About joining mid game & bots

Honestly I’m ok with it because it helps other players but could you not transferring bot’s current hp to ours? I’m not sure what’s the calculation is but why do we need that? Sometimes I joined with full HP while others are very low, so I assume the bot was dead.

It doesn’t even make sense. If the bot has low hp, we join with low hp, but if the bot is dead we join in with full hp?? Hello?

Additionally, could you make it so that the bots can’t shoot poxbursters? Only push or even completely ignore boxbursters is better than shooting at one.

Thank you

1 Like

Bots shouldnt be able to alert daemonhosts or use medicae also

2 Likes

Addendum. Unless commanded, with a good radial menu.

1 Like

It’s the most simple way to prevent people from abusing reconnect to heal to full hp and regain full resources.

Not that it actually works since if you get downed and DC, you get replaced by a full HP/resources bot and you replace that when you rejoin. Just half-baked systems everywhere.

It’s not that complicated to keep track of players.
They do that in Vermintide 2 cw. You can’t rejoin with new build/weps etc. You come back, you get the same boons and wep choice.

Wouldn’t mind if bots were immune to gas as well seeing as they love standing in it now matter how much I scream at them.

Then again it’s pretty true to life behavior I suppose; lots of players do that too for some reason.

If no players are above 50% health then spawning into a game shouldn’t be available. I’ve spawning into the “failed” screen quite a few times which is absurd. Imagine someone doing the auric maelstrom penance and then getting that on the 4th or 5th game :grimacing:

Players who’ve been rescued should be rescued at full health imo. It’s just unsporting to give them half health from a rescue.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.