- More curio freedom. I feel like the current curio values are stale. I’d love to see stamina and health values adjusted (or toughness reduced) to make them more attractive selections. I’d also like to see Wounds made a sub modifier like the 5% toughness/5% health categories. Rolling a 430 curio and getting a +1 Wound is a gut punch.
- More CDR (cooldown reduction) parity between classes. Some classes have incredibly generous CDR trigger conditions while others have very restrictive conditions. I’m fine with certain classes having better CDR, but when the Uptime mod shows a 50%+ gap in uptime of CDR talents between classes there are issues.
Admech
No new class, but new weapons for the already present classes.
Both new weapon families and new marks.
Maps ! Maps ! Maps !
No matter if there are in existing area or new biomes, we just need more regular maps.
also more balance between weapons and between classes.
more maps and enemies
Maps, Enemies, Weapons.
In that order, preferably.
They nerfed a lot the CDR for zealot that had the most generous CDR nodes.
I wish they would remove any mechanic that involves to kill a special or an elite. Sad, but this is what is killing the Auric difficulty.
MAPS! MAPS! MAPS! MAPS! Are all of you not bored out of your skulls with the same maps for thousands of hours? It’s my number one wish.
3 x fullsize maps in new biome
2 x fullsize maps in Glorriana biome
1 x fullsize map in hourglass
THEN
releasing ALL modifiers into permanent rotation on the normal mission board.
I don’t give a hoot about anything else. This is all I want right now.
I have even given up playing DT for now and playing other games for the first time in a very long time. I am just so bored of the same missions and modifiers.
I am a diehard DT fan and have sung it’s praises from the rooftops since I discovered it but even I might not bother with the new class until they release some proper full size maps and release the modifiers.
They can stick hounds and snipers in their eye of terror.
Maps
Admech
More maps
And then even more maps after that (Bare minimum of 4 should be at least 6) you can’t be like here’s a story now just wait for over a year for us to actually progress it in any way.
Seriously new classes really don’t mean all that much when we’re still stuck with the same maps we’ve had for years at this point we need new stories and missions to use them in.
Also please no more new modes just focus on the main mode that’s darktide’s strong point that the majority of people play.
Some actually distinctly 40k weapons for the base game classes would be nice as well.
pistol+sword combo for vet
2hand sword for ogryn ( maybe some cut off sign that just got sharpened lol)
new staffs for psyker
new penance point cosmetics that are unique and not a recolor
what would you consider a good alternative to killing elites / specials? it’s supposed to reward players for “more difficult” kills.
- randomly marked enemies like psyker in gaze?
- crits, no matter what gets hit?
- backstabs, which is just a zealot specialty
- or just get rid of cdr, so people time their ult better?
- what’s the ganger’s cdr node? (should stand out in the tree as it’s a must have in most builds)

This would be good too. New premium cosmetics are such a nice reward for penances and make me enjoy the grind a lot more. More imaginative penances would be good though…not just “kill 2 billion Reapers” lol.
such active actions are good…
weakspot kill is a good example…
The problem with elite / spacial is that, in auric, there are plenty of them. They should rework Vet (tactical awareness) / Ogryn CDR (Bruiser) and also change totally Psykinetic’s Aura to something else (or switch the name with Seer’s Presence, but both is too much).
They nerfed a lot the CDR for Zealot… but the other class have not followed the same path.
not just new missions
but missions that play in some significant way, differently to the rest
in the style of vermintide 1
the downside of this though would be that they might not be fit for havoc and thus not make it into the map pool and thus not contribute to havoc mission variety, which is also something i want
Here my wishlist:
- Solo Game mode. Sorry I wait this for too much time
- A game mode with stronger elites but less of them and MORE enemies in hordes. I want giant hordes, not these tiny groups of enemies. I want old times… more than Auric experience. Give me back Heresy with infinite horde bug.
- Balance… ok, I have understood that we won’t get nerfs for too strong weapons, but at least, can you do something for garbage weapons?
- More operations. We will get a second, I want more till we can get a specific board for them.
The two things that would get me to sink the most amount of time into the game would be a new enemy faction and a chaos wastes type mode.
Solo is a must have, and until we get it, will always be my most requested feature. Other suggestions here are good though, particularly more maps would be most welcome.
I’d like to have more control over what missions I’m playing. The Battle for Tertium is fun, but I’d like a VT2 style mission select (this is where solo could be accessed too), with actual campaigns that are thought out and repeatable. The current rotation system should 100% remain as another option, maybe with bonuses for doing those instead.
Actual content.
More frequent Updates would be great. Especially new Weapons and Maps; maybe also new Abilities/Blitzes for Classes
- Curio rework
- Game mode like Chaos Wastes
- More maps and weapons
- I would like to see some meaningful weapon/curio drops, that you have to work for (reworked loot system). Cos this, buy basic weapon and upgrade it - reroll it, killed all loot drop expectations. Could be some unique/named weapons with predefined stats and perks, or something else.