A Wallhack mod has been released on Nexus, which should be removed

As I also said, there are better ways to accommodate people without literal cheats. Letting wall hacks be available to the entire player-base because some people are hard of hearing or have bad eyes or whatever else is absurd and I’m honestly getting fed up trying to explain that.

There are ranking systems and difficulty sliders in these games and they’re more than welcome to play if they want, couldn’t care less. What I can care about are cheat mods coming into the game wearing the ridiculous guise of ‘It’s PvE so it’s okay’ or ‘well think about the physically impaired!’

I agree with what that guy said above. It’s just offensive and in my eyes, very immature.

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Or it highlights how little these mods actually affect the game and how some people just don’t have a problem with what even the most cheaty mods provide, which seems to be a significant point that Jerkface is making.

And one I agree with.

We’ve had wall hacks since modding was introduced. We’ve had aimbots since launch. Nothing is getting worse. There’s no arms race because this is the limit of mods in DT. And the policy remains the same: report people who are ruining your experience.

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and, of course, block them and leave their game. if enough people do that, they’ll notice at some point that no one is playing with them, and maybe they can make a connection.

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So the entire quote is:

There’s a big “Maybe” in there which you convincingly ignore. And you’re fundamentally not understanding what reasonable accommodations are. Wall hacks in a multi player game are not reasonable accommodations.

You just want cheats and are trying to justify it by pretending like you care about people with disabilities.

I frequently get told, ‘sorry we can’t accommodate that’ in my life and I largely agree with it. My disabilities are extremely hard to accommodate.

There are plenty of reasonable accommodations that could be made for players with vision issues. I have yet to hear anyone who wants to allow wall hacks to bring any of them up. Better contrast options, disable/reduce screen effects… etc. They just pretend to care because it suits their goals.

Heck, if this mod only did highlighting on enemies you could actually see instead of working through walls and maybe a shorter range, it wouldn’t be as bad…

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Game balance. Which will absolutely be skewed by mod use in some way or another.

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Literally a one-line change to the material layer code.

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Maybe, but my money is they actually believe the stuff they say.

Then again I (and I think others) know we can’t change their minds. What we can do is tear them down so those who aren’t criminally naive can see just what is behind the pretty lies and false concern and just maybe not fall for them.

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a) I never said all mods should be allowed.
And you know that.

b) I never said “Wall hacks must be “optimising"!”.
I fact, I spoke out against this cheat mod.
And you know that.

c) You made this a stupid generalisation
This is on YOU.

Unlike you, I can differentiate.

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Well no you can’t. I specifically said “cheats" and " cheat codes” and then you replied defensively as if I had said all mods. So you actually cannot differentiate. And I’d not even directed the comment to you, yet you chimed in, jumping to a conclusion.

So take your smug tone and your bullet points and mod them out of my conversation please. I don’t want them cluttering my UI. Think of it as QoL.

Well said, and the bolded part (emphasis mine) is the most important part, and this applies to IRL too.

This needs to be repeated ad nauseam to drive the point home, and be constantly refreshed so the more naive people can develop some passive immunity to the BS.

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Lumping these 2 together because they make the same point. Again, this is not a PVP game ( i realize you said multiplayer but lets again be real here, wallhacking is only cheating in a game where your positioning and the positioning of your enemy matters). Wallhacking in this game does not provide a material advantage. The outline in the mod in question (which I do not use) provides HIGH CONTRAST outlines for enemies. If the mod removed whatever was allowing the see through wall aspect I would not lose sleep over it. The thing with this game and mods vs real life disability accommodations is that it is much easier to create a mod and there is much less barrier to deploying/using it! I don’t understand how something someone whipped up in a weekend is beyond “reasonable accommodation” when it doesn’t affect the actual mechanics of the game in any way!

This is correct.

None of these mods are cheating. An aimbot would be cheating. A mod that literally moved and attacked for you perfectly would be cheating. A mod that highlights enemies is not cheating. There are people that might need MODS to play the game effectively. I personally do not NEED mods but they provide such huge QOL that if Fatshark took them all away I’d simply stop playing unless they implemented every QOL feature that was removed.

Actually thats why I am also pushing back forcefully in this thread. Fatshark needs to see there are reasonable people on the side of modders, who understand what the real challenge of the game are and are not hung up on things like a mod that can effectively act like a wallhack. If this were battlefield 6, I would not be in favor of wallhacking. That would clearly be ridiculous. This is not BF6. This is not counterstrike or valorant or quake or whatever.

