So, Darktide’s player counts don’t look so good. Darktide only beat out VT2’s peak player count by about 3%, at launch, and it hasn’t come close since, with average player counts now only at about 5% of that peak. Last summer Darktide actually had a lower average player count than Vermintide 2 did. There was an uptick in players with Patch 13 in Oct and the release of full talent trees (essentially bringing the game to a real “launch” state as opposed to the Beta we got in Nov 22), but it’s fallen off again right back to where it was since then, and about the only new stuff we’ve gotten are shovels and the full Twins encounter, and we’re now into March. Patch 17 was both unannounced, and nothing but bug fixes, a literal straight up old school software patch, not a real product update. Darktide has done nothing but lose players month over month, even over the holidays.
Yikes.
Meanwhile, looking at other 4 person coop shooters, we can see them going strong, even increasing their playerbase over time, despite often being many years old.
Left 4 Dead 2 from 2009, has more players now than when it launched, and more players now than when Darktide launched.
Deep Rock Galactic from 2018, declined slightly over the last year, but more popular now than at its launch and has 2-3x more average online players currently than DT does.
And of course, the new hotness, Helldivers II with 90x as many active players at this moment as Dartkide and 4.5x the peak players, note that the 24 hour peak is within 10% the all-time peak, and current players within 15-20% of that peak. Yes it’s new, but DT never had that consistent staying power even at launch.
So, it’s clear we have a problem with retention. There is absolutely demand for 4 person coop shooters, and Darktide’s core gameplay loop and 40k immersion are amazing, what’s the problem?
Across every single community interaction platform, be it here, Reddit, Discord, Steam reviews, or elsewhere, RNG itemization and Crafting has been the single biggest source of feedback and complaints. There is no thread on this board anywhere for any game that has more interaction, replies, or views than this one, or even comes within an order of magnitude.
Nobody from Fatshark seems remotely interested in discussing this topic in any capacity however. At all. Not here on the forums, not in a comm-link, not as any sort of news or announcements, nowhere. The customer base is screaming a single coherent message and Fatshark is pretending their hardest to ignore it, with visible results and outcomes in player retention. We have no idea why nobody at Fatshark wants to talk about Crafting and RNG items, I don’t know if that’s a special obsession of a C-suite or senior Dev or what, but they make it real clear that it’s not a topic of interest.
When people ask about future plans, what to look forward to and get excited about for Darktide, we get basically nothing. The best we get are responses like these.
Now, I’m not trying to actively bash Catfish here, I apologize if it comes off that way because I’m addressing FS as an entity, but these kinds of responses are extremely disheartening. I can’t imagine an industry where I’d be able to tell customers that we have nothing to share because our vacation only ended a month ago, especially when the last real new content was released months earlier, and the vacation post was made only about a week before Patch17 dropped with…no announcement.
If no developer or marketing head can be bothered to promote even the most vague picture of new plans, features, or updates at the start of the year for a live-service game months after the last content update without a forum CM having to drag them out kicking and screaming (and so far unable to do even that now that we’re into March), either someone literally isn’t showing up to do their job, or there are no plans. Of late, stuff just gets pushed live without any announcement or news or fanfare, and what’s getting pushed isn’t much content.
So, with all that said, are we to conclude that DT has basically entered “Maintenance” mode already? Given the active player distribution over time, did Fatshark just take all the pre-order/launch cash and just move on to the next project once it got the game to a certain state? Does this product have a future?