in mind that, just because the mechanic works well in whatever other game you mentioned, does not mean it would work well in this game, they are 2 different games. you should also keep in mind that, just because “you” are familiar with the system in the other game, does not mean 'everyone" will be familiar with the system in the other game, your intuition about ammo pickups, is not “everyone’s” intuition about ammo pick ups, not everyone has your exactly experience
in fact more experienced gamers will be familiar with “multiple” resource systems, and simply just ask the question “what resource system does this game use” when they first start playing the game