These weapons are screaming help. Honestly more fun weapons that don’t make me feel like i am throwing if i bring them. I also thing autogun is in a grim place too.
Back in a day when elites were less prevalent and you rarely saw stuff like 5 Crushers/Bulwarks or 10 ragers at the same time, I liked playing shotguns from time to time.
I mean, it’s an ok weapon against shooters and specials, since shotguns in ADS deal more damage and are way more accurate (a mechanic not clearly explained) and can potentially 1-tap some of the weaker targets. But the whole gameplay loop of normal shotguns that is constantly switching between ADS, hipfire, special and the constant reloading, honestly, I find it all to be very clunky and unsatisfying for the damage they provide.
Realistically, the should buff the reload speed by 20% at base, since right now shotguns are less effective but have as much downtime as some of the best weapons-- Revolvers, Plasma, Bolters, etc. It’s fine they don’t have armor penetration, but damage against unarmored and bosses should be way higher, especially point blank, but I’m not counting on that change. I’d even accept if they had less ammo and more damage fall-off in that case.
Special should also work differently. Look up SG-20 Halt in Helldivers 2, that’s how special activation should work. The weapon should have two separate chambers where you can slot multiple shots, and switch between them as needed. Agripinaa’s special feels like its main fire mode, when I shoot without special I feel like I’m wasting ammo. Alternatively, specials should be a limited resource that has a separate ammo count, but should be way stronger.
Now then, double barrel is one of the most overrated weapons in the game. Doesn’t kill stuff long range, not consistent on medium range, no armor penetration. People use their melee and spam nades on Veteran with Weapon Specialist, racking up most damage from them, and then at the end screen with scoreboard they say, “Look how good Double Barrel is!”. The fact that it can’t even reliably two-shot Dreg Ragers and Mutants is an absolute travesty to the name of shotguns, but enough people have scoreboard confirmation bias for it to remain unchaged.
ChocoB recently released a new Havoc highlight video, and don’t get me wrong, he’s a really good player, but on his Double Barrel part you clearly see what’s wrong with the weapon. Most of his kills came from using Duelling Sword and Vet’s grenades, while DB can’t even kill stuff like Dreg Ragers or Dreg Gunners consistently, unless you breathe into their necks. On 24:36 it even fails to kill 2 Tox Bombers on short distance, and he ends up using DS against them…
i saw the thread and thought: dual-wield shotguns.
couple of sawed offs resident evil style. i am picking up what you are putting down.
I really would love to take the sawed-off on more missions but it really does feel like it is the least effective weapon in the game that can’t do anything better than basically any other gun but is not a, “decent-at-everything”, weapon either.
In the more difficult missions I’ve used it on, it actually feels like a detriment to equip it over my melee in a LOT of cases I would keep a gun out on my Vet- for example due to the horrendously low stopping power, long reloads, and terrible range.
Agripinaa Shotgun is the best sniper weapon in the game on the other hand lol.
i will investigate but this weapon style should be cooking. i guess in an effort to waste a lot of time they made these things wet noodles.
I never load normal rounds into that, special ammo reload every time baby.
Edit: It’s been a minute but I just remembered if you’re going to test it, I think it needs that one ability where if all shots hit the same enemy it gives it a big damage boost. I could be wrong but I thought that meant it turned the Agripinaa’s special ammo into a little monster bullet. I know it can down/stagger most things with one head shot, minus crushers that take 3 or so.
Quite the stretch, but the slug is rather good and can do some surprising things. If that shotgun was just the slugs (like it should be) and missing the head thusly wasn’t literally a death sentence, I’d maybe even agree with you. But Revolver has it beat for days just by the nature of being able to fire 5 shots before reloading instead of 1 XD.
It is the only Combat Shotgun I’m able to stomach though/have in a build just for novelty, it will put out work, you just need Tactical Reload and a steady hand…
As many have said before, if they just replaced the main mag’s of all the combat shotguns with their special ammo counter parts, the guns would thrive. Firing multiple incindiary rounds down range with Scattershot crit pros for bonus flame is just diat flammer for other classes, wide angle shot to heavy stagger and nuke a walker wave seems amusing for one that wants a more add clear gun option, and as stated the slug shotty would just become entirely usable/maybe even meta. But locking them behind a reload means only the Tactical Reload Vet can even try and use it, and even then, hahaahahaha.
Double Barrel on the other hand I love a lot, but I hyper specifically love it as a crit weapon, especially with Weapon Specialist. Due to how it functions, you can get a high scattershot proced, then proc a x10 weapon specialist, then just clear out even up to a mauler instantly with it’s double shot to the chest, and the jibblets that form from it are just super fun. It’s very much a ‘crit’ weapon thoguh, so I would appreciate it’s base damages letting it kill ‘gunners an below’ at medium range more consistently, as that is it’s main pain point that if it isn’t a crit, it almost always falls short. But for the crit builds I have it in it feels great, a lovely complement to a melee build.