Not saying its you so, but a lot of poeple forget that this game is part of a melee series of games. This game is just a mix to fit better into the universe and to bring something new i guess.
The difference here is, that i think the a lot of weapons are fine. Those weapons which are too strong like e.g. bolter, powersword, flamethrower don´t have any meaningful cons meanwhile killing everything. The lasgun is strong aswell… dunno if it should be nerfed yet, maybe in its ammo-limit. The most stuff is overall pretty fine, has clear pros and cons poeple need to get used to or have to find a good combination between their weapons.
I do know that poeple want it “effective” to find some form of fun, but i´m not one of them. Imo heresy and damnation are too easy for every player with a bit of skill especially while sitting or having someone with the named weapons in the party.
That´s why we need a better balancing in the first case, which lets teamcomps with different classes / weapons aka 1x hordeclear , 1x specialkiller, etc…" shine, instead of having one-man armies that just “outstat” the game.
And yes… the most don´t even have godrolls or T4 blessings etc and can clear damnation easily.
That´s why resistence on curios will become a thing. And the most run atleast damnation without them anyway.
Just more stuff to interact with instead of pressing a button and wait for the next spawns. The scanner-missions are fine since they completely rely on the players. Everything else is just straight up boring and mostly locked behind waiting times like “defend” into “kill”, or just reactivate your skull every couple of seconds.
They could also add some kind of “player-split” like 2 paths where 2 poeple go left and the other 2 right with a hint which enemies awaits you, so you can take the path with the better weapon-preference.
Then you may collect special stuff or press a button to open the door for the other team, whatever you can believe.
Or give us keys to unlock an extraboss with extra-rewards, let us choose a door out of 3 paths and either you´re lucky and got the “easy way” or you´d bad luck and chose a tough one.
Maybe make the actual bosses somewhat tougher. Nerf their damage, but don´t let us just “smash the shield”. Let us bait them under a pipe and then we´ve to open it, so the boss will be doused in lava to get ride of the shield.
A bunch of stuff might be hard thx the bot-addition, but overall there are possibilities.
It would just last in more smashing tbh.
We would need to lose stamina or get a short knockback while attacking a blocking enemy and this would break the fluid gameplay.
As i´ve said, it´s fine on bosses. I think Spinemanglr in V2 act that way with his dualies. But having such random enemies suddenly block will be either boring and in the worst case annoying based on the way of implementation and scaling of its impact.
Right now we already have stagger-resistance so…
EDIT: In the worst case you´ve a blocking enemy you´re weak against already caused by your weapon-choice aswell. This will be frustrating as hell.