Announcing Unlocked and Loaded - Update (September 26, 2024)

I understand how this new system will work, it gives more freedom to upgrade the weapon, but, it forces me to play with trash weapons whenever something new is launched, forcing me to grind for what I assume, will be hours, until I reach the best version of it.
Let’s see how this will turn out, I like the freedom, but I hate the idea of a new wall to grind.

For the new mission on the train … I am a bit concerned by the description of it as a “race against time” in this “shorter, high octane mission.” Those may just be phrases used to invoke the tone of the map, but it makes me worried this mission may be timed.

Fatshark, I implore you: do not make a timed mission. The experiences of different team compositions vary so wildly that some groups will find moving quickly impossible - while others will be able to trivialize it. This would absolutely lead to community enforcement of “meta builds” and increased toxicity towards anyone who didn’t fit - possibly even towards entire classes. (“You’re playing Psyker? Ugh, Psykers are too slow; I’m just going to drop party now …”)

Please just convey the sense of urgency through dialogue and environmental cues, like you’ve done with the other maps.

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In the current system, someone with enough currency (time already spent) has a chance to brute-force the progression system by buying-and-consecrating weapons to unlock the blessings they want.

In both systems, someone with some amount of currency can engage with the shops/RNG to get a few orange weapons.

Only in the new system, assuming the weapon feels good enough to play with, will we be able to take any of those weapons, put the blessings we want on them and max them out to 380.

I know we’re just arguing preferences here, but I place a TON of value on having a guarantee that my time invested won’t be wasted. It’s a real annoyance to try and fail to get blessings you’re after.

It’s also nice to know that Mastery isn’t something we have to spend materials on. We gain it like experience, alongside earning materials for engaging with the rest of the systems.

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That social feature sounds promising!

I genuinely don’t see your problem. Care to explain? From what I am seeing here just getting blessings before was a grind based on RNG. Now its just a flat grind. Games have grinds all the time, so what? If I can pick my blessings and perks freely, according to the video, and use them on my weapon what’s the problem?

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With the new system are we still able to skip the grind and get 380 weapons from Brunt?

Will Earn Blessing feature get removed? should I earn all my blessing before the patch drop or the new system is able to auto acquire all blessings I have on weapon without having me to earn all of them manually?

It took you guys almost 2 years to change something that didnt feel right for anybody and people made their voices heard loud and clear over different channels all the time (apart from a very few sunk cost fallacy 2000+ ingame hours nerds)

So… if the new system is bad in the eyes of many… will you adjust it again over the time span of let’s say… next week?

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Darktide is uniquely unsuited to a progression system of forcing you to play with grey weapons, then gradually upgrading it over time.

It will either force someone to difficulties they hate, or conversely force others to play T5+ with teammates that are using grey weapons.

Further, you will now need to grind for X hours to fully unlock a weapon, before you can even begin to experiment with it. In essence, you will need to grind out a weapon family fully, before you can even tell if you like any of the weapons in the family.

It’s dreadful, and if the grind is long (it will be, who are we kidding), that makes it even worse.

Edit:

As the post below me hinted at, there is no skipping the grind. Playing with a weapon family you have already unlocked, gives ZERO progression. Whenever something new is released, you will always start at 0. With forced grind.

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The difference is with this grind you can’t “skip” it. Those of us that never stopped playing amassed enough resources to brute force a weapon through the RNG that was “good enough”.

But to be honest even if you disregard this aspect of it entirely for whatever reason, it’s still technically worse than what VT2 offered.

Here you still have to go through RNG to get the “potential stats” that you think are “good enough” before you level it. Instead of the VT2 RNG giving access to a resource that would let you get perfect values on your stats every single time you rerolled stats on it.

And contrary to what some delusional people will tell you, it was not difficult to earn these resources for rerolling, you were flooded with loot to disenchant for resources just by leveling each character. The worst RNG was getting the Red dust to do what I mentioned above.

This system is better than what we launched with in a lot of ways, but it is still a sub-par system.

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Are you suggesting that complaining at release will get us a better system?
And they do have a better system in mind but decided not to work on that from the beginning?

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My only complaint is if a currently full blessing library on a weapon with 40 blessings doesn’t translate to at least 75% of that bar filled. Otherwise yeah taking away the rolling options for my very small selection of gear that made it through the wringer in the current system will be bubkus. It will be nice to not have that restriction for future weapons, but again I think the full library should be over 2/3s progress minimum. We have already put a lot of time in.

Hype for new map though.

Considering the obscure rarity of some blessings (and the current system making it impossible to get TI and TII blessings), having a full library should translate to at least 200% progress, letting you fully max that family and giving you XP to use on other families as well.

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Problem is, that would imply a certain level of respect for the time investment of the player that Darktide has historically not had.

Literally the root of most of Darktide’s problems.

Otherwise it would have been a 10/10 at launch.

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Was the group of playtesters for this system expanded with members from the forums, as was promised?

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the trailer was kinda underwhelming, no real new information iguess its for the larger audience and not the forum lurkers.

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Did you spend the entire month of August making an introductory video?

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I’m pretty sure it was already stated that you can pump your weapons to gold like you can now. The only people actually forced to play gray weapons would be complete noobs that haven’t unlocked crafting yet. But correct me if I got that wrong anyone.

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Afaik they said that you can still get high level weapons with blessings on them from Melk and Emperor’s gifts, so you could get a new weapon from those that has good stuff and play from there. Still a bit too much RNG for my liking.

However what I’m hoping is that this system is in addition to and not a replacement. So you can still roll up however many new weapons you want and get high level blessings on them, but to start customizing them you have to play with them more.

Personally I would’ve preferred static loadout weapons were you can freely choose betweem blessings like every other game has instead of a needless crafting system, but for the time being I would consider this a sizable improvement, new weapon grind notwithstanding.

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This is exactly the case, and this bit from the Q&A about that is actually (I’m pretty sure) in response to CommanderJ’s question/concern:

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I remembered the Melk and Emp Gifts part but blacked everything else out ig, ty for the quote reminder.

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