About the audio suddenly

Issue Type (Required):

Audio

Issue Description (Required):

“Fixed an issue where the audio would suddenly cut out for brief amounts of time.”

This problem still exists

and FatsharkJulia replied to me:


Please try this, and see if it helps:

Navigate to your Darktide AppData by:
Press the Windows key + R
Enter %appdata% within the search input and select ‘OK’
Navigate to AppData\Roaming\Fatshark\Darktide
Open the user_settings.config
At the VERY TOP of the user_settings.config, enter the lines below:
direct_storage = {
enabled = true
disable_bypass_io = true
force_file_buffering = true
force_mapping_layer = false
}
Save your changes
Play!
Post here to let us know the outcome
"

After using it for the past few days ,it was very useful, but needs to be filled out again after the game is closed,and sometimes the audio still gets stuck a little.

[PC] Do You Use Mods? (Optional):

No, I don’t use mods

Reproduction Rate (Required):

Constant (100%)

Platform (Required):

PC - Steam

1 Like

I don’t want to have to do all that…

3 Likes

I’ve tested it and found that modifying the game settings will cause the game settings to be reset if the game is turned on, unless it’s set to “read-only file” mode.

If I set to “read-only file” mode,my game resolution will set to 1920×1080.but my monitor its 2560×1080

After testing for a period of time, I found that simply searching for the “direct_storage” character segment to replace it is sufficient, and now there is no need for “read-only” mode

Thank you, this is very helpful.

it seems need to rewrite again when the game is closed

Made an account just to say this:
I think this fixed the silent pox-burster/trapper/specialist problem for me.

Also, to add to what other people have said, if you search in the user_settings.config file for “direct_storage = {” you can insert the changes between the { }, save the file and it won’t re-write the file on start-up.

I am following this sequence.

direct_storage = {
enabled = true
disable_bypass_io = true
force_file_buffering = true
force_mapping_layer = false
}

the file seems to rewrite the sequence like this:
direct_storage = {
disable_bypass_io = true
enabled = true
force_file_buffering = true
force_mapping_layer = false
}

Will it lose efficacy?or this is normal.

Someone has tried used

“-heapsize 9000000” Like L4D2 solution?

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