Was playing as a client in a public lobby of Into the Nest legend. We were fighting a rat ogre, and I remember a ratling gunner currently firing then - crash. I think a horde has also spawned at the around the same time.
Console log (attached) states:
[Crash] Access violation (0xc0000005) in build 3207c833a6c1
accessing address 0000000000000010 from 000000014026F67A
…
<<Lua Stack>> [0] [C]: in function ai_husk_locomotion_update
[1] ...stem/systems/locomotion/locomotion_templates_ai_husk.lua:64: in function update
[2] ...s/entity_system/systems/locomotion/locomotion_system.lua:217: in function update_extensions
[3] ...s/entity_system/systems/locomotion/locomotion_system.lua:191:in function <...s/entity_system/systems/locomotion/locomotion_system.lua:190>
[4] scripts/entity_system/entity_system_bag.lua:56: in function update
[5] scripts/entity_system/entity_system.lua:409: in function system_update
[6] scripts/entity_system/entity_system.lua:373: in function update
[7] scripts/game_state/state_ingame.lua:870: in function update
[8] foundation/scripts/util/state_machine.lua:145: in function update
[9] scripts/boot.lua:662: in function game_update
[10] scripts/boot.lua:465:in function <scripts/boot.lua:463>
<</Lua Stack>>
Based on the crash reason and Lua stack, this seems to be similar to a crash I’ve previously reported: Crash in Against the Grain legend while fighting a horde
crash_dump-2018-09-28-23.58.03-A4DF12C4-7006-464B-BDDB-0D17.dmp (497.0 KB)