A list of combat shotgun improvements

Honestly, from a balance perspective, I think it would be a lot easier on them.

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I agree with this, even if can opener is still good

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Are the blessings for the Ripper Gun bad?

Trying to pay attention to more people instead of just spouting why I like a weapon all the timeā€¦ I have been wondering if dumping ammo in order to game mag dumping blessings is clever or poor game design and if life would be better if Rippers got Full Bore and No Respite

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Full bore would probably suck ass even on the mk5, no respite is conceptually worse than 19 ammo blaze away probably. Weird blessing though, maybe itā€™d scale alright with rapid fire.
I think they got good blessings. Itā€™s one of the few weapons that has so many good blessings I always go back and forth between what I run. IB, blaze away, cavalcade, flechettes, can opener all have good value and most combinations work, and different builds encourage different combos. Canā€™t say the same about most other weapons

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Iā€™m not in disagreement. I guess Iā€™m just fishing for someone with a negative opinion on Ripper that doesnā€™t boil down to skill issue.

Personally, donā€™t care for the blessings. I think Full-Bore could work with Can Opener if it lets Ripper hit a breakpoint and I would gladly ditch a mag dumping blessing for alternatives because Iā€™m completely unwilling to give up my 21 round mag, Iā€™m just not gonna.

I have one guy who told me heā€™d like to see Scattershot and Run nā€™ Gun and Iā€™m unsure how Iā€™d feel about that. Scattershot might be cool against mixed hordes? I donā€™t really use flechette on anything but a Gunlugger build.

If blessings arenā€™t an issue, howā€™re we feeling about min-pellet count? I donā€™t know what the current values are anymore, just that the mk v is best in class because it always hits half of its damage worth no mattet the range and bracing lowers that for them all (but i donā€™t know by how much). Does that need to change for all mks?

How about breakpoints for the Ripper? Should a breakpoint be per-burst or per-shot? Right now I feel confident I can build to take out specials and stalkers on a per-burst basis, but that might mean the Ripper is ammo inefficient. Per-shot would mean a ton of overkill on burst shots, but might be a huge boost to bracing. Is it fine as is?

IMO, shotguns should just have a bash as their special and each of the unique ammunition should be just for each of the variants. Right now the shotguns are basically some degree of More shots=less damage and vise-versa. just make one of them a slug thrower, one a flechette and the other a dragons breath.

It just feels weird to me that many of the CQB weapons have no Bash such as the shotgun, autopistol but lots of the long range weapons do such as the Vigilant Autogun/Helbore Lasgun

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Slug-only Agripinaa Combat Shotgun with a Bash Special would actually be so funny.

Preach.

However, I do understand why Long-Range Weapons like the Vigilant Autoguns and Helbore Lasguns have these kinds of Specials in the first place. Ogrynā€™s 1/2 Heavy Stubber is absolutely great, but the lack of a Bash Special does hinder it considerably due to chaff being a pain in the arse. The Helbore Lasgun in particular would be infinitely worse without a Bayonet Special or even a Bash Special.

Just sayingā€¦ Flashlights should come with your Character; they shouldnā€™t be a Special.

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That I agree with. I think each weapon should have a unique bash. Some its against only the target in front of them like a pistol whip but its much faster. others like the stubbers can swing to clear out large groups but do less damage.

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I think if I had to provide a negative opinion on the ripper gun itā€™s that the mechanics that lead to them being undervalued are kinda obscure and hard to grasp. Like, I think itā€™s very unlikely that someone just finds out how the minimum pellet mechanics work just by using it. The same goes for combat shotguns and how their ADS affects cleave/minimum pellets. The mechanics SORT OF make sense from a game design angle, but from the perspective of using the gun itā€™s just ā€œwhy does this gun sometimes suck so muchā€ and itā€™s hard to find the actual connection since itā€™s very unintuitive.
Iā€™m sure some people found the minimum pellet mechanics on their own but I think most either read about them or gave up on the gun.

Iā€™m pretty onboard with that, tired of seeing bolter/staves/every ogryn weapon except one missing out on having one

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No Respite would actually be pretty interesting here, since the blessing makes no sense on the options its on right now (Hellbores particularly since they donā€™t really do much knockdown even with Falter). It has 6x stacks and can keep applying them mid stagger (which is also the only time you get bonus damage similar to Skullcrusher, minus the teamwide buff). Particularly on Bulwarks that can be staggered pretty easily by Ogryn ranged still. I actually think it would make a lot of sense on the stubbers too, enabling them to damage things without relying on burn ult.

Basically this blessing along with many others related to stagger would make more sense on the stagger class.

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Yeah thatā€™s my thoughts as well. No Respite and Pinning Fire make more sense than Blaze Away, Cavalcade, Fire Frenzy, ect. Not saying those should be removed, tho.

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