21 simple changes to improve the game

GENERAL
THP on kill talents: Give a minimal THP for killing a skaven slave. (RwC explained it better.)
Bulwark (stagger talent): Raise its duration to 3 sec from 2. And maybe raise the 10% bonus damage to 12%.

SISTER OF THE THORN
Thorwake (the basic ult): 10 sec instead of 6. The basic ult isn’t very useful and there are always new players who don’t have the level 30 talents.
Ironbark thicket: 15 sec instead of 10. This talent is underrated, I rather think it’s okay but a bit short.
Blackvenom thicket: Give it some minimal infantry and berserker damage.

GRAIL KNIGHT, WARRIOR PRIEST, SLAYER
Replace Enhanced power with something else.

ZEALOT
Fiery Faith: The extra damage should apply only on melee weapons.
Unbending Purpose: Give him +30% melee power instead of 5%.

WHICH HUNTER CAPTAIN
Deathknell: 75% headshot damage instead of 50%.

WAYSTALKER
Kurnous’s Reward: Reduce the 30% to 20%.

SHADE
Bloodfletcher: Spawn 5% arrow or bolt instead of 1. Her volley xbow and swift bow would benefit.

HANDMAIDEN
Renewal: Wider aura, e.g. 10.
Oak Stance: 10% crit chance instead of 5%.
Bladedancer: The dash should deal some armor damage.

UNCHAINED
Reduce her ult recharge to 100 sec from 120 sec.

RANGER VETERAN
Ingenious Improvisation perk: Increase the chance of duping from 10% to 25%. Duping is fun, it should appear more often.

FOOT KNIGHT
Protective Presence: Aura size of 10.
No Guts, No Glory perk: Increase the damage resistance to 15% from 10%. You may call it Shining Armor.
Crowd Clearer: Increase the duration from 3 sec to 4 or 5 sec.

GRAIL KNIGHT
Virtue of Heroism: Give heavy attacks +10% speed and 20% power is enough in this case. This would make more weapons viable like great hammer, and bret sword heavies could be more frequent against mobs.

HUNTSMAN
Call Out Weakness: Aura size of 10.

god the huntsman one would be so nice, you basically have to stand on top of the hunter in order to get the buff which is super annoying for the huntsman because whomever’s standing in front of you is about to take a whole lot of ff

1 Like

Good suggestion, no idea why I never thought of this before.

Don’t think this buff is necessary as it’s already extremely solid ability.

And overall agree with all aura radius buffs. Or perhaps let the buffs linger around for a while after you leave the aura radius and refresh when you get back within range.

He already has a significant amount of power from his passive, any more would just be silly.

Buffing WHC? Gimme whatever you are smoking, please.

How is nerfing waystalker longbow/swiftbow/hagbane builds on your list, without fixing any of her crap talents, when you also wana buff WHC, zealot and unchained? :no_mouth:

Fairly sure it actually used to have around this ammo refund or less cooldown, got nerfed for being too good since it made her able to use hagbane. And that was before the other options on that row also got buffed.

10 armor damage would really not impress anyone, waste of power budget, would be better to give her…a power buff? For hitting enough enemies or something. To make it more even with PfP build.

Buffing UC is hella risky, she is an absolute powerhouse in good hands, make her more accessible and suddenly she takes over. We´ve been there.

Also, nothing on Nerfing Engineer´s bomb build? This looks more like a list of your preferences and less like a “its my belief that this is unbiasedly good”.

Something related to stagger brake points then

I disagree with taking away the power bonus for FK and SLYR.