All maps should be available at all times and have a choosable difficulty

I posted about this earlier, post here:

One of the biggest complaints of Vermintide 2 was lack of maps, when I saw that for this game they had made huge maps, that they could then adjust to run from different directions with different objectives, I thought this was a clever way to produce more maps without increasing the costs as much as it would if every map was bespoke from scratch. But seeing the limited selection, I now wonder if instead they used it as an opportunity to make the same number of maps cheaper, which is a depressing idea. V2 at launch had 13 maps, which is more than we currently have for Darktide. Is this another lesson Fatshark failed to learn from V2?

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