An iconic exclusive weapon suggestion for each class

Really enjoyed the new shotguns from last update but they dont do much in my mind to assuage the complaint that we dont see alot of really unique and cool 40k weaponry unique to our classes that would fit within game. I wanted to give a suggestion of ranged and melee for each class that I feel complements their fantasy and archetype without being too outlandish. I also stuck to GW artworks or models for the most part so while i’d love ogryn knuckles or the like i stuck to what I could find. Let me know you guys think as I know these have been common requests over time for DT

VETERAN

Ranged - Hotshot Volley-gun

This feels like a no brainer for vet who can specialize into las weaponry given their guard background. Highly requested since launch and an awesome weapon already modeled in game on Scab gunners. functions as a heavy weapon variant of the recon las.

Melee - Power fist

Another 40k classic and highly requested weapon on vet. shown above as an option to be taken on table top I think power fist would be a cool and satisfying weapon to give vet. with veteran being the “ranged class” I think more focus should go into giving them unique firearms to use while keeping their melee selection close to where it is as it covers most of what can be used on table top.

ZEALOT

Ranged - Melta gun

While I would like to see this weapon on vet, and we may likely see it locked behind the sister of battle class on the horizon, I think a better option would be to give it to zealot which would allow them to share it with SoB upon release. again while this would fit veteran aswell I think if vet got a hotshot las of some variety zealot could get a melta as a continuation of their thermal weapon focus started with the flamer.

Melee - Crusader sword and board

While the crusader outfit we have could def use a re-release with the proper helmet, i’d love to complete the larp with another highly requested melee option. This would complement zealot without stepping on the hypothetical future SoB class.

Ogryn

Ranged - Autocannon

A new heavy weapons option, would focus more on slower firing semi auto explosive shells then direct damage or the continuous fire of the heavy stubbers imo. One of the few remaining depicted ogryn ranged weapons from lore.

Melee - Heavy cleaver

Straight from darktide concept art I really liked the look of this giant blade on the ogryns back. Would be cool to have a giant 2 handed blade for sything through poxxer hordes. Bonus if we get this outfit at some point have always loved the way it looked.

PSYKER

Ranged - Witch flame staff

A common ask from psykers is a new staff and I thought an interesting concept inspired by Vermintide 2 would be a staff firing balls of witch flame, when holding aim a reticle appears allowing you to shoot a jet of flame from the floor stunning and burning foes based on charge. perfect for holding a horde at a door way.

Melee - Melee staff

with all the staff usage by psykers i found it suprising they can barely be used in melee. I propose a melee staff weapon allowing psykers to peform bo staff like charged strikes released psychic power with each swing.

ARBITES

Ranged - Arbites heavy stubber

a sick piece of arbites kit from the KT box, would fit class, feel great to use (especially with castigators) and give it some new variety with all bases classes recently getting new shotguns which feel competitive with arbites signature scatter guns.

Melee - Arbites shock maul and Bolt pistol/Shot pistol

this would be a sick combo allowing for the opressive shock maul strikes with the special ability of popping off a shotpistol or boltpistol (either really) shot inbetween combos. Bringing back the fun and satisfactory weaving of ranged shots with melee strikes from Saltzpyre in V2

Hive Scum

Ranged - Hand flamer

A more mobile flame weapon with less ammo capacity, limited to smaller bursts of concentrated flame. A weapon visible in multiple pieces of scum concept art aswell as the models scum cosmetics took inspiration from.

Melee - Spear

Another piece of kit constantly spotted among scum models aswell as HS concept art. Would allow for longer ranged poking and slashes into hordes whilst dancing around big hits.

Skitarii

Ranged - Radium Carbine

image

The weapon I was most bummed to see get left out of Skitties release. Could function by slowing and applying a DoT to targets hit.

Melee - Taser goad

A second electro-centric melee weapon perhaps focused on more prodding and stabbing attacks based on the design of the taser prod. again one of the few most iconic skitarii weapons to not make the cut.

Thats abt it. these are probably my most desired weapons for our existing classes. With some needing a bit more in terms of iconic weaponry than others cough base 4 classes cough. Hopefully we can see more class centric weaponry in the games future and not just tied to dlc class releases.

dont they all already have unique weapons only that class can use?

And unlike Gunners, they would need to make the backpack work :skull:

There are Hotshot weaponry that don’t require a backpack, but those are just stat-boosted Lasguns, so unless they add it as “Braced Lasgun”, I don’t really see what they’d bring.

We have Arc Rifles without backpacks, and a little lore bit about why it has no pack specifically, so idk why you think an open backpack slot precludes a Hotshot Volleygun. If FS actually has plans to add them then the backpack ‘problem’ is a non factor. Idk what other manifestation in game a Hotshot Volleygun would even be if it wasn’t a ‘Braced Lasgun’.

You’re right that this topic should also be brought up in a calmer way, because I was already ranting about it in my post.

We really do get something relatively new when a paid class is released, but it’s exclusive to that class. Meanwhile, the base classes, and the classes that have already been added, keep using what has already been sitting in the arsenal for four years, apart from their own weapons and the rare additions, which may be decent but are usually nothing particularly noteworthy.

Take them and put them into another universe, and they wouldn’t stand out at all. Take the melta, chainsword, power sword, and a number of other types of weapons, and they would immediately make knowledgeable people think, “That’s from Warhammer 40K.”

With the caveat that Arc rifle doesn’t have anything that looked or worked like already existing weapons.

While Hotshot Las weapon do.

As the poster above stated we have examples of them cutting backpacks to make a weapon work, not to mention that hotshot weaponry with battery mags instead of a power pack already exist within the table top. Also we just got our third type of shotgun I think it’d be ok if we got something like this simply because people want it and its cool.

Totally agree, I don’t hate our arsenal as it stand now but with the way the games grown I think our original classes could use some gear to keep them feeling unique.

They largely do. Just having some fun spitballing a few new additions as I feel the core 4 roster could use newer class specified stuff.

Good suggestions, I like these. For Arbites, just having a shot pistol by itself would be nice. Or maybe dual Shotpistols! I wanna leap through the air firing both my guns going “AAAAAAGGGH!”

I, too, was very disappointed we didn’t get a Radium weapon. Carbine would be my pick - but I think that maybe the rad effect could be a debuff instead of/besides just another DoT. Perhaps it slows enemies slightly, and lowers attack rate?

I feel like a Hotshot Lasgun could differentiate itself from other Lasguns by having an overheat mechanic. No reloading, it just has all its ammo, and its shots deal more damage, but it rapidly overheats during heavy firing.