First of all, I really appreciate your post. Your summary is very detailed and expresses the thoughts of a large portion of Hong Kong server players. Based on my own experience, any casual player with over 500 hours of gameplay can relatively easily clear Havoc at around level 20 with friends, even if their skills aren’t exceptional.
I’m a casual player with 700 hours, and when I’m not too busy, I often play Darktide with friends.
The following points are mainly based on my and my friends’ gameplay experiences and may vary from person to person:
Auric Maelstrom on Malice (Difficulty 5) no longer provides a challenge for players: The combat feel in Darktide is incredibly intense, and many players enjoy the excitement it brings. For me, even with a Lucius Lasgun, Auric Maelstrom on Malice is quite easy. Therefore, I prefer playing Havoc at around level 20, as this stage of the game offers a challenging experience. (So, don’t ask me, “Why not lower the difficulty?” When you’re familiar with a game, trying a higher difficulty is, in my opinion, fun for everyone.)
What kind of game is Darktide for players?: In Squad, players achieve victory through precise tactics; in Rainbow Six Siege, players win with their strategies and aim. For me, Darktide is a game where I can wield weapons to slay enemies, bathe in blood, and experience a sense of exhilaration. Thus, I have higher expectations for a smooth and satisfying experience. A good example is the nerf to the Power Sword in a previous version, which made it unable to maintain high attack power after being hit. This change increased the difficulty of using the Power Sword, leading many players to switch to the Dueling Sword. However, even now, the Power Sword remains a very powerful weapon and is almost the only choice for Veterans in high-difficulty gameplay. Similarly, I’ve adapted to the new game mechanics, but the demands on players have become much higher than before. Another similar game is Helldivers 2. At launch, it had a large player base, but Arrowhead frequently nerfed weapons, making the gameplay experience frustrating for players. It wasn’t until stronger weapons were introduced that I felt motivated to play again. That said, I don’t think all of Fatshark’s nerfs are misguided. For instance, while the Power Sword nerf initially disappointed me, I now find it acceptable.
Not all players have perfect coordination: I often see many players in the community consider the Psyker to be a meta class, but this comes with a prerequisite: the player must have flawless fundamentals and support from teammates. Otherwise, in the hands of many players, the Psyker’s survivability is quite concerning. This is especially true in Havoc difficulty, where teamwork is even more crucial (perhaps due to translation issues, I don’t quite understand players who say, “I can’t accept playing as a support role to complete a game.” In our community, this is considered meaningful, and many players praise support players). I don’t want to feel exhausted during casual play because my teammates, while using off-meta weapons, keep dying and causing the mission to fail (the issue isn’t with off-meta weapons but with repeatedly dying. I’ve encountered many skilled off-meta weapon players, and I greatly respect them).
These are just my simple observations from 700 hours of gameplay. There might be some bias, but to summarize my viewpoint: Don’t constantly nerf classes or weapons. If you must nerf something, please buff other weapons to bring them to a similar level. For example, the Boltgun and Plasma Gun each have their own strengths, but in the hands of a skilled player, both can be effective. However, if you ask someone of the same skill level to clear Havoc with an Infantry Lasgun, it becomes significantly more difficult.(This post was written with the assistance of translation, so I apologize if there are any parts that feel unnatural or unclear.)