The game is about massive hordes of enemies funneling into your team which you then have to kill with your weapons and skill. A WALLHACK DOES NOTHING. What meaningful game changes will you make with your wallhack? Someone mentioned “oh if there are 2 paths in a map they could go to the one that doesn’t have enemies! And then their teammates would have to go fight the enemies if they took the other path that’s bad for the teammates!” I’m sorry, is fighting enemies in this game bad? Its the point of the game! The AI Director will also certainly spawn enemies and specials on the person who took the path of least resistance, and the moment a horde call comes that person (presumably who is alone) will eat dirt.

**There Is No Advantage To A Wallhack In A Darktide Game
**

You are not on the side of the modders, based on recent modding discord conversations.

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…Through walls…

If the mod was actually designed as an aid for the visually impaired, that would be one thing. But this mod was clearly designed as a cheat for players and is being excused as an aid for the visually impaired. This mod should have been designed to give visual parity between those with visual issues and people without. It does not.

Also I’m really tired of people who never seem to care about accessibility suddenly claiming to care to justify bad behavior.

  1. Dropping shock mines because you know a disabler is coming from behind.
  2. Shooting through enemies in the head through the spawn door with a plasma gun.
  3. See though non-wall obstetrical that normal players can’t see through, smoke, fog, darkness, etc.
  4. Lining up your shot as enemies come around corners.
  5. Shooting enemies through cover using the plasma gun.

It should be obvious that this mod does not give parity but gives an advantage to anyone who uses it.

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This thread is more than about the initial mod it started with. People are against spawn feed, danger zone, and other nice QOL mods. No quarter for mod haters.

I have read the discord convos, the outline mod is limited in range and the author has been attempting to remove the “wallhack” features. The discord modders are pretty universally in favor of limited range based on LOS. I agree with that. If that were not technically feasible I’d still be fine with the mod, but for sure lets hope they can implement LOS rules effectively to make people less crazy about it. (also the current discussion in the discord is related to a proof of concept mod I actually asked for to highlight enemies that are affected by encroaching garden not the mod in question in this thread because Fatshark’s graphical indicator is ass especially when mixed carapace hordes come in.)

I don’t think its “clearly” designed to be a cheat for players. The base mechanics of the mod limit the outlines to a set distance and are all set around psyker mechanics and which can be adjusted to provide other benefits (like showing a visible ring for your ult area of effect). The wallhack portion is a byproduct and one the author is attempting to fix.

The main benefit of the mod is it provides high contrast outlines for enemies within your gameplay area. It doesn’t see through the entire map.

  1. Who is wasting shock mines on a disabler / you can already do this with positional audio and game knowledge
  2. Can already be accomplished with game knowledge
  3. I will concede this could be an advantage, though we all know no one likes vent purge or lights out :slight_smile: And teammates blocking LOS with smoke grenades :slight_smile: And can be replicated by pinging for targets you’d actually want to shoot through obscuring effects.
  4. This is again, already accomplishable through game knowledge and positional audio
  5. Enemies don’t hide behind cover, you can simply follow the tracers and find every enemy thats shooting at you from behind cover.

“Other nice QOL mods"…?

Clearly you’re trolling now.

Knowing the radial trigger of all hazards in Darktide is learned from experience actually playing it. Displaying a radius around barrels is beyond lame. Ultra training wheels.

Like…it becomes second nature after no time at all to read that stuff during playing. You don’t even need to think about it.

quality of life, my foot. More like quality of no life, no effort, and no respect for the rules of the game or others playing it.

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I don’t think using Danger Zone is disrespectful to the rules of the game or other people playing it. I think that’s a pretty extreme position to take.

I think needing a mod to tell you the blast radius of barrels is a pretty extreme position to take tbh.

Why are people so damn lazy these days? Just learn the game without your hand being held.

As we keep being told “it’s only a PvE!" So why does winning in a PvE game matter so damn much that you need to bolt on more training wheels than a HGV instructor?

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Danger Zone provides clarity on the exact game mechanics, which allows players to play more optimally. Its something which should be in the base game IMO since things like the flame bomb diameter, daemonhost diameter and other things have inconsistent graphics. You can of course get a feel for the boundaries through experience, but its nice to have the option to simply make clear where the boundaries are.

More optimally?

It’s just more lazily. Because they no longer need to learn it. They have just bypassed an entire chunk of the games valuable learning curve.

Gee, I wonder why balancing is so broken. Could it be half the pc playerbase is running around larping as Ironman? :thinking:

Sorry but you’ll not convince me otherwise. I’ve a strict moral code about this stuff and it ain’t budging.

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LMAO! Describes ESP mod, doesn’t think it’s cheating.

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