I don’t know where to begin with a reply because Crushers are elephant sized people wearing very thick plate armor.
I don’t think realism is the most reliable metric here since my immersion is already being broke by varying ammo capacity and auto-adjusting choke based on how you hold the weapon.
Genuinely, I’d be stoked if realism could save combat shotty, but I just don’t see it.
For fairness sake I did run with the Combat Shotty this morning and I was not emotionally prepared over how bad they feel against the buffed armor ragers. And it can’t stagger Ogryns like it used to, either.
So, you say they’re bad against armor? Yeah, kind of definitely that.
In the end I used all three CS like a lasgun staying in ADS the whole time and rarely shot at the horde. The Ammo Economy on these things is so tight that missing a shot is about as bad as the housing market crash. I’m basically playing a different game when I’m using the CS and like all of you I don’t particularly like it.
Hate to say it, but Doom Eternal probably did it right giving their Combat Shotty a grenade launcher/rapid fire thingy so it could have a reason to live in the shadow of the SSG.
My opinion fwiw:
- They all need more ammo
- the Accatran’s base damage feels like the bare minimum all three of these guns should do
- The Lawbringer needs its boring horizontal shot replaced with actual space magic to be good (I’d f*ck with it if it shot five assail darts on special shot)
- The Accatran’s fire shot mostly just exists as a light show and offers not a lot even with hyper density
- my least favorite shotty, the Agri, is possibly the better combat shotgun since it just works when you get a headshot, has the most ammo, the slug works (can’t stress that enough) and I felt compelled to use all three shotties the same way, anyway.
And to further seal their fate, I cant see myself caring about their horde clear even if they do get a massive ammo boost because the SSG is here and every bit as good as the kickback. I just don’t need horde clear on the CS.
So… no I don’t agree with using realism as an argument on how to improve these very, very silly shotguns.
Debatable about breakpoints because I was getting 1 - 2 shot kills on gunners, shotgunners, unarmored ragers, specials, stalkers, 3 shot kills on bulwarks and reapers, and sat in timeout when bosses, armored ragers, maulers, and crushers appeared.
But they have great swap speed which makes them great for snap shots against specials even tho they’re kinda eh at that.