A sound problem after 2.0.10

Thank you for the tip. Unfortunately it didn’t solve the problem. How can speaker setup influence some specific sounds? Anyways here is a short video about what I wanted to point to:

As you can hear, the first assassin had a bit of hissing, but the second had nothing, just the jump, and the dying sound. No “hey! There’s an assassin, look out!” as we got used to, no “Always sneeking, stabbing”. Hook got the warning, only when tagged. On this special spawning location you cannot see, or tag the globadier, or rattling but heroes warn you, that there is a gasrat/rattling. It was an ambush by the way, I can hear something in the background, some music-like stuff, but it had no vermin shouting when it started. This is why I began to record in mid-fight.

The rattling after jumped up, he began a moving animation, or streched his leg, I don’t know, nowadays they usually do this “bait”, as SWs almost always looks in the opposite direction, when I shoot, so they dont get killed by headshot so easily. Hooks step aside when near, and aimed at them, this way they dodge the shot. Kerillian’s voiceline becoming false when she says “These vermin never learn”. Oh, they bloody do! I kind of welcome it, something interesting happening in the game.

Here is the audio tab what you asked me to check:

Next time me and my bots try to get the godmode hookrat, a very common but interesting species that cannot be killed by a rattling, even when it targets the player who is grabbed by the hook, and it pulls the focused player towards the rattling in a straight line.

Another audio stuff: Olesya’s voice actor hasn’t repeated the good job on WoM, her voicelines are simply annoying. Not just for me, for lots of my friends as well. We love, that in Vermintide you actually can feel the mood of the caracter you play, because the actors did a freaking good job. All of them. It’s not like the usual “Warning. Missile attack confirmed” on the same tone, no life in it as we can see in sooo many games, even the in the dialogues. The actors made the bloody Ubersreik 5 (or 4, it doesn’t matter) kind of living creatures of the keep. I dont want to hurt who had impersonated Olesya, but when the BtU DLC came out, she did good on the loading screens, and in-game as well. But this “collect their essence” lines are just not on the same quality as a voice actor, like the rest. No life in these lines. Just like you read that the shop is closed due technical issues.

In weaves when you finish the map, and loads into the last stand, Olesya speaks again, and it has no background sound - some music. Just as if you put a raw recorded voiceover on a loading screen. Very frustrating, on all loading screens there is a background sound and Lohner/Olesya speaks.

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