A visual representation of how much the map algorithm sucks

Since I don’t think FS will allow us to pick missions like in VT2 I’d be happy with 3 Maelstroms on the mission board at a time. But it needs to be set that the missions can’t be the same type and same modifier. Also random order of the modifiers is fine but a modifier should not be repeated until all 13 (currently seen) modifiers haven’t been picked.

Correct me if I’m wrong but I believe the current Auric Maelstrom missions are changing every 60 minutes - so with 3 options you could see all possible modifiers every 4 hours on rotation.

I think it’s also worth mentioning that a lot modifiers feel the same or very similar to each other. Almost all of them are shock troop + a wave of either dogs or muties or bursters or all together but they just all feel the same to me. I’d like to see a bit more variety in the challenges in each modifier… or even new and different types of challenges. Here are some of my ideas:

  1. A mission modifier where we get only 1 power cell at the start which we need to carry around the whole mission and use it in multiple med stations. You can insert it and remove it from the stations and basically would have only 4 charges that you need to manage throughout the whole mission. Would be more of a heal management challenge.

  2. A modifier inspired by the Twins Hard Mode: No respawns after death. Dead players can leave the mission and still receive some portion of the rewards IF THE TEAM MANAGES TO WIN based on how far they got in the game. There would be 2 checkpoints 1 at 50% of the level (players who die before this don’t receive any reward, who die after this receive 33% of the reward) and second checkpoint would be the start of the endgame - once players enter the last part/arena of the mission (players who die after this receive 66% of the reward). Players who finish the mission also receive a share of the ordo dockets that the dead players didn’t get (example: In Auric D5 the mission reward is 60K dockets per player: 1 player dies at the start (he will get 0), 1 player dies during endgame (he will get 40K) 2 players finish the mission they each get 60K + (50% share [because there are 2 survivors] of the 80K [accumulated unpaid rewards 60K+20K] = 40K)

  3. A modifier that I would just call ‘Nurgle’s rot’ - mostly infested enemies and monstrosities ('near unlimited hordes of buffed poxwalkers/groaners, small packs of full hp pox hounds - not hunting grounds style, frequent pox bursters - not more than 3 at a time, 4-5 full hp monstrosities in 1 mission). Basically what we saw in that very first dark trailer. The lights can be off or partially off at some parts of the map too. By buffed poxwalkers I meant - increase their speed and attack speed a bit.

Last but not least put books in Measltrom too but rework the reward system so they are worth taking.