Was playing as a client in a public lobby of Into the Nest legend. We were fighting a rat ogre, and I remember a ratling gunner currently firing then - crash. I think a horde has also spawned at the around the same time.
Console log (attached) states:
[Crash] Access violation (0xc0000005) in build 3207c833a6c1 accessing address 0000000000000010 from 000000014026F67A
<<Lua Stack>>  [C]: in function ai_husk_locomotion_update  ...stem/systems/locomotion/locomotion_templates_ai_husk.lua:64: in function update  ...s/entity_system/systems/locomotion/locomotion_system.lua:217: in function update_extensions  ...s/entity_system/systems/locomotion/locomotion_system.lua:191:in function <...s/entity_system/systems/locomotion/locomotion_system.lua:190>  scripts/entity_system/entity_system_bag.lua:56: in function update  scripts/entity_system/entity_system.lua:409: in function system_update  scripts/entity_system/entity_system.lua:373: in function update  scripts/game_state/state_ingame.lua:870: in function update  foundation/scripts/util/state_machine.lua:145: in function update  scripts/boot.lua:662: in function game_update  scripts/boot.lua:465:in function <scripts/boot.lua:463> <</Lua Stack>>
Based on the crash reason and Lua stack, this seems to be similar to a crash I’ve previously reported: Crash in Against the Grain legend while fighting a horde