First of all, I want to point out that I’m very thrilled that FS is adding new difficulty modifiers and I think it’s a very clever way to add replay value to this game!
Before stating my personal point of view on this particular modifier, i will illustrate my 3 games experience that I have had so far with it (I did all 3 games on the veteran class):
-
1st game: Bolter/Combat Axe
I hadn’t played this build in a good while, and didn’t notice anything wildly different from a normal damnation mission appart from the smaller hordes/increased specials and elites spawns (which was fun btw), although i noticed a couple times how I felt my axe wasn’t hitting as hard as I remembered… Difficulty was subpar, we didn’t face any real challenge and mostly steamrolled through the map -
2nd game: Revolver/power sword
same as first game, more elites was fun, but nothing incredible. Once again, I hadn’t played this build for a good while (I main zealot) and might have found the power sword a bit underwhelming this time, wondering if the PS had undergone a damage nerf recently. The revolver was performing pretty okay, which was expected due to the buff applied to it this patch. -
3rd game: Plasma gun/sapper shovel
A disaster! I was under the impression that my plasma gun (which is a godrolled one) was doing near zero damage to specials and elites, requiring an ungodly amount of shots and ammo to kill them. And the shovel… Oh boy… I was hitting endlessly at groaners and poxwalkers without even making a dent in their rotten skulls…
Then a couple of my teammates pointed the fact that enemies dealt more damage and had more health and armor: and then it hit me like a truck: Elite resistance is actually the 6th lvl of difficulty! We’ve been asking for more challenge for months and we finally get it! “Awesome!” I thought! But… Wait a minute!
the addition of this peculiar difficulty modifier actually creates more problems than it solves.
How come I did a couple games without even notifying the healthpoints difference in enemies, and it felt so rough on the third?
—> look at the weapons I used
This level of difficulty increases the imbalance between overpowered weapons and lower ones. Weapons with a high overkill value, such as the combat axe, will feel only a slight difference in terms of Time-to-kill towards a specific target, while already underwhelming weapons such as veteran’s shovel, devil’s claw or chainweapons (which I don’t even dare to try on “Elite resistance”) will become absolutely useless… This difficulty modifier will increase this feeling of “I just have to take an antax combat axe and a bolter” to a raid. In the past couple months I’ve made a tremendous effort working at making lower weapons interesting to play on damnation (chainsword, chainaxe, devil’s claw, shovel etc…). With this new modifier? Forget about those weapons! Take a high overkill value weapon such as Combat axe, Powersword, Heavy sword, Force sword and forget about the rest… All those weapons’ breakpoints you have worked so hard at, where you can one-shot, two-shot etc a particular enemy is now GONE! You aren’t gonna reach those breakpoints anymore and those weapons you have spent thousands of plasteel are probably not going to be relevant anymore.
It’s been talked about for a while now, on this forum: a 6th level of difficulty involving higher enemies healthpoints is a disaster in terms of weapon balancing - which already is a disaster by itself. It also put more strain on an already much criticized crafting system, by setting even tighter breakpoints to reach and invalidating millions of plasteel people have already invested to reach those breakpoints.
I’ll finish on a positive note: the increased DAMAGE enemies are dealing is a total bliss. Having those 3 lowlife scab riflemen destroying all your toughness and 75% of your health in a blink or an eye if you don’t carefully watch your positioning really brought back that frightened feeling I once had when playing this game, making you feel like you are an hopeless deer in open field surrounded by a pack of lions. You don’t pay attention: you’re instantly dead!
Conclusion: I think the extra toughness given to enemies is really screwing up weapon balancing right now, further increasing the inequality gap between high end and low end weapon types. I would suggest either buffing all the lower weapons to the Combat axe level, or keeping “elite resistance” as is with extra damage dealt by foes but with them having normal damnation healtpoints