So, many weapons, particularly the Weapon/Shield combos, have a lot of variety in their Charged Attack sequence, often resulting in totally different outcomes whether you get a single-target smash, an anti-armor headshot, or a ‘crowd pleaser’.
Consequently, if you’re trying to alternate between Attack and Charged Attack in the middle of a fight it’s not clear which type of attack you’re going to get. There’s some predictability to it, in that if I do one Attack, I know if I do a Charged Attack, then I’ll get the 2nd attack in the Charged Attack sequence.
But, this is incredibly frustrating for several weapons and very bad from a design perspective as you’re essentially telling the player their attacks are going to have a completely random outcome since very few people have the skillset to keep track of both of these attack sequences simultaneously.
The only way to be certain is to do a quick tap of right-click, which resets the combo, and then you know you’ll get the first attack from the next sequence you start. This feels more like an unintended workaround, than intentional design.
Please make it so that if you switch to Charged Attack, that you always start at the first attack in the sequence. That way the player can predict with certainty what they’re about to do.