After crafting is overhauled, what do we hope to see next?

More Ogryn guns and Psyker Staffs pls.

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Meant to add my two cents, but lost track of time. Much of this wishlist has almost asuredly been said by others but here goes.

  1. New Enemies. There’s plenty of room for new Elites/Special for Moebians, Admontition Cultists, or maybe even lesser Nurgle daemonspawn for additional monstrosities. Adding to this, I’d also love to see new enemy factions be added to the mix - Whether it be the ever requested Genestealers and additional Chaos Cults, or maybe even have us go after something more grounded within the story of Atoma like Water Cartel hold-outs/Hive Gangers or Spireside nobility that are siphoning supplies to the Moebian 6th. Our time at Archivum Sycorax suggests that the Moebians have sympathizers within the Hive so it’s high time we see that be continued.
  2. New Weapons. No need to go into detail here, there’s dozens of posts out there that do that already.
  3. New Blessings for pre-existing weapons. With the crafting rework set to come out soon and the removal of crafting locks confirmed, I think having the blessing list be expanded would be a wonderful idea. Brand new blessings would be great, but even adding existing blessings to weapons that didn’t have them (Slaughterer for Chainswords, Thrust for Zealot Crusher, ect.) would also be fun.
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  1. New 40k weapons
  2. Chain cleaver for ogryn. Power fist.
  3. New and reworked enemies along with a little story progression. How about scabs in flak being tougher and more professional that literal dregs in rags? Cool stuff like scab sergeants? Etc.
  4. A new challenge difficulty. Right now using mods to set up duos on auric monstrous maelstroms is basically the hardest game mode that can be reliably and entertaingly completed. I’d love to see some improvements to difficulty and formalization of duos or just making a way for quads to be hard enough that it feels like duos.
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After crafting and weapon rebalancing? More new levels. Some kind of endless survival mode or wave survival mode.

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thank god you didnt say weapon variants

it should be Warhammer40K:Darktide 2 :smiley:

If I could add to this, one thing I think would do a lot for the character variety is if we’re able to slightly pitch modulate our characters’ voices. Not meme-low or squeaky, just a touch. I think it would add lots of personality without being difficult to implement and the risk of sounding identical to another player would be lessened. Nothing more immersion breaking than when 2 (or more) players have the same voice and voice lines imo!

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Refund everyone all their premium shop currency back that they have spent, completely redo the store and customisation so that we dont buy reskins or colour swaps of gear.

Instead they sell armor sets, they sell patterns, and they sell colours, give the player some earnable ones, but essentially allow people to do ā€œfor the dripā€ style customisation, and redo the store to display these like a normal storefront, not this terrible FOMO system we have now.

This will dramatically enhance the amount of looks available and increase sales due to better value propersition for the armor pieces you sell if people can change the colours/textures/patterns.

Outside of that, just more things for the player to earn by just playing the game. Sure we dont always need a carrot, but it helps.

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What next?
The Sex Update, for sure.

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Finally!
My Ogryn is getting lonely.

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titsliders.
Give me some big ol’ honkers

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somewhat regular content updates like actual new weapons(not just different marks), new levels, and maybe a new mode.

i also just want to see a space marine in this game even if it’s them fighting or just standing around in the background.

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i mean for rejects to get rejected in the first place, someone’s gonna make 'em, no?

warhammer: first you get ejected, then you get rejected :+1:

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Always remember to eject before you inject :+1: :grimacing:

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protecc before inject lest you want reject :rofl:

cmon people, no one?

this is the ONE time for:

CRYONIC ROOOOD

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The secret sauce that’s missing from DT is an interconnected set of systems that both diversifies the ā€œfeeling/experienceā€ of the game from mission-to-mission and also creates a more tangible gameplay loop between ā€œtaking on challengesā€ and ā€œmission rewards.ā€

This is a little long, bear with me:

Yes, we all want more missions to provide different visual experiences / environments, but more maps on their own don’t really change the moment-to-moment gameplay feeling and arc of a mission. For many players, they’ll play the new maps a handful of times just to see them, and then move on again because the game doesn’t really change. The game needs mechanisms that makes the experience of playing, regardless of map, have greater variability.

Idea #1: ā€œSecondary objectivesā€ in DT are not compelling and that there is no clear link between accomplishing them and how it related to rewards. Lots of room for improvement


Vermintide 2 was better in this regard. People did Full Book Legend runs because there was a direct connection to getting ā€œredā€ weapons as a mission reward. But doing a full book run vs not was also a change in the ā€œexperienceā€ of playing. You had to hunt for books, the difficulty was ramped up, etc. Chaos Waste’s also had the optional challenge of opening the ā€œboss chestā€ and having a potentially very tough boss fight - but you got a reward for it. DT has none of this.

I’d like to see secondary missions expanded and made more variable and interesting, and tie them to taking on optional challenges during the mission.

Maybe you need to lug a big object from point A to point B in a few different places. Maybe there is some squad of allies that needs to be rescued. Maybe there is a den of bosses that needs to be cleared out. Maybe there’s a small bunker with mannable heavy weapons you need to defend from an enemy tank and waves of enemies. So many ideas that could be woven randomly into missions to keep the gameplay fresh, add optional challenges, AND create a stronger link to mission rewards.

Speaking of rewards, I think the pursuit of Red weapons was a HUGE boost to encouraging playtime. But I also think it was too subject to RNG. So I imagine a system where accomplishing secondary missions rewards a unique currency or honor/badge that can be accumulated to progressively unlock red weapons. Do a secondary and earn an ā€œHonorā€ … and when you get enough ā€œHonorsā€ you can unlock a red tier weapon of your choice, etc…

I also imagine that secondary objectives could have penances and achievements, on a class by class basis, tied to them - rewarding cosmetics. This would be another further incentive for people going for secondary objectives because there is a tangible, continuous reward for doing so. The current rewards for secondaries (XP and more dockets) is not worth even bothering with books.

Idea #2: Missions need more variability in conditions and layout geometry


Maelstrom missions have a lot of interesting mutators, similar to deeds from VT2, that are sadly only locked to Maelstrom missions. I’d love to see the pool of conditions that can apply to missions, especially Auric missions, greatly expanded. Auric right now is all High Intensity + Shock Troop OR Dogs OR Snipers. So many other modifiers could be stacked together to create more interesting mixes that don’t require playing Maelstrom to experience.

The other aspect of this is adding some variability to the maps. Many maps have huge areas that player’s sort of gravitate towards always going through in the same way. Look for opportunities to close off certain portions of levels in a dynamic way so that each run has some variation to how players progress through it.

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They also managed to make a hive city, home to billions, feel small by locking down the locations with specific names so you are, without doubt, going back to the exact same areas over and over again. For Vermintide 2 it doesn’t feel like being as much of an issue because of the veneer of a narrative that had goals and progression. In DT, it just feels disconnected from the shadow war narrative, disjointed from your own actions and because of how a lot of missions are framed and presented, entirely futile. It may be thematic but it’s lacking in consequence either way and unsatisfying.

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Skitarii class or chaos wastes-like gamemode.

Plasma pistol and meltagun.

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I suppose I would like to see:

  1. Additional maps with new biomes
  2. Adeptus Mechanicus themed class
  3. Chaos Wastes Gamemode (Space Hulk???)
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