Really enjoyed the new shotguns from last update but they dont do much in my mind to assuage the complaint that we dont see alot of really unique and cool 40k weaponry unique to our classes that would fit within game. I wanted to give a suggestion of ranged and melee for each class that I feel complements their fantasy and archetype without being too outlandish. I also stuck to GW artworks or models for the most part so while i’d love ogryn knuckles or the like i stuck to what I could find. Let me know you guys think as I know these have been common requests over time for DT
VETERAN
Ranged - Hotshot Volley-gun
This feels like a no brainer for vet who can specialize into las weaponry given their guard background. Highly requested since launch and an awesome weapon already modeled in game on Scab gunners. functions as a heavy weapon variant of the recon las.
Melee - Power fist
Another 40k classic and highly requested weapon on vet. shown above as an option to be taken on table top I think power fist would be a cool and satisfying weapon to give vet. with veteran being the “ranged class” I think more focus should go into giving them unique firearms to use while keeping their melee selection close to where it is as it covers most of what can be used on table top.
ZEALOT
Ranged - Melta gun
While I would like to see this weapon on vet, and we may likely see it locked behind the sister of battle class on the horizon, I think a better option would be to give it to zealot which would allow them to share it with SoB upon release. again while this would fit veteran aswell I think if vet got a hotshot las of some variety zealot could get a melta as a continuation of their thermal weapon focus started with the flamer.
Melee - Crusader sword and board
While the crusader outfit we have could def use a re-release with the proper helmet, i’d love to complete the larp with another highly requested melee option. This would complement zealot without stepping on the hypothetical future SoB class.
Ogryn
Ranged - Autocannon
A new heavy weapons option, would focus more on slower firing semi auto explosive shells then direct damage or the continuous fire of the heavy stubbers imo. One of the few remaining depicted ogryn ranged weapons from lore.
Melee - Heavy cleaver
Straight from darktide concept art I really liked the look of this giant blade on the ogryns back. Would be cool to have a giant 2 handed blade for sything through poxxer hordes. Bonus if we get this outfit at some point have always loved the way it looked.
PSYKER
Ranged - Witch flame staff
A common ask from psykers is a new staff and I thought an interesting concept inspired by Vermintide 2 would be a staff firing balls of witch flame, when holding aim a reticle appears allowing you to shoot a jet of flame from the floor stunning and burning foes based on charge. perfect for holding a horde at a door way.
Melee - Melee staff
with all the staff usage by psykers i found it suprising they can barely be used in melee. I propose a melee staff weapon allowing psykers to peform bo staff like charged strikes released psychic power with each swing.
ARBITES
Ranged - Arbites heavy stubber
a sick piece of arbites kit from the KT box, would fit class, feel great to use (especially with castigators) and give it some new variety with all bases classes recently getting new shotguns which feel competitive with arbites signature scatter guns.
Melee - Arbites shock maul and Bolt pistol/Shot pistol
this would be a sick combo allowing for the opressive shock maul strikes with the special ability of popping off a shotpistol or boltpistol (either really) shot inbetween combos. Bringing back the fun and satisfactory weaving of ranged shots with melee strikes from Saltzpyre in V2
Hive Scum
Ranged - Hand flamer
A more mobile flame weapon with less ammo capacity, limited to smaller bursts of concentrated flame. A weapon visible in multiple pieces of scum concept art aswell as the models scum cosmetics took inspiration from.
Melee - Spear
Another piece of kit constantly spotted among scum models aswell as HS concept art. Would allow for longer ranged poking and slashes into hordes whilst dancing around big hits.
Skitarii
Ranged - Radium Carbine

The weapon I was most bummed to see get left out of Skitties release. Could function by slowing and applying a DoT to targets hit.
Melee - Taser goad
A second electro-centric melee weapon perhaps focused on more prodding and stabbing attacks based on the design of the taser prod. again one of the few most iconic skitarii weapons to not make the cut.
Thats abt it. these are probably my most desired weapons for our existing classes. With some needing a bit more in terms of iconic weaponry than others cough base 4 classes cough. Hopefully we can see more class centric weaponry in the games future and not just tied to dlc class releases.












