Let’s start at the end:
Ha, respectful discussions surrounding balance? Would be a new one ^^’
Bad example. The Moonfire Bow adjustment is out long enough already so that we know by now that the Moonfire Bow is a very good and useable weapon up to and including Cataclysm. Why you never see it then? There are different possibilities: People play to often with their friends which creates a “limited” impression of the games balance and what is used. Secondly, Javelins are just so oppressively strong that most other choices are mundane. Nerf Javelin and MFB will be used more often. Actually, I have recently seen an uptick in usage for Cataclysm games. Pretty much since they added the blue colour effect.
Because people sleep on Throwing Axes. When you had at least once a player who took the two hours of time needed to learn beginner level of Throwing Axes, then you know what the weapon is capable of.
As long as we don’t know the degree of reduce it is hard to say if both are justified. After suffering so long from Javelin spam I would say yes. If it has to be either than FS should focus on nerfing armor damage instead of cleave.
Does only change so much as long as ammo traits still affect the weapon. Scrounger and Conservative Shooter should not recover ammo as it is a magical weapon.
Before this, they should add a ranged damage drop-off for Javelins. Right now, given sufficient distance Javelin bodyshot does more damage than Longbow Headshot. And hitting with Javelin at large distance isnt really difficult.
Wouldn’t really change anything. The melee attack is extremely good to kill single horde enemies coming to you while you range or for killing monsters. But most people are not brave enough to use it against armored enemies.
Still not sure how this would play out. It could work. Then again, I would say infinite ammo is one of its largest identities.
No, the issue why Javelin is regularly picked over Longbow on Cataclysm is a different one: Mobility.
- If I want to snipe specials on Cataclysm, the most difficult issue is during hordes. Would I pick Longbow or Javelin. Under stress? Sure answer is Javelin. I have no zoom in, reducing my field of vision. I have no slow down during wind-up time. I have better and more dodges. Only three Javelins?Not an issue with a reload shorter than a finger snap and again no slowdown during reload. Placing two Javelins in a special body and reloading is still easier than placing a headshot with longbow.
- If I want to Run&Gun it will also be Javelin. Why? Because no slowdown. I can be in front of the group, spam the Javelin all the time and reload while passing the now empty fields as I killed ambients before. With Longbow this does not work as the wind-up to aim does slow down and the normal LMB does not enough damage. Javelin can be spammed without slowing down and will therefore be spammed.
- Against Hordes? Javelin all the way due to the high cleave, even on Bodyshots. Though for hordes scoring headshots is easy enough that you can spam Javelin even more. And if a single horde enemy approaches just melee it. With Longbow you would have to switch.
All of this makes Javelin the best choice on most careers. Only combination which can easily top Javelins is Hagbane on Waystalker (another balance issue, forgotten under the horrors of Javelin).
So what Fatshark is going for, is to keep all those niches of anti-horde, sniping under pressure and run&gun playstyle. Just less effective. Still useable in all situations. A Jack of all trades and not a destroyer of all trades. Assuming they get the right values, this could work and has the benefit of not touching lower difficulties. Thinking about it the approach isn’t that bad assuming they nerf armor damage enough to remove the 1 SBS versus Stormvermins on Legend.
Though, I would still advocate for another balance approach (repeating it for the third time I think):
- Remove Javelin interaction with ammo traits/talents/passives so it can only be reloaded manually and will always have the same amount of ammo
- Double reload time
- Add slowdown while reloading down 50 % movement speed and dodge distance or less
- Increase Javelin ammo to 5 or 6
The result will be a sniping weapon which has advantages in pressure situations and which can occassionaly be used against ambients and hordes. But spamming is more discouraged as you waste valuable ressources. Also, you cant stay in front of the team all the time and leave a trail of devastation as the team has no at least a chance of catching up.
But I think the nerf from Fatshark actually works if it goes far enough. Pretty sure we will see an increase on Moonfire Bow afterwards with people shockingly finding out that it is actually good on Cataclysm. Pretty sure we will also see more Hagbane Waystalkers again which is bad …